Faction Klingon et PvP dans Star Trek Online (partie 2)

21/12/2009 à 13h47 | Par Meliagan | 74 |
Cette information provient de notre site Star Trek Online

Comme promis dans notre précédente actualité, voici la seconde partie de la présentation du gameplay Klingon prévu au lancement de Star Trek Online.

Diffusé sur le site officiel le 19 décembre dernier, sous le numéro 18 de la rubrique "Ask Cryptic", ce questions-réponses reprend et précise ce qui a été présenté dans le premier texte.

Faction Klingon

Ask Cryptic #18 sur les Klingons

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Karak Dorn
Avatar de Karak Dorn
Le 18/12/2009 à 00:11:37
super !

merci pour l'info ^^

EDit : vous les trouvez pas un peu maigre vous les klingons?
FOSS
Le 18/12/2009 à 00:16:01
Oui, c'est très clair. Concernant les Klingons, on attend tous des réponses.
kalanye
Avatar de kalanye
Le 18/12/2009 à 00:35:51
mouais...

Klingon gameplay is one of Star Trek Online’s most unique features. It exists as an additional advancement path for players, and offers different gameplay options to players more interested in player-vs.-player combat.

Players will be able to create a Klingon character after they unlock the first sector block of Federation content, about five hours into the game. Their Klingon character will begin at a rank approximately equal to the Federation character that unlocked the content.

Klingon Captains have the same number of skills available as their Federation counterparts, including the same professions. Your Klingon Captain can be a Science, Engineering or Tactical officer. However, they must advance through PvP, as they will not have access to the same amount of player-vs.-environment content as Federation players at launch.

That’s not to say Klingons won’t be a robust faction. While they are PvP-focused, PvP in Star Trek Online is something we designed from the ground up to be a viable advancement path, meaning both Klingon and Federation players can reach a rank of Admiral solely through PvP. Players can engage in team vs. team, Federation vs. Klingon, Klingon vs. Klingon and Federation vs. Federation combat. What’s more, certain PvP maps will have PvE objectives over which opposing players can struggle.

There are a number of different types of PvP scenarios available.

Challenges allow two teams to square off in a private instance created for them on-the-fly.
Arena maps are team-vs.-team matchups in instances, played either by teams that challenge one another, or by randomly-assigned teams created via a global queue system.
Scenarios feature objective-oriented gameplay like Assault and Area Control. The Assault scenario is straightforward: Move forces from your area to the opponents’, inflicting more casualties than you suffer. The Area Control scenario is more subtle: Capture key objectives and hold them longer than your opponents to win the day.
War Zone maps are static maps that are always open for players to join. Both factions may enter this may enter this map, which has Open Mission-style PvE objectives to achieve, with the twist that members of opposing factions can hinder each other’s progress via PvP.

Klingons also progress through their ships in their own way. Rather than gaining access to a standard Cruiser, Escort or Science vessel, Klingons receive special variants of ships as they progress. As players achieve new ranks, new ships become available to them, like so:

Warrior
B’rel Bird of Prey – capable of cloaking in combat.

Lieutenant
Bird of Prey Mk. 1 – capable of cloaking in combat.

Lieutenant Commander
Bird of Prey Mk. 2 – capable of cloaking in combat.
Raptor Mk. 1 – similar to Federation Escorts.

Commander
Bird of Prey Mk. 3 – capable of cloaking in combat.
Raptor Mk. 2.
Battle Cruiser Mk. 1 – similar to Federation Cruisers, but feature more forward-facing guns.

Captain
Bird of Prey Mk. 4 – capable of cloaking in combat.
Raptor Mk. 3.
Battle Cruiser Mk. 2.

General
Bird of Prey Mk. 5 – capable of cloaking in combat.
Raptor Mk. 4.
Battle Cruiser Mk. 3
Carrier – a massive ship with multiple hangar bays capable of launching several smaller fighters.

In general, Klingon ships have more forward-facing weaponry than their Federation counterparts, and boast greater maneuverability. What’s more, Bridge Officer stations aren’t restricted by class, meaning Captains will be able to put any Bridge Officer they like into any station, regardless of their profession. In terms of ship customization, players will be able to alter the ship’s color and use several varying skins to change a ship’s look.
http://startrekonline.com/node/777
FOSS
Le 18/12/2009 à 00:53:22
Ouais,

Faut unlocker la possibilité de faire un Klingon...
Donc au lancement du jeu, on ne peut pas faire Klingon directement. Le temps de prendre en main le jeu, de se mettre dedans, je suis pas sûr que 5 heures suffisent. Enfin en même temps j'en sais rien, hein.

Un contenu peut-être moins important que celui de la fédération. Une progression orienté sur le PVP. Pour faire du PVP, faut des gens en face.

J'ai vraiment hâte de voir des vidéos, du concret.
Ruby Hawk
Avatar de Ruby Hawk
Le 18/12/2009 à 01:55:56
Bah c'est pas forcement une mauvaise idée de créer une experience de jeu differente pour les Klingons. Ce sont pas des fans de l'exploration ou de la diplomatie.

Les faire progresser par le PVP bah ça colle à la licence. Faut voir le type de missions. Si c'est comme les missions Starfleet mais avec des joueurs aux commandes en face au lieu de l'IA, ça peut etre interessant. Ou un mix PVE/PVP.

Les maisons qui se foutent dessus en permanence coté Klingon permettent d'integrer du PVP intra faction.

Par contre ce sera surement sur des instances avec file d'attente, un peu comme dans CO. Sur CO en general t'attend rarement longtemps pour lancer une instance PVP, c'est l'interet du serveur unique.