[Vidéo] La saga "The Bard's Tale" revient après 30 ans

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Publié par lolox
patch 3 dans les prochaines 24h00 :

https://twitter.com/Inxile_Ent/statu...92618113355776
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Stability:
  • Improved how our graphics benchmarking determined the correct graphics settings for your system.
  • Several optimizations for improved performance.
  • Players who played in non-English languages and encountered issues with placing cogs into gear puzzles and had their save files corrupted should now have working save files again.
  • Fixed a crash related to using Jarnel’s Eyes in certain dungeons.
  • Fixed a crash related to skipping the post combat screen after defeating Mangar for the 1st time.
  • Fixed several combat placement bugs across the game.
  • Fixed a crash in the Cellars of Kylearan's Tower caused by defeating Mangar and then defeating any remaining fights in the dungeon.
  • Fixed a bug relating to how push-blocks reset themselves after being pushed into a hole multiple time. They'll now properly reset each time Stone Remembers is sung.
  • Fixed a crash relating to using Mangar’s Mind Jab in the fight against Mangar.
  • Fixed several issues relating to certain performance actors not saving properly after escaping to main menu.
  • Fixed an issue in which players could not access vendors after reloading a save game under some circumstances.
  • Fixed an issue in which hidey bides wouldn’t work correctly if you exited the game before looting the cache or the cache reset itself.
Gameplay:
  • Fixed several issues where certain doors and puzzles were not saving when exiting to the main menu or to desktop.
  • Fixed a bug that caused Sharp, Keen, and Honed puzzle weapon boons to reduce your damage to 0 when you critically hit with a dagger or a bow ability.
  • The description of the Wrecking Ball passive has been updated.
  • Fixed a bug that caused 2-handed weapons to corrupt your characters stats when equipping and unequipping that item after purchasing skills.
  • Fixed a bug in which the bridge to the Orkan Rookery could get stuck if you ran into it while it was assembling.
  • Fixed a bug that resulted in Arthur de-spawning if you defeated the ritualists around him, but save/loaded your game before speaking with him.
  • Fixed several instances in which waypoints were not deactivating when you switched which quest was being tracked.
  • The Power Rush passive and status effect have a clearer description, and now correctly work with AoE abilities.
  • Lute of Compulsory Cavorting no longer has question marks in its description and its Drunk effect works properly.
  • Fixed an issue in the Sentry Tower that resulted in buttons on the 3rd floor getting stuck in the depressed position if you exited the game before they reset themselves.
  • Removed extraneous waypoints in Castle Langskall.
  • Fixed an exploit that allowed you to dupe items inside the merchant inventory.
  • Fixed an exploit in which you could duplicate items via offering statues.
  • The Guardian passive now has a clearer description of what it's doing.
  • Fixed an issue with status effects, like On Fire or Rend, stacking from different sources and not correctly calculating the effect. If two status effects aren’t the same strength, they’ll no longer stack on one another, and instead create a new stack.
  • Fairy Powder Bombs will now play their explosion when they detonate, and will no longer harm your own team.
  • Lowland Park Whisky now changes your next melee attack damage type to mental damage, as intended.
  • Traps in the Sulfur Springs are now more lethal.
  • Fixed a bug in which caltrops could trigger on dead enemies, causing caltrops to not trigger properly on living enemies.
Etc.
  • A Sharpness post process effect and slider was added, which allows you to adjust how crisp or blurred the game appears.
  • Anti-Aliasing & Post Processing settings are now updated when you adjust your Effects Quality in the options menu.
  • Running the game in borderless window mode will now correctly match your monitor’s current resolution.
  • Greatly improved the user interface when playing with 4:3 aspect ratio.
  • Improvements to non-English localized text.
  • Several graphical updates in Baedish lowlands environment.
  • Fixed an issue where several settings in the Options menu weren’t properly saving.
  • Updated the mesh seen in the inspection window for staves and Lowland Park Whisky.
  • Street signs, offering altars, and elven altars now properly display in the correct language, based on your language settings.
  • You can no longer choose to not help the Selkie sisters. When destiny calls, you answer.
  • Fixed several backer quotes in the Main Menu.
  • Fixed a bug in which the music on the Main Menu would stop playing after completing screen calibration.
  • Fixed several typos in character dialogue.
  • Updated how fullscreen tutorials show text in other languages, better accounting for increases in text size after translation.
  • Adjusted the amount of time subtitles stay on screen.
  • Fixed several issues relating to localized text over-running its boundaries in the interface.
  • Added additional audio in a few areas where it was missing.
  • Updated Fairy Golf music so that it plays through the entire fairy gold arena.
  • The crafting menu now displays how many of a given item will result from crafting.
  • Additional decals, statues, and effects added to Skara Brae underground.
Known issues to watch out for until fixed:
  • If you escape to the main menu during the final animated scene in the game (the cinematic after defeating the final boss), your save file can get into a state in which you cannot complete the final step of the main quest. To avoid this issue, please allow all the animated scenes to play out without exiting the game.
  • We found that player’s have a small chance to suffer odd behaviors, including crashes, when using a practitioner’s dragon breath & conjurorer’s mark on groups of skeleton enemies.
  • Player’s zoning into Skyhenge for the first time have a small chance to experience a crash. This only happens on the first time transitioning into the zone.
  • Player’s summon creatures that last till the end of combat will create a checkerboard icon on the victory screen.
  • Tarjan boss fight can be completed without utilizing the hungering blade by using the melting boon from puzzle weapons.This is an exploit and not as designed.
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Citation :
Publié par Zan
Le patch 3 n'a pas changé grand chose chez moi. J'ai toujours des micro freeze et je peux aller tondre la pelouse en attendant le chargement. A mon avis ça ne sera jamais résolu. Faut faire de la place sur le SSD apparemment.
Chez moi si, plus fluide, plus joli, plus de trad fr corrigée...et j'ai jamais eu des chargements long même sur la version d origine, des micro freez oui mais depuis le patch 2 c'etait ok.

Après j'ai pas une bête de course : i5 2500k / 1060 gt 6ddr / 8giga ddr3 / ssd et je joue en moyen-élevé sans anti-aliasing et le reflet de l'eau. 1920*1080. min 45-50 fps.

Dernière modification par lolox ; 12/10/2018 à 17h21.
Très bon patch, les fps sont beaucoup plus stables qu'avant, même s'il y à encore des mini-freezes par moments, ceux-si sont moins nombreux, tout comme les crashs.
Les temps de chargement sont toujours très longs oui, et à moins qu'ils retravaillent fortement leurs outils de compilation et compression / décompression, ça ne risque pas de s'améliorer à moins de passer le jeu sur un SSD.
En tout cas le jeu est bien plus jouable et stable, et le patch 4 devrait apporter son lot d'ajouts qui rendront le jeu excellent.
Citation :
Publié par Anngelle Silverstar
Dites , avec le recul le nombre d'heures de jeu est importante ( en prenant son temps et en faisant toutes les quêtes bien sur ) ?
Comme toujours ca dépend de te façon de jouer, mais au vu des retours la moyenne est 20-30h je crois.


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Jamais eu de soucis de FPS pour ma part, suffit juste de mettre les ombres en plus basses qualité et c'est bon.
Oui les ombres en bas et gros gain de fps. Pour les micro freez chez moi c'est juste au 1er chargement de la zone (attendre 30 secondes) après y en a plus.
Citation :
Publié par lolox
Comme toujours ca dépend de te façon de jouer, mais au vu des retours la moyenne est 20-30h je crois.




Oui les ombres en bas et gros gain de fps. Pour les micro freez chez moi c'est juste au 1er chargement de la zone (attendre 30 secondes) après y en a plus.
oki mci, je m'attendais a plus mais bon, ça reste un crawlers.
Pour ma part j'en suis à 37h et quelques, et il me reste pas mal de quêtes secondaires et principales à faire.
Quand je le finirai je devrais être aux alentours de 50-60h je pense, et Inxile bosse sur un DLC qui devrait rajouter quelques heures, je trouve que c'est plutôt pas mal pour un jeu à 40€
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Citation :
Publié par merzhinhudour
Pour ma part j'en suis à 37h et quelques, et il me reste pas mal de quêtes secondaires et principales à faire.
Quand je le finirai je devrais être aux alentours de 50-60h je pense, et Inxile bosse sur un DLC qui devrait rajouter quelques heures, je trouve que c'est plutôt pas mal pour un jeu à 40€
Ha oui la ça devient vraiment intéressant .
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