[Actu] Lancement coréen de Tera Online

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Cette actualité a été publiée le 25/1/2011 à 14:21 par Uther sur notre site Tera :

Citation :
Tera Online est officiellement disponible en Corée du Sud depuis aujourd'hui. Pour l'occasion, le MMO d'action du studio Bluehole s'enrichit de contenus destinés aux joueurs de haut niveau.


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Citation :
Publié par Volta
Etant donné que le jeu est sortie en corée, y aura t'il l'OST qui va avec et si oui, y a t'il un lien ou l'acheter?

Merci d'avance
Need l'OST aussi, j'ai réussi a [Modéré par Daynos de Nory : trouver] quelques musiques mais pas moyens de toutes les avoirs, elles sont trop magnifiques.
Patch du 25 :

System
Shops

  • All vendor items had their sell prices lowered.


Crafting

  • Items acquired through crafting or Battlefield have been improved.
  • Lowered the amount of ingredients needed to craft normal items.


Class
Slayer

  • Defense increased by 13 points.
  • Depending on where the slayer is hit, the chance of being knocked back has been decreased.
  • When hit from the front the chance to be knocked back was decreased.
  • When hit from the side the chance to be knocked back was decreased.
  • When hit during skill animation the chance to be knocked back was decreased by a small amount.


Berserker

  • Defense increased by 4 points.
  • Received the same knock back changes change as the Slayer.


Warrior

  • Warrior stats will change in the future.
  • The devs are aware of current Warrior issues.
  • We are planning to increase the Warrior’s tanking ability.


Misc

  • Secondary stats on items were tweaked.
  • We decreased the effect of Accuracy crystals.
ah ouai quand même...
C'est vraiment plus tôt que je pensais.
Bon reste plus qu'a esperer que frogster et enMasse ne se touchent pas trop longtemps.
y'a plus qu'a attendre 6 mois pour une bêta occidentale...maxi 6 mois qui dit mieux d'autant qu'ils concurrencent aion labas avec tera donc ça va sortir assez vite après la 2.5 d'aion...moui je le sens bien comme ça moi
Citation :
Publié par vectivus
y'a plus qu'a attendre 6 mois pour une bêta occidentale...maxi 6 mois qui dit mieux d'autant qu'ils concurrencent aion labas avec tera donc ça va sortir assez vite après la 2.5 d'aion...moui je le sens bien comme ça moi
Aion nous as surpris le jour de l'ouverture EURO, pour quoi pas Tera !!!
surtout que Rift et open + toutes les divers beta dans les jours a venir....
Patch du 1er Fev, merci à AsianKido pour la trad'

Translation of the patch notes~
-The level 50 instances (Golden Labyrinth and Akasha's Lair) are open.
-The difficulty of these instances has been set to be worthy of end-game instances.
-Strongly recommended to acquire the top gear and have extreme teamwork in order to complete these instances.
-Higher the difficulty, higher the quality of rewards/loot.

Golden Labyrinth
-Located in the Carnivore's Nest
-Minimum level requirement to enter is 48, but you need to be level 50 in order to clear the whole dungeon. (Also high-end gear and teamwork are needed)
-Cooldown for the dungeon is 6 hours (meaning once you clear it once, you cannot re-enter it for 6 hours)

Akasha's Lair
-Located in the Fiery Sierra. Higher difficulty than Golden Labyrinth.
-Minimum level requirement to enter is 48, but you need to be level 50 in order to clear the whole dungeon. (Also you need all the top end gear you can acquire from Golden Labyrinth and a near-perfect teamwork)
-You get a debuff called "Plague of Destruction" whenever you enter the instance. It lowers your Strength and Endurance by 70% (!!!!!!!!). In order to get rid of this debuff, you must acquire an item called "Sacred Protection Potion" from a named mob in Golden Labyrinth.
-Cooldown for dungeon is 12 hours.

Class Balance
Warrior skill changes
-Shadow Clone
-Cooldown lowered from 3 minutes to 50 seconds.
-200 MP consumed upon use.
-HP consumed upon summon is lowered to 20%.
-Shadow Clone receives 7.5 times the amount of hp consumed by the player.
-Shadow Clone's defense is increased.
-Shadow Clone lasts for 20 seconds.

-Coupe de Grace
-Lowers the endurance of target by 4.5% for 15 seconds. (Does not stack with Lancer's Armor Break skill)
-Offense against the enemy is improved upon using this skill. (which means increased damage? makes sense considering the skill lowers endurance)

-Fury Attack (the first skill you get), Rampant Provocation, Spirited Combo (the 3-hit combo you can do by pressing the hotkey button one more time)
-Damage received while performing these 3 skills has been drastically reduced.

-Warrior Glyph/Emblem addition
-"Spirit Glyph - Fury Attack" has been added.
-You gain 0.5% of hp per hit landed using this attack.
-Max of 3.5% hp can be restored, since the attack hits 7 times.
-Level requirement is 25, and you need 5 Glyph points.

Racial skill changes
-Priests of all races except Elin and Poppori have their "Healing Wind" skill improved. (Meaning they can heal more)

Hunting/PvE changes
-Exp earned from monsters have increased.
-Sanctuary Guard from the Valley of Life area has an improved AI now.
-HP of Monsters in Barbarian Valley has been greatly increased.
-Fiery Sierra, Tyrant's Plateau, and Isolated Section's monster spawning points has been changed.

Changes in Instances
-All named mobs recover their hp in small amounts.
-The barricade in Mage's Laboratory (?) has been removed.
-A problem with the Akakalish Champion in the Bishop's Lair resetting while in combat has been fixed.

Changes in medals received from repeatable quests
-Repeatable quest from the Contaminated Forest area now also give 1 golden medal.
-Repeatable quest from the Ancient Forst area now give 1 golden medal instead of 3.

Other Changes
-The Official of Repose has been added in the Shara Continent.
-Emergency Escape(Quick Escape) will succeed 100%. (If there are no towns nearby when using it, you will be teleported to either Belika or Alemansia)
-Problem with Mystic's "Linking Glyph - Soul Absorb" not registering in the Glyph tab has been fixed.
-"Upgrade Crystal - Witch's Jewel" MP bonus is increased from 180 to 225.
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