[Actu] Devchat le samedi 24 janvier

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Je pensais que le bot allait faire le fil, donc je me lance :

Citation :
Un chat avec les développeurs aura lieu samedi 24 janvier à 20 heures (GMT +1) à cette adresse. Vous pouvez directement vous connecter grâce à cette page ou vous pouvez utiliser votre propre client irc en utilisant les informations suivantes :

  • Server : irc.coldfront.net
  • Channel : #MMORPG
>> La news est par ici, mais il n'y a rien de plus que la citation.

Serez-vous présent au chat ? Qu'attendez-vous de ce chat ?

Cette fois je suis sûr de mon coup, c'est bien 20 heures...
[Actu] Devchat le samedi 24 janvier
Cette actualité a été publiée le 17/1/2009 à 17:12 par Yuhblah sur notre site Earthrise :

Citation :
Un chat avec les développeurs aura lieu samedi 24 janvier à 20 heures (GMT +1) à cette adresse. Vous pouvez directement vous connecter grâce à cette page ou vous pouvez utiliser votre propre client irc en utilisant les informations suivantes :

* Server : irc.coldfront. (...)


N'hésitez pas à utiliser ce fil pour réagir à cette information.
Salut a tous


je trouve sa génial de pouvoir chatter avec les dev en direct leur poser des questions et avoir des réponses sur des choses bien récises,et avoir plein d'infos.....


1) Le soucis que je me pose c'est 1èrement sa tombe un samedi soir a 20h00, et le samedi soir c'est rare que je sois chez moi....

2) si j'arrive a annuler ma vie sociale du samedi soir , il faut surment bien parler anglais pour poser des questions précises et complexes, c'est pas du genre Do you like bananas?

Bon voila , mais en tout cas c'est génial comme prise d'initiative sa me conforte encore plus dans mes préjugés de ce studio de developpement!
saperlipopette

Je ne serait pas là.

Il est possible de poser ces trois questions pour moi svp

-Sera t'il possible de renommer les items crafter comme dans swg?
-Combien de personnage pourra t'ont avoir par compte?
-Sera t'il possible d'envoyer des mails ou des courrier aux autres joueurs en y incorporant des crédits ou un item?

Si j'en ai d'autres je les annoterai à la suite de ce même post.

merci
En fait on pose les questions sur un chan spécial et ceux qui les reçoivent (les admins du truc je pense - tut, c'est les devs eux-mêmes) sélectionnent les questions à poser aux devs. Donc c'est pas sûr qu'on puisse tout demander. :/
moi j'aurai aussi quelques questions si je peux pas me libérer....

1-sera t-il possible de customizer ses armes? par exemple pour un fusil,couleur,visée laser,silencieux, lampe torche,lunette, ou autre pièces pour augmenter la cadence de tir, ou la capicité du chargeur....?

2-A priori on pourra créer des robots...en quelle quantité,seront ils eux aussi customizables? et pourront-ils servir indépendemment de nous? surveillance de la base ou secteur ou leur donner une mission?

3-Pour se déplacer on aura un véhicule futuriste, comment l'obtenir? et sera t-il différent selon les factions?
Possibilité d'y embarquer des personnes ou armement , comme des tourelles?

4- Y aura t-il des sortes de capitales pour chaque faction? serat-il possible d'y avoir une maison de joeurs?
Citation :
Publié par Yuhblah
En fait on pose les questions sur un chan spécial et ceux qui les reçoivent (les admins du truc je pense) sélectionnent les questions à poser aux devs. Donc c'est pas sûr qu'on puisse tout demander. :/
Oui, donc on peut très bien envoyer la/les question(s) pour ceux qui ne peuvent être présents. Si ces questions étaient déjà traduites en anglais, cela nous aiderait fortement
Vous pouvez me les faire parvenir ou à Yuhblah, on rassemblera toussa pour le chat...
Si pas de traduction, on verra ça en fin de semaine

(petite précision : ce sont les devs présents qui choisissent de répondre aux questions posées, c'est donc eux qui font la sélection - et pas les admins de mmorpg.com)
Citation :
Publié par Meliagan
(petite précision : ce sont les devs présents qui choisissent de répondre aux questions posées, c'est donc eux qui font la sélection - et pas les admins de mmorpg.com)
Au temps pour moi
En fait, on peut supposer qu'un premier filtrage est effectué par l'admin, pour écarter toute question qui a déjà été traitée par exemple (style : A propos du housing) Ensuite, le dev est libre de répondre - ou pas - à la question "Combien de personnage pourra t'ont avoir par compte?" (par exemple)

Moi je vais quand même les relancer sur le trailer, qui fait actuellement défaut pour Earthrise... (je ne serai pas le seul je pense )
Bonjour a tous ...alors pour mes questions si je peux pas etre la, je les ai traduit en anglais......

1-will it be possible to customize its weapons? eg a gun, color, referred laser, silent, flashlight, sunglasses, or other parts to increase the rate of fire, or capacity charger ....?

2-Also you can create robots ... in what quantities, they are also customizable? and be able to serve independently of us? Monitoring of the database or sector or give them a mission?

3-To move we will have a futuristic vehicle, how to get it? and will it be different for different factions?
Opportunity to hire people or weapons, such as turrets?

4 - Will there be some sort of capital for each faction? will it be possible to have a house of players?

Voila j'espere que vous aurez l'occasion de les poser si possible et de retourner les réponses ou la réponse , sur le forum....


Merci d'avance , et peux etre a ce soir les amis
Alors, merci infiniment pour la traduction

Même si c'est approximatif, toute traduction aide toujours à nous faire gagner du temps !!!

Yuhblah est de service ce soir
Citation :
Publié par Le devchat
[MS]Ostiak> hi, everyone, my name is Atanas Atanasov, CEO of Masthead Studios, developers of the post-apocalyptic sci-fi MMORPG Earthrise
[MS]RaynerTheApe> Hi all! My name is Apostol Apostolov and I am the Lead Game Designer of Masthead Studios' Earthrise.
Moll> <- Moll, community manager and all around search button advocate

ekaros "When does beta invites start?"

[MS]Ostiak> We are currently eveluating all beta applications. Our plans are to send the first beta invites soon, everyone who is accepted will receive an e-mail

[Legacy]Aeternum "I know you do not give deadlines or specific dates, so to avoid that, this question is generalized. Is it optimistic to believe that beta invites *could* be out by the end of February or the beginning of March?"

[MS]Ostiak> I would say it is more realistic than optimistic

aka-shadows "Will water hold any importance and if so will it be tactical or cosmetic"

[MS]RaynerTheApe> Water will have effect on movement speed, but beyond that it would have purely cosmetic feel over gameplay.

Blob "Will it be possible to personalize our weapons ?"

[MS]Ostiak> while we are waiting for Rayner to answer, I hope you enjoyed the new screenshots we released yesterday on MMORPG
[MS]RaynerTheApe> Through manufacturing you can personalize your weapons with weapon-oriented designs in the same way you can personalize the properties of many other items. But beyond that players will not be able to change the properties of the items, so crafting will be the important stage.


ZoMBiEXxX "How will time work in Earthrise? Will 1 day in real life be 1 month in game? And will characters have ages?"

[MS]Ostiak> Earthrise will feature day and night cycles, but they will be faster than those in real life. How fast is still under consideration. Characters will not age

Midnitte[1] "How will offline mode work? Something similar to Phantasy Star?"

[MS]RaynerTheApe> No, Earthrise will not have single-player game campaign. Offline Professions will be abstract, simple life simulation that covers how your character spends the time he's supposed to be away from adventuring - he has a daily job that brings him income and rewards.

magiix "what's the infrastructure a big game like this is running on?"

[MS]Ostiak> It is not different than those of other MMO titles. We are partnering with one of the best MMO hosting companies, they know how to handle such type of game really well.

KaizerasBG "How is PvP going to be balanced? Are you aiming for group PvP balance or 1 versus 1 PvP balance?"

[MS]RaynerTheApe> Balancing PvP is a very complex undertaking that's currently ongoing. Earthrise will have be balanced for 1 vs 1, Party vs. Party and ultimately Guild vs Guild combat (Territory Conquests). We can't provide more detail other than we're working on it.

Prince_Ivan_Deamon "How do you feel Earthrise will hold up to competition such as Darkfall and other MMORPGS?"

[MS]Ostiak> Earthrise has its unique blend of post-appocalyptic sci-fi setting, skill based system, PvP that matters and crafting being the most important supplier of items. That being said, we are alrady very different than most MMOs on the market. We are making a great game and we will do what players expect from such title. It is the game itself that matters, not its competition.

Mironov "will we have other types of pets, besides robotics, and will they fight with us in batlle, and if yes, then to what extend?"

[MS]RaynerTheApe> At launch, pets available to the players will consist of robotic assistants. We wanted to concentrate on the type of pets that would follow the aestetics of the post-human society, but as Enterran population learns more of its environment, one can imagine a lot other possibilities in the future.

Schierhoge "when we will see first ingame videos?"

[MS]Ostiak> This question is the next big question after beta I would say sometime after GDC, which is the end of March.

[JOL]Yuhblah "Will it be possible to personalize the robots who were create by ourselves ? Will can they serve for protecting a sector or other things ?"

[MS]RaynerTheApe> Customization of robots will be limited at launch given the complex role we want to represent for them. Instead, we will provide you with a wide variety of robots you can craft yourself, and some Designs will influence their properties. They will be useful for personal assistance.


tfwarlord "you have talked about the bounty hunter system before but i have 1 quetion to it. Will the hunted know that he was a reward on his head?"

[MS]RaynerTheApe> No. We think this is a very important consequence from the action of player killing. Because every death by player will result in death report, every player killer must assume he has a bounty on his head. Whether it is a small one or a huge one, will make a difference when bounty hunters prioritize their kills.

Soenks "Will there be some sort of capital for each faction ?"

[MS]Ostiak> There is one capital city on the island of Enterra, called Sal Vitas. The mega corporation Continoma rules there. The rest of the factions will have their smaller encampments, towns, bases. Noir for example will have a huge camp located somewhere on the island, only rebels will know where that place is.


Xyleya "regarding the last QoTW: with no friendly fire, how are you going to work against zerg-combat, where everyone is spamming AoE-damage?"

[MS]RaynerTheApe> We are currently testing internally the combat system and we are aware of this situation. Careful balancing and finetuning of the system should cover such situations well.
[MS]Ostiak> we don't want Earthrise to become a FPS game, it is MMORPG after all, however, we will test the currently implemented combat system carefuly just like Raner said

[NERF]Samo "Recently the topic of friendly fire has been discussed and vastly criticized. The majority seemed to oppose having no friendly fire because this removes the battle strategies and leads to it being a "zerg fest". I'd like to know your response to our feedback."

[MS]Ostiak> similar question to the one above. Decisions are not final, beta testing has just started.

koss "Can you list the classes of weapons available and tell us a bit about them?"

[MS]RaynerTheApe> Each of the different styles of play will have their own class of weaponry suited for their destructive needs. Close combat players will have access to variety of energy weaponry, ranged players will have access to assortment of pistols, rifles and launchers.
[MS]RaynerTheApe> While some very specific skills will allow access to holographic weapons that focus mental power, nanobotic swarms capable of disrupting the enemy armor and weapons that shape thermal energies.

[RED]Hooters "To what extent will i be able to develop my character ontop of skills abilities and gear? As a former AO player i am thinkinng of customized implants NCU's and other utility slots to further enhance my character."

[MS]RaynerTheApe> Players will also be able to customize their character with a wide choice of appearance options, tactics that customize their abilities, and devices that unlock and aid the execution of the best and most powerful abilities in the game. Change of armor will also allow characters to customize their current access to abilities and will allow for flexible customization anytime.

Xeniph "The Beta Applications ask whether the applicant is a game designer or a member of the press. What are these questions for? Is it because you're afraid of leaks, or the opposite: you're hoping for better media coverage?"

Moll> Please note that we aren't ready for previews or reviews yet. To arrange that sort of thing, or other press information, contact our fantastic PR Coordinator. Those questions are really so we know who you are, just like the other information we ask.

Kuhal "Are characters able to equip more than one weapon and switch between them? If so, is it instantaneous or timed?"

[MS]Ostiak> Not at the same time. Switching of weapons will be possible out of combat and will not be timed. While you are fighting you can fight only with the last equipped weapon

shinobido "how many people will participate in the first wave"

[MS]Ostiak> You should undertand that beta is made for testing purposes, not for game demos or free play. The firs waive of beta testers will be limited, based on the testing needs of Earthrise at the moment.

[NERF]Swel "About the shield-healing system: Will it be skill based, tool based ( let's say by using some kind of battery ) or even both ?"

[MS]RaynerTheApe> Every suit of armor has energy generator which uses battery capacity integrated in every piece of protection that the suit consists of. Depending on what choice of armor the player has come up with, he can have low regeneration but higher values in other properties, and vice versa - high regeneration with disadvantages in other properites.

MrCoder "Will player crafted items be better then looted items, will items decay?"

[MS]RaynerTheApe> Player items will be similar to looted items at equal tiers of power, but looted items will have limited selection that will make player-made items vastly more flexible and powerful. Both types of items will decay, with the exception of quest items of course.

mrroboto40 "Can we expect to see multi-passenger vehicles? And if so will there be any flying vehicles?"

[MS]Ostiak> There will be no multi-passenger vehicles upon release, but there are plans for such in the future. There will be no flying vehicles either, but there will be many different types of customizable land vehicles, so people won't get bored

amunds "You mentioned a potential Player API last dev chat, is this something that is being currently worked on and can we expect one for launch?"

[MS]Ostiak> yes, we have plans for such interface API, but we are not working on that at the moment, our priorities are those mentioned on the first page of the Earthrise site - the game features.

Shuichi "Are you prepairing to address Sci-fi fans that may not be aware of the MMORPG world?"

[MS]Ostiak> Certanly. Everyone who likes the post-apocalyptic sci-fi setting of Earthrise is welcome to come and try the game. We are writing a lot of lore and making certain that the game looks pretty, so it is not just the gameplay we are working on, so I think people who have not tried MMOs before, but like such settings will find their new virtual home in Earthrise.

Cabbage "Will snipers be featured in earthrise?"

[MS]RaynerTheApe> Snipers will not be featured among the weaponry arsenal in Earthrise for various reasons - we didn't want to turn a dynamic combat system into a Delta Force "hide and seek" game. Instead we opted to make combat within visual range as exciting and brutal as possible and weapons will concentrate on outsmarting your opponent without taking unfair advantage on him.

MangoStar "Will there be any kind of PvP Features? and if so what kind of PvP Features?"

[MS]Ostiak> I would say that the whole game is a PvP feature, but here is a list of more specific ones that come to my mind - the territory conquest, the possibility to loot your enemy, the possiblity to attack anyone even those who are from your own factiona and many others
[MS]RaynerTheApe> Players will be able to involve in three different types of PvP combat - consensual (duels) with no item loss but a great chance to test your character built against others; non-consensual player killing for loot and glory; and Territorial Conquest where guilds will wage wars for control over rare resources.
[MS]RaynerTheApe> Instead providing PvP levels and artifical rewards, we have integrated the reward deep into the economic system of the game.

WWWepdesign "ops new in this. Is it possible to buy a reset skill token to make up skills u didnt want?"

[MS]Ostiak> there is no need for such tokens. Players can learn all skills in Earthrise and don't need to reset or forget" some skills

Seggallion "will weather affect gameplay?"

[MS]Ostiak> there will be some weather effects like fog for example, which will affect visibility. We will try to make the weather as realistic as possible.

[RED]Minova "what sort of ranks and structuring systems will be in place for guilds?"

[MS]RaynerTheApe> Guild Leader will be able to break their members into number of different ranks, each with different privileges and rights for access to the guild bases at conquered Territories, bank accounts and warehouses, lead diplomatic moves towards other guilds, inviting/advertising the Guild among the server population and more.

AlexRacer "So, is leveling going to be instance grind and linear quest based?"

[MS]Ostiak> there is no leveling in Earthrise, it is a skill based game. Players will not advance skills in instances because there are no instances in the game. Quests will have their role in the gameplay, but you will not have to do quests if you don't want to. Other forms of skill advancement will also be possible.

[ANI]Indelible "Have you decided on the server structure yet? Are we going to see a single game server, much like Eve Online, or multiple servers, spread across different territories, such as EU, US and Asia?"

[MS]Ostiak> We have not decided yet. An announcement will be made when we have a decision.

Lunasick "Since its a post apocalyptic world will Radiation be a problem (like fallout3)."

[MS]RaynerTheApe> Yes. A vast portion of the island is under the biohazardous radiation of a a dangerous nano-byproduct called Xelyte as a remnant from the old wars. It will be highly sought but also very dangerous to extract resource and will require massive mechanoid harvesters to extract and transfer across Enterra.

[ANI]Joker "You have stated before that there will be pvp "safe zones". Exactly how safe are these zones? I.E. will we be able to fight in these zones or not?"

[MS]Ostiak> Players will not be able to fight in those safe zones.
[MS]Ostiak> but those zones will not be much, think of them as social gathering places

Midrak "Will work already most of the features such as base building, or the most features until after the release added?"

[MS]Ostiak> We are working on all features that are mentioned on the Earthrise website: http://www.play-earthrise.com/index....howstatic&id=6
[MS]Ostiak> That means you should see them on release date

MMORPG_Kunou> This concludes the MMORPG.com Earthrise Dev Chat! A huge thanks to all the fine folks behind Earthrise for your wonderful time and expertise! Thank you Coldfront for hosting us! And thank you everyone for
[MS]Ostiak> Thank you everyone for coming and asking those great questions we'll see you next time
Moll> Remember, if you didn't see your question - there were plenty we didn't have time for. http://forums.play-earthrise.com/index.php?topic=1383.0 is a great place for these.
Moll> Who knows, you may see it as an upcoming question of the week
Voilà les logs, j'ai pu poser 3 questions (en rouge), pas de réponses pour les autres.

J'avais plus de pseudos sous la main et ne voulant pas mettre un pseudo bidon genre dfgdfhg, j'ai piqué l'ancien pseudo de Starsky.
Ok super merci beaucoup Yuhbla


J'ai pu aller 20 mn sur le chat mais je captais pas tout bien le fonctionnement...

En tout cas il y a de quoi faire a priori sur le jeu , et pas mal d'options fun !

Tres prometteur Earthrise!!!!!


Aller Bonne lecture a tous et encore merci
encore un dev chat ou on apprend quasiment rien. Tous reste vague et garde une part de mystere mise a part 2 ou 3 petite choses. Gardons espoir, petit a petit on arrivera a soutirer quelques infos ici et la pour faire une véritable news
Citation :
Schierhoge "when we will see first ingame videos?"

[MS]Ostiak> This question is the next big question after beta I would say sometime after GDC, which is the end of March.
Erf, pas avant fin mars pour les vidéos...
plop,

on apprend certaines choses mais il est vrais que cela ne fait pas plus avancer les choses pour nos questions qui à mon sens sont très importantes.

sinon kouranyr c'est bien de poster pour faire t'a pub sur ton jeu mais je ne pense pas que ce soit l'endroit approprié.

en plus tu ne réagis même pas à la discutions...

c'est le genre de choses qui ont tendance à m'énerver.
désolé ericstern si je t'énerves

Mais j'ai pris part à la discussion....et puis la pub du jeu , c'est juste pour ceux qui on envie de connaitre un mmorpg post apo......vu qu'on discute et qu'on aime tous ce genre de jeu....

Je pensais pas que que cela était interdit?

Encore toutes mes excuses alors ericstern si je t'ai offensé.
Ah si seulement c'était QUE ericstern ...

Bah je peut comprendre qu'il ne veuille pas tous nous dire pour l'instant ...
Premièrement parce que imaginer qu'une autre firme leur pompe leurs idées ? C'est pas classe mais ça existe bien ...
Et deuxièmement , ça nous sert à quoi de tous savoir maintenant ? Autant que ce sois la surprise et qu'on le découvre par nous même , la saveur en sera différentes et meilleures ...

Sinon pour ma part, ce DevChat m'a appris un truc, il y aura des pets robots ^^
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