[Actu] Nouveautés en direct de la Gamescom 2012

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Cette actualité a été publiée le 16/8/2012 à 11:19 par Eckhaert sur notre site League of Legends :

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Cette année Riot Games est fidèle à la tradition et possède un stand à la Gamescom, à Cologne, un grand salon européen annuel du jeu vidéo. Voyons ensemble ce que peuvent y voir les fans de League of Legends.


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en provenance de reddit, sur une interview de Morello.
La nouvelle championne pourrait grab n'importe quel minion ennemis sauf le dragon et le baron. Lancer le red lizard appliquerait le débuff à l'impact


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Some notes for those who don't want to sit through a 20 minute video or can't watch for whatever reason:

Pro salaries, nothing new about that. Tournaments will still have prizes.

Regular weekly pro games will be broadcasted.

Amateur league, the "Challenger Circuit." Compares to NCAA. Apparently new teams will be able to go pro like this. Some of these games will also be broadcasted.

Bigger prize pool than season 2, no specifics, still working on it.

Unimportant (but maybe interesting) stuff on E-sports in general from 3:30 - 6:10.

Dark Sovereign champion (Syndra -- spelling?) is the new one being shown currently at the show. Force-gravity mage. Pick up and throw minions, has billiard-like effects. Can pick up any non-friendly monster aside from Dragon and Baron. Throwing Red Lizard applies red buff effect, and other stuff like that where appropriate. (I'm imagining a "Yes I've seen your bear Tibbers, and here he is right back at you!" scenario now)

Complexity stuff. They've done a lot of "expected" types of characters (like Leona as a guardian tank) and are now having/getting to think outside of the box and do cooler stuff that they haven't done yet.

They talk a lot about the number of champions and such, no real guide on that, just "do what makes sense at the time."

Releasing new champs vs. polishing old champs. Morello says it's not comparable, since they have separate live/development teams. They already do a pretty good job of balance.

No plans on making all champions free since there's not rock-paper-scissors style hard counters like in HoN, but rather champion types where multiple can fill the same role and counter/be countered that way. Not worried about Dota 2.

They're looking into player rewards/commendations for people who are good for the community in addition to the current punishments for bad people.

Can't comment on ARAM matchmaking, outside of his area. They're aware people want it.

Talk about Rengar. Nothing new.

Planning for more monster champions. Open to anything as long as it can make sense and be cool within the game world, but they're hard because there's so much you can do with monsters. Dragons have been a difficult concept to work with.
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