General
NEW Additional altars have been discovered in various locations. It is suspected that these altars are powerful tools to create new items and upgrade the effects on these items. More research is needed to learn just exactly what these altars can do and how they work.
NEW A fifth attack has been added to the attack chain in combat. The bonus associated with this attack is +10 making the progression of standing attacks in sequence as follows: +0, +0, +5, +10, +10. This is effective for all weapon styles. Glancing blows have been added to two handed weapons for the fifth attack. Superior two handed fighting will add an additional glancing attack on the fifth swing resulting in 1 focused attack and two glancing attacks.
UI Improvements
NEW The user interface (UI) can now be re-skinned and customized by editing or applying user created skins.
NEW Blocking damage reduction is now displayed in the inventory (equipped weapons) panel.
NEW Stats that change when you are moving (Such as attack stats) will now be displayed on the fly in the inventory/equipped weapon window to prevent confusion. You'll now see the numbers changing when you start and stop moving.
NEW Confirmation dialogs should correctly put your mouse in cursor mode if you are in t-mode.
Spells
General Spell Changes
NEW Fire Trap will no longer take Maximize and Empower as metamagic options
NEW Divine Favors description has been updated to better explain when it gives additional bonuses
NEW Master's Touch and Knock no longer share a recast timer with the Jump spell. (This applies to Sorcerers only. Other casters were unaffected by this bug.)
NEW Icons for Summon Monster and Summon Nature's Alley now feature the creature that is summoned by the spell
NEW The spell effect icon for Potions of Wonder ability Wondrous Power will no longer be an image of tasty ham. Sorry Kargon.
NEW Spell exchange costs have been standardized at (Character Level ^2) x Spell Level x 100 gold pieces.
NEW Halt Undead now uses the correct save DC.
Enhancements
General Enhancement Changes
- NEW The Ranger Extra Empathy line of enhancements will now grant extra uses of Improved Wild Empathy as well.
Items
NEW Returning Throwing Weapons are now repairable and sell-able to brokers.
NEW The description of the effect of Lesser Silver Flame Potions now indicates they heal 100 hp
NEW There are now bags available for spell components and Eldritch device ingredients, which work similarly to the collectible bags.
Monsters
NEW When stunned, Ogre Magi will be so stunned they can no longer move around.
NEW When dazed, monsters will be so dazed they can no longer attack.
NEW Stone Giants now no longer use bows for ranged attacks and instead throw boulders. They also have a new short range AOE boulder attack
NEW Monsters won't play their special death animations for elements they do not take damage from.
NEW Doomsphere's are now immune to Critical hits as they are undead creatures.
NEW Stone Golems should no longer sometimes lurch about oddly when they begin to attack
Quests
The Black Abbot Raid
- The three trials contained within the Black Abbot raid no longer need to all be completed in a single teleport pass.
- The Black Abbot will now send you back to the three trials if you have not yet beaten them, rather than simply continuing the battle immortal.
- NEW The Black Abbot should no longer hit you with telekinesis while you are in another room.
Orchard of the Macabre:
- NEW The Zombie Train carts are now selectable
The mystery of Delera's Tomb
- NEW On rare occasion a wraith that had Turn Undead on it would flee through a closed gate, (like the undead chicken that it is) preventing the quest from being finished. All such gates now automatically open after two minutes so that you can complete the quest.
- NEW In Delera's Reliquary, the optional underwater gates work again
Other Changes:
NEW Decoration objects and invisible barriers to keep players from getting stuck will no longer affect targeting in adverse ways, resulting in fewer "ceiling shots" by archers and spell casters.
NEW Many Many Many stuck spots have been fixed throughout the entire game.
NEW In Vault of Night, Haywire's Voice now drops on exit as opposed to destroying itself on exit
NEW The gate from the market to the harbor now displays the correct crest, and the pranksters responsible for changing it have been assigned public service work cleaning the sewers for their efforts.
NEW Those darn kids replaced the Harbor crest on the door from Cerulean Hills with the Deneith crest. We have replaced the crest and sentenced the pranksters to still more community service cleaning up the sewers.