1.83c

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Dark Age of Camelot
Test Version 1.83c Release Notes
Class Changes and Art Revamps
April 6, 2006


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NEW THINGS AND BUG FIXES


- Players will no longer lose their quickbars if they fail to zone properly and get reset to a safe spot.

- Mousewheel support has been added to the Training window.

- The Hero's two-handed Champion Sword now rests higher on the character's back.


- Multiple target styles will now play the correct style animation, rather than the generic attack animation.

- (Pendragon Only) Players may once again click on the center of a Stormlord storm in order to target it.


- (Pendragon Only) Terrain adjustments have been made for the Rilan (Albion), Brisworthy (Albion) and Holmestrand (Midgard) housing zones.

- (Pendragon only) Additional changes have been made to Leirvik to fix a number of issues and address feedback given for that Battleground.



CLASS CHANGES AND FIXES


Bonedancer


- New weapon art has been created solely for the various fossil and commander pets.

- The two top tiers of commander pets have new, unique helm art.


Enchanter


- Twinkling Arms, Glossed Arms, Shining Arms, Shimmering Arms, Glowing Arms, Glittering Arms, Brilliant Arms and Splendorous Arms are now a group cast buff at all levels. Dazzling Arms and Radiant Arms have been removed from Enchantments.


Healing Classes - General


- Raise Fallen, Lesser Reconstitution, and Reception from Valhalla now grant 10% Endurance upon Resurrection.

- Reincarnate, Reconstitution, and Welcome from Valhalla now grant 25% Endurance upon Resurrection.

- Resurrection, Greater Reconstitution, and Remigration from Valhalla now grant 50% Endurance upon Resurrection.

- Call from Valhalla now grants 35% Power and 65% Health upon Resurrection.


Paladin


- A new Self only Strength buff has been granted to Paladins in their Chant line in the following manner:

3: Righteous Strength +17 Strength, 20 minute duration, 3 power
7: Righteous Potency +20 Strength, 20 minute duration, 6 power
14: Righteous Power +26 Strength, 20 minute duration, 11 power
20: Virtuous Strength +31 Strength, 20 minute duration, 16 power
30: Virtuous Potency +39 Strength, 20 minute duration, 25 power
41: Virtuous Power +47 Strength, 20 minute duration, 33 power
50: Virtuous Might +55 Strength, 20 minute duration, 43 power



Savage


- Savages now gain Prevent Flight at level 24.


Wizard


- Dusted Vision and Encrusted vision have a 10% Matter debuff which lasts for 60 seconds.

- Mire Vision and Soil vision have a 15% Matter debuff which lasts for 60 seconds.

- Minor Searing Wind, Lesser Searing Wind, Searing Wind and Minor Searing Gust now have a 15% debuff component.

- Searing Gust, Minor Searing Wave, Searing Wave and Searing Blast now have a 20% debuff component.

- Greater Sheet of Lava now has a 150 Radius.

- Sheet of Magma now has a 250 Radius.

- Greater Sheet of Magma now has a 350 Radius.

- Trembling Earth, Quaking Earth and Buckling Earth have been moved to the Liquification line and renamed to Chains of Frost, Chains of Ice, and Chains of Permafrost. The level at which Chains of Ice is granted is now spec 33 instead of spec 32 (Quaking Earth's prior spec level).

- Lesser Ensnaring Haze, Greater Ensnaring Haze, Potent Ensnaring Haze, Minor Entangling Haze, Entangling Haze, Greater Entangling Haze and Potent Entangling Haze have been moved to the Calefaction line and renamed to Lesser Ensnaring Earth, Greater Ensnaring Earth, Potent Ensnaring Earth, Minor Entangling Earth, Entangling Earth, Greater Entangling Earth and Potent Entangling Earth. The spec level at which these are attainable has been adjusted in the following manner:

3: Lesser Ensnaring Earth
13: Greater Ensnaring Earth
21: Potent Ensnaring Earth
26: Minor Entangling Earth
32: Entangling Earth
42: Greater Entangling Earth
50: Potent Entangling Earth


- Minor Ensnaring Haze and Ensnaring Haze have been removed.

- Minor Combustion, Lesser Combustion, Combustion, Greater Combustion, Major Combustion, Minor Conflagration, and Lesser Conflagration now have a 10% Heat Debuff which lasts for 20 seconds.

- Conflagration, Greater Conflagration and Major Conflagration now have a 15% Heat debuff which lasts for 20 seconds.



GENERAL WORLD NOTES

- Winners of the latest haiku contest have had their winning works memorialized in-game at the following NPCs: Matennon in Tir na Nog, Kuldebar in Camelot City, and Hrodvitnir in Jordheim. Again, congratulations to our winners!

- New pets have been added as Trifecta rewards.



CAMELOT CLASSIC WORLD NOTES


General Notes


- Additional higher level tinderboxes have been added to humanoid loot tables of all level ranges in the Classic zones.

- (Midgard) Two new horse routes were added: Mularn to Ft. Veldon, and Ft. Veldon to Mularn.


Quest Notes - Albion


- Players on step 6 of the Rest for the Dead epic will now be redirected to the correct NPC if they go to the incorrect Guild leader.


Monster Notes - Midgard


- (Pendragon only) The monsters added to the underwater areas in Midgard have loot tables now.


Monster Notes - Hibernia


- The majority of the low level Dergan mobs in the Mag Mell area have had their aggro radius decreased.

- Sentinel Thomas should be locatable by using the /where command now.


Dungeon Notes - General


- The aggression radius of the Realm guards within the Demons' Breach dungeons has been increased.



SHROUDED ISLES WORLD NOTES



Monster Notes - Hibernia


- Grounded a 'writhing mass' monster that was roaming through the air.

- Modified the Galladoria mob Easmarach's path when in panic mode so it should no longer end up below the water.



TRIALS OF ATLANTIS WORLD NOTES


Quest Notes - General


- A problem was fixed that prohibited some players accumulating the 20 setian ears for the Proof of Integrity quest.


Item Notes - General


- All quests concerning artifact activation and encounter credit have been reviewed to ensure that the levels of these quests are consistent with the actual levels of each artifact.


Encounter Notes - Oceanus


- The generators with the 'Melos weapon master' and 'Melos guardsman' mobs have been modified so that these mobs will spawn more frequently.



CATACOMBS WORLD NOTES



Quest Notes - Midgard


- Players stuck on step 2 of the Lomira's Brother quest will now be able to find Thevgen to complete the quest.


Instanced Adventuring Notes - General


- A number of the task dungeons available with the 'long corridors' option have been rebuilt to make them more 'caster-friendly'. This means that the layout will have changed from what some may remember and the monsters will have been moved accordingly to match these new layouts. The dungeon sets for each realm are as follows: Albion - "The Funerary Hall", Midgard - "The Gossamer Grotto", and Hibernia - "The Accursed Caves".



DARKNESS RISING WORLD NOTES



General Notes


- Fixed a distance discrepency between Crom Cruiach, Utgard-Lok and Azazel. Crom Cruiach has been fixed and now all three can be attacked in melee from the same distance.


Quest Notes - Albion


- Players who were not receiving quest credit for defending Sergeant Connelly in the Race to Kings Crossing quest should now receive credit appropriately.

- Players who were not receiving credit for defeating the demonic version of Keeper Anataeus in the Dark Development quest should now receive credit appropriately.


Quest Notes - Midgard


- Players who were not receiving quest credit for defending Sergeant Malagin in the Race to Hagg Dalur quest should now receive credit appropriately.

- Players who were not receiving quest credit for defeating the demonic version of Keeper Iraeda in the Dark Development quest should now receive credit appropriately.


Quest Notes - Hibernia


- Players who were not receiving quest credit for defending Captain Fearghus in the Race to Clocha Liatha quest should now receive credit appropriately.

- Players who were not receiving credit for defeating the demonic version of Keeper Garran in the Dark Development quest should now receive credit appropriately.



NEW FRONTIERS WORLD NOTES



General Notes


- The mini-map for Leirvik has been updated.

- We have modified the mechanism that moves players from the primary border keeps if they remain in the area for too long. If a player now leaves the general area around the primary border keep, the new mechanism will reset the proper timers. The timers will then restart properly when the player returns to the primary border keep later. This will solve the issue of a player returning to a primary border keep and being moved sooner than expected.

- Caradawc has finally made the trip to the New Frontiers to join his ravenclan brethren.




FOUNDATIONS WORLD NOTES


General Notes


- (Classic servers) All Apprentice Taxidermists that accepted Barracuda Remains have been removed.


En gros, up des differents rez de spe ainsi que du rez vakyrie, qui fileront plus d'endurance et de mana

Le paladin gagne un self buff force en voie cantique

Le sauvage gagne prevenir la fuite (10% de chance de proc un snare 25% a chaque coup)

Pour le thauma :
-les ns integrent un debuff matter plus ou moins consequents selon leur lvl.
-la valeur du debuff du dd glace dd&debuff passe de 10%->15% pour les dd jusqu'au lvl 16, 20% pour les suivants.
-Les derniers dot de la spé terre passent en ae.
-Le dd de spe feu gagne un debuff feu de valeur variable selon le lvl du sort (1->23 = 10% 30->50 =15%)
-Le damage&snare de la spe glace passe en spe terre
-L'ae-root de la spe terre passe en spe glace
Tiens, ca faisait longtemps qu'Albion, n'avait pas eu de up

Vivement la suite du patch

@ Elfi, bah ca se tient dans la lignée de l'enchant. 7 cast de moins a lancer.

Ah oui c'est vrai c'est dans la spé enchantements ...
Citation :
Publié par Aldweenz
Self buff force fait a la demande du TL report du paladin, mais bon c'est useless
Autant ca serais un self buff WS ok, mais force, en plus le dernier +55 force sans bonus buff est useless, et est a 50 chant Mythic y ont rien compris imo :X
Citation :
Publié par Nataku Angel
Self force sur paladin, utilité ? le buff clerc reste meilleur a moins qu'il s'additionne, ou qu'il face buff WS avec :x
C'est pour pouvoir pex en spé 2H imo
Citation :
Publié par Wayne
O_o

C'est pas un safe fall .. Anti zéphir ?
Hum perso je pensais que c'etait prevenir la fuite, le truc des merco/zerk/finou qui donne une chance de snare l ennemi a chaque coup non?
Citation :
- Conflagration, Greater Conflagration and Major Conflagration now have a 15% Heat debuff which lasts for 20 seconds.
Cool les bus remplis de thauma feu full passif vont être encore plus ingérable.
Citation :
Publié par Nataku Angel
Self force sur paladin, utilité ?
autant d'utilité que n'importe quelle self buff stats, préserver la concentration du buffeur
Citation :
Publié par Zymet
Hum perso je pensais que c'etait prevenir la fuite, le truc des merco/zerk/finou qui donne une chance de snare l ennemi a chaque coup non?
J'ai cherché un peu et en fait, c'est bien ça, coupe jarret :]
Citation :
Publié par Elty
autant d'utilité que n'importe quelle self buff stats, préserver la concentration du buffeur
Ouais enfin la quand tu vois les valeurs des buffs, peuvent ce le foutre la ou je pense
Juste au passage on remarque le decallage entre les demandes des TLs et Mhytic ^^

Citation :
1.61 Savage Report
[...]Suggestions:

- Savages do not have the Prevent Flight RA - I believe this is an
oversight, as the Savage needs the RA to assist in retaining enemies in
melee range. The Savage has no other forms of CC and has no ranged damage.
These are general criteria for a class deserving of Prevent Flight.
[...]

Mieux vaut tard que jamais, 1.61 > 1.83 ca en a mis du temps
Citation :
Publié par Nataku Angel
Ouais enfin la quand tu vois les valeurs des buffs, peuvent ce le foutre la ou je pense
Les buff simple cap a 62, donc celui niveau 41 qui fait 47 avec 15%buff bonus ca doit cap, suffit juste de switch 1 bout d'armure avec buff bonus et ca cap.
Enfin dtf le buff force single coute rien vraiment en concentration :/ Faudrait qu'il stack avec celui du clerc pour que ca soit bien.
Citation :
Publié par Nataku Angel
Ouais enfin la quand tu vois les valeurs des buffs, peuvent ce le foutre la ou je pense

Le level 41 (+47force) capera avec 5/6% buff (dépend de l'arrondi).

Citation :
Publié par Aldweenz
Les buff simple cap a 62, donc celui niveau 41 qui fait 47 avec 15%buff bonus ca doit cap, suffit juste de switch 1 bout d'armure avec buff bonus et ca cap.
Enfin dtf le buff force single coute rien vraiment en concentration :/ Faudrait qu'il stack avec celui du clerc pour que ca soit bien.
Faut pas oublier le coefficient 1.25 (vu que c'est un spé il aura forcément *1.25 comme n'importe quel buff).
Citation :
Publié par Nataku Angel
Ouais enfin la quand tu vois les valeurs des buffs, peuvent ce le foutre la ou je pense
le dernier buff force de base donne +50 (au delve), c'est sympa pour le gars qui solo (mieux que rien). Après c'est sûr qu'en groupe ça fait double emploie mais c'est exactement comme n'importe quelle hybride qui joue avec ses self.
J'espère que Mythic donnera une respec all aux enchants pour leur up totalement abusé
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