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Après l'artisanat et la récolte, voilà la suite des nouveautés à venir :
Greetings, Founders!
As you probably know by now, we’re releasing a large update later this month, which includes the wipe and a ton of new improvements to Landmark. We previously talked about the changes to Crafting and Harvesting, and today we want to share some of the huge improvements coming to the Achievement system!
Achievements
The small set of achievements that we originally released were intended to test out the Journal and Watch List UI elements, and show our first attempt at providing tutorial information to new players. Thank you for your help testing those and for giving your candid feedback about what you liked, and how you wanted to see them improve. We took that feedback to heart and have revamped the entire tutorial experience, and refined our plans for what achievements should be used for in Landmark.
I’ll explain each of these big changes below, but here’s a quick rundown of what’s happening:
- The tutorial achievements have a little more structure and now focus on directing players towards building before sending them out into the world.
- Recipes can now be tracked through the Journal, replacing the old Recipe Tracker System.
- The different sections for achievements (Goals, Feats, Collections) has been removed and all non-recipe achievements now live under one single header.
- Full combat progression has been added, through a bunch of new Achievements that give permanent character stat rewards.
- There is also a ton of new non-progression Achievements that can grant vanity rewards, like titles or outfits.
UI Changes
We’ve been pushing out most of our UI improvements to Live in the last few updates, because we knew they’d be helpful, even without the new achievements. There are a few new UI changes coming in this big update too.
- Based on feedback and our new goals, the Collection achievements category has been removed. We had planned for these achievements to reward collecting non-combat items, but the new recipe crafting achievements serve a similar purpose of tracking items, and we want achievements to focus on encouraging players to do fun, consequential activities – not just hoarding items.
- The Goals achievements category has also been removed. We had planned for these meta-meta-achievements to be guiding paths that directed the player towards different activities in-game. We found that this goal was better accomplished with better organization and labeling of the actual achievements directly instead.
- Achievement frame types and quality levels have been standardized. Grey gem = tutorial achievement. Purple = progression achievement. Green = non-tutorial, non-progression achievement. White metallic = recipe.
- These changes combined mean that there are now only two categories in the Journal, which are much more easily understood: Achievements and Recipes.
- That fancy bar at the top of the Journal that tracks how many achievements you’ve completed now has a fancy name: Founder Score. The more achievements you complete, the higher your Founder Score will be. You can see the specific value each achievement will reward in the bottom-right corner of its card.
- For now, your Founder Score will not be visible to other players, although we plan to add that feature in the future.
Updating the Tutorial
Based on your feedback along with our internal playtests, we determined that our previous tutorial experience didn’t do a good job of walking new players through the different types of gameplay available to them. So, we’ve revamped the entire process to make it more useful to new players, without restricting veteran players that want to move on quickly. This new tutorial process works towards our bigger goal for this update: to re-focus Landmark on its unique social building-centric gameplay.
- Every tutorial achievement remains optional. You can still immediately run off into the world and do whatever you’d like.
- You now start with only one achievement tracked, directing you to place the provided claim flag on your hotbar.
- Then, you place one of five new starter home templates, which we have provided for you. These were built by the dev team, have different styles ranging from warehouse to dojo, and only use materials that are free to build with. They are basic builds, designed to help new players see the sorts of things they can build in Landmark and inspire them to start building their own custom homes.
- After you’ve claimed some goodies from those first achievements, you choose what you want to learn about next. You can begin using the different building tools and learning what they do, or you can head out and start harvesting.
- Each of those choices lead down different roads, but you can work towards either of them at any time. You earn all the build tools (including the Builder’s Bauble of Flight) from the build path, and you earn everything you need to start adventuring and harvesting underground (including a pulverizer and cave sounder) from the adventure path.
- The new tutorial spreads out at which achievements are automatically tracked, so that you receive them at a reasonable pace, rather than all at once. The goal is to help new players understand the sorts of things they can do, find what they’re most excited to try, and then direct them towards the bare essentials they’ll need to succeed at it.
Recipe Tracking
The old recipe tracker is gone (huzzah!). Recipes are now tracked through the achievement Watch List, instead of competing with it for UI real estate. This change also gave us a good opportunity to add some very nice quality-of-life improvements to tracking recipes, which should make life away from the crafting stations a bit easier.
- There are two types of recipes: free and non-free. Free recipes require no resources to craft (such as the Adventurer’s gear that you start out with), while non-free recipes require resources to craft, such as a piece of armor.
- There is a new tab in the Journal called “Recipes” – this houses a recipe achievement for each non-free recipe you can craft in Landmark (since there is no reason to track free recipes).
- You can complete these achievements by crafting the recipe once, but they do not reward any Founder Score or other rewards. Their primary purpose is for tracking the components you need while harvesting out in the world.
- Recipe Achievements have a unique card frame and gem icon to make them visually distinct from achievements.
- You can track recipes in the Journal, or directly at the crafting stations. When looking at a recipe on a crafting station, there is a “Watch” button next to the “Craft” button, which will automatically track/untrack that recipe in your Watch List.
- Recipes are sorted in the same categories and order as they are on the crafting stations, and have their item icon displayed prominently on the achievement card. Combined, that will hopefully make it easy to find what you’re looking for.
Combat Progression Achievements
The primary way to progress your character’s power level is through completing progression achievements, which reward character stats. These achievements involve activities across the game, including non-combat activities, but they all reward combat-related stats.
- There are five primary progression achievements, which grant enough stats to allow you to succeed in the next underground layer. These are called Layer 1 Adventurer, Layer 2 Adventurer, etc.. To complete them, you must kill monsters, loot treasure chests, and harvest resources in that tier. Each of these rewards a hefty dose of Health, Offense, and Armor.
- There are a bunch of secondary progression achievements, which grant small values of minor stats like Critical Strike, Armor Steal, and Energy Regeneration. They should not be required to defeat monsters in the next tier, but will make things a little easier and provide further goals for combat fans to pursue.
- Progression achievements can be found in almost every category in the Journal, and are highlighted by the epic purple color of their card frame and quality gem.
- It’s much easier to get 2-ability weapons now (see the crafting changes note for more general info on crafting changes). You start with a 2-ability Adventurer’s Blade, and you can loot or craft (for pretty cheap) 2-ability versions of all the other weapons.
- To upgrade to the 3-ability version of a weapon, you just need to kill monsters with it. Each weapon specialization achievement rewards the 3-ability weapon and the recipe to craft it, in case you delete it. Because these 3-ability weapons are earned from achievements and can be crafted for free in case you delete yours, 3-ability weapons cannot be traded.
Non-Progression Achievements
There are tons of new achievements that don’t give progression rewards. They’re there to encourage a variety of other activities in-game, and to give fun vanity rewards for big accomplishments.
- There are tons of exclusive titles and outfits to earn through Achievements that let you show off your accomplishments.
- There are non-progression achievements in almost every category – from crafting to building to treasure hunting!
- The Armor Mastery achievements are designed to help you see at a glance, all 33 of the armor sets available, along with what stats they provide and how to craft them. Hopefully, this will help you in your search for the perfect combat build for your playstyle. (You’ll also get to enjoy the sometimes-groan-worthy nicknames and puns that Cronyn came up for each armor set while naming the achievements, ha!)
We’re looking forward to you experiencing these changes yourself after the wipe with the next big game update at the end of the month.
Happy Adventures,
Augur
Source : https://forums.station.sony.com/land...changes.54344/
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