[Actu] Update 60

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J'ai trouvé ça sur le forum de Mxo. Il faudrait le traduire. (Strange


Update 60
I've sort of ended up with a variety of things I've put on my plate for update 60. Hopefully I can get it all done, because for the update after that I kind of want to make another, very different construct. But that's getting quite a bit ahead of myself.

These things might not be finished for update 60, or ever, but currently on the docket are:

- Datamine bosses and clothing item rewards
Two bosses, different levels, and two main clothing rewards, also different levels. And I'll probably throw in another clothing item or two that people have been interested in since I posted a couple particular pictures about the construct.

- Increase DPS of "Shadow" consumables
I've increased the DPS of the "Shadow" pill consumables available in the org areas from 30 to 40.

- Special consumable for completing live critical missions
I've made a new consumable that will be given to everyone completing a current critical mission (not archived missions)--that would be starting with chapter 10.2, if this gets in for update 60. It gives +20% IS Regen for 20 minutes.

- Spawn tools for LESIG
Going to make some tools that will allow LESIG members to spawn a limited number of different NPCs on friendlies, to enhance approved LESIG mini-events.

- Complete level 50 Enhanced weapon variety
This is the one I'm least sure about being able to complete for the next update, but hopefully I'll be able to make Enhanced level 50 weapons for every standard non-silenced gun model type, dropping as random loot like the current ones do (I think?). Most of the gun models have never been available in level 50 Enhanced form, so people currently have a limited variety of top level gun styles to choose from, which is no fun. And here some of you probably thought that one mission redpill's "Grishev" comment was a joke. =p

Message edited by Rarebit on 04/05/2008 23:04:47.
Bien vu War !

Alors... en gros voici ce que Rarebit prepare pour l'update 60 (et en profite pour nous annoncer qu'il va surement ouvrir un deuxieme nouveau construct très different de Datamine pour l'update 61) :

- Des boss pour Datamine et des vetements comme items collectors
Deux boss, de differents niveaux, et deux vetements principaux comme cadeaux, eux aussi de differents niveaux. Il prepare aussi un ou deux vetements en plus qui interessent les joueurs depuis quelques temps.

- Heu alors là c'est à propos des Shadow Pills, j'y connait rien là dedant donc Strangounet a l'aide

- Un consummable special lorsqu'on fini une mission critique
Un nouveau consmmable sera donné à chaque personne finissant une mission critique (et non pas archive). Cela donnera +20 de regeneration d'IS pendant 20 minutes.

- Des super pouvois pour le LESIG
Les membres du LESIG pourront enfin utiliser des pouvoirs interessants, dans le cas présent : créer des NPCs pour leurs mini events.

- Une variété complète d'armes au level 50
Comme vous avez pu le constater, toutes les armes ne sont pas disponibles au level 50. Les joueurs n'ont donc qu'un choix d'armes très limité, ce problème devrait être reglé avec l'update 60, même si ce n'est pas une prioritée absolue pour Rarebit. Pas sûr donc.
Citation :
- Increase DPS of "Shadow" consumables
I've increased the DPS of the "Shadow" pill consumables available in the org areas from 30 to 40.
En gros le DPS (Damage Per Second) va passer de 30 à 40, soit plus de dégats.
Datamine: phase 3.

https://jolstatic.fr/upload/mxo/Bridge/Datamine_phase3.jpg https://jolstatic.fr/upload/mxo/Bridge/Datamine_phase32.jpg
https://jolstatic.fr/upload/mxo/Bridge/Datamine_phase33.jpg
Cliquez pour agrandir

Capitaine Dernick - niveau 45
Il y a fort a parier que c'est le boss de bas niveau (puisqu'il est sur le toit du bâtiment des gardes de bas niveau). On doit donc s'attendre a trouver un autre boss sur l'autre toit d'un niveau avoisinant les 55.
- Alors de quoi t'as besoin, à part d'un miracle ?
- Des armes, un maximum d'armes.

https://jolstatic.fr/upload/mxo/updates/LotsOfGuns.gif
L'update 60 promet un lourd contenu! C'est pas moins de 342 nouvelles variantes d'armes Enhanced et Silenced qui seront ajoutées avec le prochain patch. Elles seront trouvables uniquement sur les loots d'ennemis trois chevrons et en tant que récompenses pour les missions critiques. On nous promet aussi qu'elles seront toutes décompilables et craftables!
https://jolstatic.fr/upload/mxo/Bridge/datamine3.gif

Datamine - Phase 3
Plus que deux semaines avant la mise en place de la phase 3 de Datamine.
Il semblerait que le second capitaine, Captain Reader, celui qui devrait être sur le toit du bâtiment des gardes de plus haut niveau, sera de niveau... 70!
Une semaine avant la sortie de l'update 50, l'image retrieval de cette semaine nous permet de revenir à une ancienne news.
Effectivement, il nous avait été promit un nouveau consumable donné à toute personne ayant fini avec succès une mission critique. Nous savons maintenant que ce consumable est un booster d'IS qui augmentera votre régénération de 20% pendant 20 minutes. Petite condition: la mission doit être faite dans la semaine de sa sortie!
https://jolstatic.fr/upload/mxo/updates/ISBooster.gif

De plus, si vous dopez votre IS avec ce booster, un petit éclair vert devrait s'animer autour de votre tête. Electrique, non?
Six nouveaux vêtements de prévus pour la Mise à Jour 60 ! Ils seront pour la plupart disponibles en tuant les nouveaux boss de Datamine. A prevoir donc :
- Un casque de la Securité de Datamine
- Les nouveaux gants de la zone d'Archive 10
- Des chaussures marrons claires du plus belle effet
- Des lunettes d'agent marrons aussi
Et bien d'autres vêtements et nouveautés dans ce patch qui s'annonce très prometteur !

http://thematrixonline.station.sony.com/images/en/content_images/articles/image_retrieval/update60clothes_preview.jpg
(cliquez pour agrandir)


Source : http://thematrixonline.station.sony....hive.vm?id=724
Je serais pas là avant ce soir (boulot, boulot) donc essayez de donner vos oppinions sur le patch quand il sera sorti et montrer les nouveautés, il me donne l'eau a la bouche ce patch
Concernant notre ami Dr. Matrin à Lemone:
SRR Dress Shoes:
contre 40 SSR Gums
https://jolstatic.fr/upload/mxo/updates/SSRDressShoes.png https://jolstatic.fr/upload/mxo/updates/SSRDressShoesM.png

Captain Dernick's Earpiece
Lootable sur le capitaine Dernick (lvl 45)
https://jolstatic.fr/upload/mxo/updates/CaptainDernicksEarpiece.png

Captain Reader's Earpiece
Lootable sur le capitaine Reader (lvl 70)
https://jolstatic.fr/upload/mxo/updates/CaptainReadersEarpiece.png

SRR Helmet
En échange de 5 Captain Dernick's Earpiece et de 40 SSR Gums
https://jolstatic.fr/upload/mxo/updates/SRRHelmet.png

SRR Glasses
En échange du 10 Captain Reader's Earpiece et de 120 SSR Gums
https://jolstatic.fr/upload/mxo/updates/SRRGlasses.png
Enorme ! Depuis le temps que je voulais une oreillette simple (j'ai la flemme de faire les archives ). Les buffs de tous ses vetements ont l'air plutot bons, j'ai hate de rentrer chez moi pour aller goutter aux joies du pvp/pve de masse à Datamine ^^
Hé b'in ça c'est ce qu'on appelle se sortir les doigts du cul et en faire quelque chose !!! 9a fait bien plaisir de voir tout ça debouler d'un seul coup... Mon dieu mais par quoi commencer

Ils ont fait fort...

Pourvu qu'ça dure !
Voici une liste des 342 nouvelles variantes d'armes...

Dual Handguns
Enhanced Twin Harlick Arms 717s
  • 2% Chance of Melee Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Viral Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Melee Defense Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Defense Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Defense Bonus -10% for 10 Seconds
  • 2% Chance of Viral Defense Bonus -10% for 10 Seconds
  • 2% Chance of Melee Damage Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Damage Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Damage Bonus -10% for 10 Seconds
  • 2% Chance of Viral Damage Bonus -10% for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Twin Harlick Arms 717s

Enhanced Twin Royer Terminators
  • 2% Chance of Melee Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Viral Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Melee Defense Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Defense Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Defense Bonus -10% for 10 Seconds
  • 2% Chance of Viral Defense Bonus -10% for 10 Seconds
  • 2% Chance of Melee Damage Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Damage Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Damage Bonus -10% for 10 Seconds
  • 2% Chance of Viral Damage Bonus -10% for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Twin Royer Terminators

Enhanced Twin WestTek 55ZAs
  • 2% Chance of Melee Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Viral Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Melee Defense Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Defense Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Defense Bonus -10% for 10 Seconds
  • 2% Chance of Viral Defense Bonus -10% for 10 Seconds
  • 2% Chance of Melee Damage Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Damage Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Damage Bonus -10% for 10 Seconds
  • 2% Chance of Viral Damage Bonus -10% for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Twin WestTek 55ZAs

Enhanced Twin FM-1100s
  • 2% Chance of Melee Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Viral Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Melee Defense Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Defense Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Defense Bonus -10% for 10 Seconds
  • 2% Chance of Viral Defense Bonus -10% for 10 Seconds
  • 2% Chance of Melee Damage Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Damage Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Damage Bonus -10% for 10 Seconds
  • 2% Chance of Viral Damage Bonus -10% for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Twin FM-1100s

Handguns

Enhanced Harlick Arms 717
  • 2% Chance of Melee Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Viral Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Melee Defense Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Defense Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Defense Bonus -10% for 10 Seconds
  • 2% Chance of Viral Defense Bonus -10% for 10 Seconds
  • 2% Chance of Melee Damage Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Damage Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Damage Bonus -10% for 10 Seconds
  • 2% Chance of Viral Damage Bonus -10% for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Harlick Arms 717

Enhanced Royer Terminator
  • 2% Chance of Melee Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Viral Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Melee Defense Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Defense Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Defense Bonus -10% for 10 Seconds
  • 2% Chance of Viral Defense Bonus -10% for 10 Seconds
  • 2% Chance of Melee Damage Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Damage Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Damage Bonus -10% for 10 Seconds
  • 2% Chance of Viral Damage Bonus -10% for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Royer Terminator

Enhanced WestTek 55ZA
  • 2% Chance of Melee Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Viral Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Melee Defense Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Defense Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Defense Bonus -10% for 10 Seconds
  • 2% Chance of Viral Defense Bonus -10% for 10 Seconds
  • 2% Chance of Melee Damage Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Damage Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Damage Bonus -10% for 10 Seconds
  • 2% Chance of Viral Damage Bonus -10% for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced WestTek 55ZA

Enhanced FM-1100
  • 2% Chance of Melee Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Viral Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Melee Defense Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Defense Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Defense Bonus -10% for 10 Seconds
  • 2% Chance of Viral Defense Bonus -10% for 10 Seconds
  • 2% Chance of Melee Damage Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Damage Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Damage Bonus -10% for 10 Seconds
  • 2% Chance of Viral Damage Bonus -10% for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced FM-1100

Dual Submachineguns


Enhanced Dual FM-13SKs
  • 2% Chance of Melee Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Viral Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Melee Defense Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Defense Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Defense Bonus -10% for 10 Seconds
  • 2% Chance of Viral Defense Bonus -10% for 10 Seconds
  • 2% Chance of Melee Damage Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Damage Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Damage Bonus -10% for 10 Seconds
  • 2% Chance of Viral Damage Bonus -10% for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Dual FM-13SKs

Enhanced Dual Grishev R95s
  • 2% Chance of Melee Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Viral Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Melee Defense Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Defense Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Defense Bonus -10% for 10 Seconds
  • 2% Chance of Viral Defense Bonus -10% for 10 Seconds
  • 2% Chance of Melee Damage Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Damage Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Damage Bonus -10% for 10 Seconds
  • 2% Chance of Viral Damage Bonus -10% for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Dual Grishev R95s

Submachine Guns

Enhanced FM-13SK
  • 2% Chance of Melee Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Viral Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Melee Defense Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Defense Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Defense Bonus -10% for 10 Seconds
  • 2% Chance of Viral Defense Bonus -10% for 10 Seconds
  • 2% Chance of Melee Damage Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Damage Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Damage Bonus -10% for 10 Seconds
  • 2% Chance of Viral Damage Bonus -10% for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced FM-13SK

Enhanced Grishev R95
  • 2% Chance of Melee Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Viral Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Melee Defense Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Defense Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Defense Bonus -10% for 10 Seconds
  • 2% Chance of Viral Defense Bonus -10% for 10 Seconds
  • 2% Chance of Melee Damage Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Damage Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Damage Bonus -10% for 10 Seconds
  • 2% Chance of Viral Damage Bonus -10% for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Grishev R95

Rifles

Enhanced Bormann 10K
  • 2% Chance of Melee Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Viral Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Melee Defense Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Defense Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Defense Bonus -10% for 10 Seconds
  • 2% Chance of Viral Defense Bonus -10% for 10 Seconds
  • 2% Chance of Melee Damage Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Damage Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Damage Bonus -10% for 10 Seconds
  • 2% Chance of Viral Damage Bonus -10% for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Bormann 10K

Enhanced Halsey Sniper Rifle
  • 2% Chance of Melee Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Viral Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Melee Defense Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Defense Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Defense Bonus -10% for 10 Seconds
  • 2% Chance of Viral Defense Bonus -10% for 10 Seconds
  • 2% Chance of Melee Damage Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Damage Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Damage Bonus -10% for 10 Seconds
  • 2% Chance of Viral Damage Bonus -10% for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Halsey Sniper Rifle

Enhanced Kessay AR1
  • 2% Chance of Melee Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Viral Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Melee Defense Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Defense Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Defense Bonus -10% for 10 Seconds
  • 2% Chance of Viral Defense Bonus -10% for 10 Seconds
  • 2% Chance of Melee Damage Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Damage Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Damage Bonus -10% for 10 Seconds
  • 2% Chance of Viral Damage Bonus -10% for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Kessay AR1

Enhanced Lalone AM Sniper Rifle
  • 2% Chance of Melee Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Viral Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Melee Defense Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Defense Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Defense Bonus -10% for 10 Seconds
  • 2% Chance of Viral Defense Bonus -10% for 10 Seconds
  • 2% Chance of Melee Damage Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Damage Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Damage Bonus -10% for 10 Seconds
  • 2% Chance of Viral Damage Bonus -10% for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Lalone AM Sniper Rifle

Enhanced Cramer-Seavy Heavy Shotgun
  • 2% Chance of Melee Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Viral Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Melee Defense Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Defense Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Defense Bonus -10% for 10 Seconds
  • 2% Chance of Viral Defense Bonus -10% for 10 Seconds
  • 2% Chance of Melee Damage Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Damage Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Damage Bonus -10% for 10 Seconds
  • 2% Chance of Viral Damage Bonus -10% for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Cramer-Seavy Heavy Shotgun

Enhanced Ragaini Special Forces Shotgun
  • 2% Chance of Melee Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Viral Accuracy Bonus -10% for 10 Seconds
  • 2% Chance of Melee Defense Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Defense Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Defense Bonus -10% for 10 Seconds
  • 2% Chance of Viral Defense Bonus -10% for 10 Seconds
  • 2% Chance of Melee Damage Bonus -10% for 10 Seconds
  • 2% Chance of Ballistic Damage Bonus -10% for 10 Seconds
  • 2% Chance of Thrown Damage Bonus -10% for 10 Seconds
  • 2% Chance of Viral Damage Bonus -10% for 10 Seconds
  • 2% Chance of Enraged for 10 Seconds
  • 2% Chance of Blinded for 10 Seconds
  • 2% Chance of Confused for 10 Seconds
  • 5% Chance of Dazed for 10 Seconds
  • 5% Chance of Staggered for 10 Seconds
  • 5% Chance of Off-Balance for 10 Seconds
Silenced Ragaini Special Forces Shotgun

(liste par Mathalos/Syntax)
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