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Changements en test pour le PvP
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hain tu as un lien la ? tu m`inquietes !
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22/07/2008, 17h36 |
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22/07/2008, 17h58 |
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Citation :
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22/07/2008, 17h59 |
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carrément y en a surement qui rêve déjà d'avoir leur grade de "grand meurtrier"
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22/07/2008, 19h45 |
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Tkt Poto Pépère |
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#6546 |
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Citation :
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22/07/2008, 21h59 |
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Alpha & Oméga
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[Modéré par Hunter_SEEker : TROLL, on evite ça ] |
22/07/2008, 22h03 |
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Pas si mal au final !
ouech pas besoin de se tirer dessus : quote du server test : Please add feedback for the consequence and PVP XP system here. Here is mine so far: Good - PVP XP works Amount of XP rewarded is good Scaling of XP award is excellent; rewards fighting higher levels and makes killing lower levels less appealing unless in numbers Criminal system works fine and in practice makes a lot of sense Murder system works fine (although guards don't yet attack on sight) Killing a player your level or higher results in no murder points (I think it's actually any yellow player or higher, so -2 levels and above) Killing someone that attacks you results in no murder points, even if you're criminal and they're gray (very good) "Working off" your murder points isn't too onerous, but is fair enough punishment for ganking grays too much Bad - Killing someone only 3-5 levels below you results in a 10 murder point penalty (still to test 1-2 levels below but assume you don't get a penalty for this, as they are yellow to you) ------------------------------------------------------------- To elaborate on the 10 point penalty for killing someone that's blue to you. I think this is terrible. Please, please, please FC... everything about this system rocks but this is a seriously bad idea. What is a level 80 going to do? They can only attack players 78+? A blue player can kill you very, very easily, particularly if they're grouped. My ranger can slaughter players up to 8 levels higher than me (sometimes higher) yet if they attack me and kill me they get punished with 10 murder points? Oh and they also get rewarded for it too. It's illogical to give me reward for killing a player 3 levels below me, only to give me the punishment to go with it. If I see a group of 5 blues and I wade in, killing them all, I am halfway to being flagged red and all I get is a measly 200-400pvp xp for the trouble of having to burn the murder points off by grinding PVE. The worst aspect of this system is that a blue player can hang around you, waiting for their moment to attack while you're fighting higher levels (they do this all the time, which is why we kill them on sight). Green or lower? They're a lot less of a threat but any player within 10 levels can hurt you seriously and should really be included in the "range for fair PVP". Suggestion: Simplify the system; If you can be rewarded PVP exp for a kill, you should not be punished for the kill. Allow players to freely attack anyone that is at least within 10 levels below. If they are 11 levels or lower then fine, give harsh murder penalty points. The murder system should not be there to discourage PVP except in extreme situations. At the very least, allow players to kill blues (I can just about understand not killing greens or lower, but attacking greens should result in a much lower murder penalty than 10 - I'd say 1-3 points max per green kill, 10+ per gray kill) I'll post more feedback as and when I get it from testing. I would like to end by saying the system is really very good so far, but this one point is a major negative for me. gogo suivre le feedback ici : http://forums-tl.ageofconan.com/showthread.php?t=35994 |
22/07/2008, 23h43 |
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Le système me semble assez cohérent si on se base sur le retour du serveur test.
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23/07/2008, 00h33 |
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des traductions, des traductions
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23/07/2008, 00h35 |
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