Patch 3.12 Notes

Répondre
Partager Rechercher
Patch note dispo ( Jinxx est dedans !! )
Champions

Cassiopeia
Petrifying Gaze
Mana cost reduced to 100 (from 120/160/200)

Garen
Garen has received a visual upgrade!

Katarina
Death Lotus
No longer has a cast time delay before channeling (previously had a 0.25 second delay)
Total damage increased to 400/575/750 (+2.5 ability power)(+3.75 bonus attack damage) (from 400/500/600 (+2.0 ability power)(+3.0 bonus attack damage))
Channel time increased to 2.5 seconds (from 2)
Cooldown reduced to 60/52.5/45 seconds (from 60/55/50)

Lucian
General
Updated Lucian's recommended items
Base mana regeneration increased to 7 (from 6)
Mana regeneration gained per level increased to 0.7 (from 0.65)
Lightslinger
When Lightslinger's target dies before the second shot hits, the second shot will now always attempt to find another target
Piercing Light
Laser hit box width reduced to 100 units (from 120)
Piercing Light now leads its target by 80 units when cast on an enemy champion

Olaf
General
Base mana reduced to 235 (from 270)
Undertow
Base damage reduced to 70/115/160/205/250 (from 80/125/170/215/260)
Slow percent increased to 35/40/45/50/55% (from 24/28/32/36/40%)
Slow duration reduced to 1-2 seconds based on distance traveled (from 2.5 seconds flat)
Slow no longer decays
Minimum distance added (400)
Axes now stick in walls and structures only if they would land in impassible terrain
Axes now make jungle monsters ignore unit collision (to better enable Olaf's axe pickup play in the jungle)
Vicious Strikes
Mana cost reduced to 30 (from 40/45/50/55/60)
Now grants 20/35/50/65/80% attack speed
Now provides 1% extra healing for every 2.5% health that Olaf is missing
Attack damage removed
Spellvamp removed
Lifesteal retained
Reckless Swing
Cooldown increased to 12/11/10/9/8 seconds (from 9/8/7/6/5)
Damage reduced to 70/115/160/205/250 (from 100/160/220/280/340)
0.4 total attack damage ratio added
Health cost is equal to 40% of total damage dealt (unchanged ratio)
Health cost is now refunded if it kills the target
Basic attacks lower the cooldown of Reckless Swing by 1 second
Ragnarok
Cooldown changed to 120/100/80 (from 100)
Mana cost removed
Now provides 10/20/30 armor and magic resist passively
Active reworked: now removes the bonus armor and magic resist passive and grants 40/60/80 bonus attack damage while active
Olaf now turns red when Ragnarok is active
Crowd control immunity retained

Ryze
General
Adjusted recommended items to incorporate Spirit Visage instead of Banshee's Veil
Base movement speed increased to 340 (from 335)
Improved basic attack to be more responsive
Desperate Power
Movement speed increased to 80 (from 60/70/80)
Shen
Shadow Dash
Shen's damage reduction from taunted enemies now only applies to their basic attacks (previously reduced all physical damage)

Thresh
Death Sentence
Cooldown increased to 20/18/16/14/12 (from 18/16.5/15/13.5/12) Cooldown now reduced by 3 seconds if Death Sentence strikes an enemy
Flay
Passive basic attack "wind up" damage now only grows when Thresh's basic attack cooldown completes

Minor Changes and Bug Fixes

Heimerdinger
H-28G Evolution Turret
Fixed a bug that caused cooldown values to be extraordinarily high under certain conditions

Karthus
Requiem
Warning buff on enemy champions now has a duration that matches the impact delay

Nidalee
Takedown
Fixed a bug that sometimes allowed Nidalee to perform Takedown from range.

Teemo
General
Noxious Traps are now worth 10 gold (from 0)

Yorick
General
Ghouls are now worth 5 gold (from 0)

Items

Phage
Combine cost increased to 475 gold (from 375)
Total cost increased to 1350 gold (from 1250)
UNIQUE Passive – Rage: movement speed bonus now halved for ranged champions

Trinity Force
Total cost increased to 3728 gold (from 3628)
UNIQUE Passive – Rage: movement speed bonus now halved for ranged champions

Spirit of the Elder Lizard
Fixed a bug causing the item to deal less damage than intended

Maps & Game Modes

Summoner's Rift
Towers now have an item inventory that can be seen by clicking on them (no changes to how towers actually work). Each item in the inventory explains a specific tower mechanic.

Twisted Treeline and Crystal Scar

The following changes are for Twisted Treeline and Crystal Scar only

Moonflair Spellblade
Total cost increased to 2600 gold (from 2300)
Tenacity effect is no longer ranged only

Kayle
Intervention cooldown increased to 100/90/80 seconds (from 90/75/60)

Twisted Treeline
The following changes are for Twisted Treeline only

Cassiopeia
Noxious Blast movement speed boost reduced to 16/17/18/19/20% (from 15/17.5/20/22.5/25%)
Twin Fang ability power ratio reduced to 45% (from 55%)

Lulu
Wild Growth cooldown increased to120/110/100 (from 110/95/80 seconds)

Tryndamere
Spinning Slash cooldown increased to 15/14/13/12/11 seconds (from 13/12/11/10/9)
Undying Rage cooldown increased to 120/110/100 seconds (from 110/100/90)

Wukong
Stoneskin armor and magic resist boost reduced to 2/4/6 (from 4/6/8)
Cyclone cooldown increased to 120/110/100 seconds (from 120/105/90)

Co-op vs. AI

Zyra
Zyra Bot is now available in the Co-op vs. AI rotation

Basic Tutorial
Fixed a target bar bug that was showing incorrect minion health and damage

Game Menus
When playing in windowed mode, players can now interact with the game even while the options menu is open
While playing in windowed mode your mouse cursor will be constrained to the game window regardless if the options menu is open or not
Pressing F9 (default hotkey) releases the mouse from the game window so you can interact with your desktop or other applications

League System
Added notification icons in the profile that show players the number of team wins they need to claim season rewards if they're below the threshold

Revamped Trade System
Summary: We've rebuilt the champion trade system to be more reliable when attempting a trade and more informative when you cannot complete a trade.
Simultaneous trade actions will be resolved automatically without breaking your trades
Clearer Messaging:
<Player 1> is busy trading. Try again when their trade is complete. <Player 1> has declined your trade request. <Player 1> has canceled the trade. <Player 1> no longer has the champion you wanted. Try trading again. You will no longer be able to request a trade with a player who doesn't own your champion

Bug Fixes
The following bugs with the trade system have been fixed:
Friends list not updating friend's current champion after a trade
Players rerolling during a trade and then giving one player a different champion than they expect
Trade icon not appearing after refusal of trade request
Client denying a trade request
Trade system displaying the wrong champion
Simultaneous trade requests causing trades to lock and become unavailable
Trade window would not time out for either player, leaving those two players unable to trade with anyone else

In-Game Options Menu
"Smart Cast" has been renamed "Quick Cast"
It is now faster and easier to rebind your primary keys and turn Quick Cast on and off for each of them.
Several options such as Sound Volume, Hud Scale, and Chat Scale will preview their changes without having to save your option changes.
The time required to switch resolutions or window modes has been drastically reduced.
An option to disable camera movement on revive has been added to the Game section
The "More Options" section has been removed

Skins
Spirit Guard Udyr
Added extra VO lines triggered by interactions with specific champions
Citation :
Phage
Combine cost increased to 475 gold (from 375)
Total cost increased to 1350 gold (from 1250)
UNIQUE Passive – Rage: movement speed bonus now halved for ranged champions

Trinity Force
Total cost increased to 3728 gold (from 3628)
UNIQUE Passive – Rage: movement speed bonus now halved for ranged champions
Tient j'avais pas capté le up de Kata bien bien violent :

Citation :
Katarina Résumé : Lotus mortel inflige désormais plus de dégâts aux derniers niveaux et ses ratios AP et AD sont augmentés. Nous avons augmenté la durée de la canalisation de Lotus mortel et supprimé son délai d'incantation, ce qui signifie que les dégâts de Katarina ne devraient pas trop changer (ou alors être plus importants) même si elle est interrompue. Le délai de récupération de Lotus mortel ayant été légèrement réduit, il faut désormais trois éliminations ou assistances pour réinitialiser son ultime au rang trois.
Contexte : nous voulions recentrer la puissance et le gameplay de Katarina autour de Lotus mortel en augmentant ses dégâts. En effet, nous pensons que Katarina est plus amusante et unique quand elle se concentre sur l'utilisation de Lotus mortel et quand ses adversaires se concentrent sur son interruption. Bien que l'augmentation de la durée de canalisation ressemble à un nerf si l'ultime est rapidement interrompu (puisque la compétence inflige des dégâts sur la durée), nous avons supprimé le délai d'incantation pour compenser.
Lotus mortel

  • La compétence n'a plus de délai d'incantation avant la canalisation (elle avait auparavant 0,25 seconde de délai).
  • Dégâts totaux augmentés à 400/575/750 (+2,5 puissance)(+3,75 dégâts d'attaque supplémentaires) (au lieu de 400/500/600 (+2,0 puissance)(+3,0 dégâts d'attaque supplémentaires)).
  • Durée de canalisation augmentée à 2,5 secondes (au lieu de 2).
  • Délai de récupération réduit à 60/52,5/45 secondes (au lieu de 60/55/50)
0.5 AP + .75 AD + 150 de base rajouté et plus de micro temps mort au lancement de l'ult, je sens qu'on va la voir ressortir pas mal.
Oh hey, c'est chouette pour Katarina.

Surtout que maintenant je me sens plus coupable de sortir une Banshee pour ne pas me faire interrompre à tout bout de champs.

Du coup je regrette encore plus de ne pas avoir Kitty Catarina.

Doublement chouette aussi pour les golds sur les champis de teemo.
5golds n'ont l'air de rien, mais sur plusieurs champis spot, ça rembourse pas mal une Pink.

Dernière modification par sopot ; 01/10/2013 à 04h21.
Le retour d'Olaf en top lane, youpi. C'est le champion le plus cancérigène de ce jeu, en laning phase le champion est complètement débile et après si tu joues ADC tu l'entend gueuler puis il ghost/r/youmuu, te slow et te détruit sans que t'ai rien pu faire car impossible à CC. :<
Message supprimé par son auteur.
Y'a VU des wards, des missiles des sbires mages et aussi:
Citation :
Skillshots fired from fog of war should appear on the enemy's screen sooner if their champion is in the path of the missile
Normal le gold sur les goules et Shroom, si je me rappelle bien on pouvait entendre le bruit du gold quand on depop un champi, c'est bizarre qu'ils l'ai pas fait avant...

Et Kata ce up WTF
Pièce jointe 205768

A voir ce que ça donne mais je serais content de pouvoir rejouer Brolaf et péter la gueule à toutes les Rivens qui pullulent en ce moment.

Olaf jungle m'a l'air plus jouable qu'avant, le slow qui est augmenté, qui ne réduit plus au fil du temps et qui en plus dur plus longtemps en fonction de la distance parcouru par la hache, je trouve ça fort.

Dernière modification par Matharl ; 30/04/2017 à 11h20.
Citation :
Publié par Matharl
A voir ce que ça donne mais je serais content de pouvoir rejouer Brolaf et péter la gueule à toutes les Rivens qui pullulent en ce moment.
J'ai eu la chance de pouvoir la counter avec un Malphite hier. C'était très instructif, surtout avec leur Kayle jungle.
Serveurs up.

Citation :
Publié par Matharl
Olaf jungle m'a l'air plus jouable qu'avant, le slow qui est augmenté, qui ne réduit plus au fil du temps et qui en plus dur plus longtemps en fonction de la distance parcouru par la hache, je trouve ça fort.
Avec la range mini, ca me semble compliqué (fini le Q aa Q aa Q aa Q aa Q aa Q aa Q aa Q aa Q aa Q aa Q pour clean un camp)
Fuuuu le nerf de Trinity sur les distances .

Par contre, le petit plus de tuer les champis ou goules fait toujours plaisir. Et hâte de voir ce que Olaf va donner.
Citation :
Publié par MowMow
Avec la range mini, ca me semble compliqué (fini le Q aa Q aa Q aa Q aa Q aa Q aa Q aa Q aa Q aa Q aa Q pour clean un camp)
C'est toujours possible en positionnant les creeps dans le wall vu que le Q s'arrête sur les obstacles infranchissables maintenant, j'viens de tester.
Bon, c'est à chier et ultra relou comme changement, mais c'est toujours faisable le spam Q pour clean.
Répondre

Connectés sur ce fil

 
1 connecté (0 membre et 1 invité) Afficher la liste détaillée des connectés