On voit une scène dans la vidéo de l'agent (la scène de départ).
Retrouver la news officielle va être plus difficile, mais il y est fait souvent référence par les forumeurs "romance has been confirmed ", "Because Bioware has stated that the player character has to be "kissable" by Leia and a Kel Dor lacks a Humanlike mouth.", Because they are not "kissable", "I think species like Kel Dor and Ithorians are now completely out because developers cannot see them as romanceable for a human (or human like) companion", "What a silly reason to limit races becuase they are not kissable.", "So, if the species doesn't have kissable lips, it won't be playable. Simple as that."...
J'ai trouvé que c'était Daniel Erickson qui avait dit ça, et pour illustrer son propos avec humour avait dit "If you can't imagine it making out with Princess Leia, you probably won't be able to play it."
Edit : Ah j'ai retrouvé une réponse que DE a fait pour expliquer la phrase précédemment citée :
Hey Folks,
Sorry for the confusion. Booth chat is, let's be clear, not an official information release. What you got was one line of an extended conversation that was had between me and one of the players at the booth. We started talking about what made a hero in Star Wars and then, once that was clear, there were some jokes about what the romances would look like had we gone for the toybox approach of letting you play anything in the action figure line. That's the part of the conversation the quote came from.
The first part was merely a repetition of something we've said before. Namely that lead characters in an RPG must be something the player can relate to. There has never been a movie or major Star Wars series with a complete freak job as the lead and that's because dramatically it doesn't work. We don't understand what it means to be a giant lizard or a droid or a walking ball of jelly. We love the weird characters but they are always the sidekicks, not the emotional connection in the movie. To do an RPG that way every NPC you ran into would have to react to you depending on their own cultural bias and the entire "into the strange" adventure that is Star Wars would be lost as you would be the strangest thing in the room. People would constantly be asking you for information about your weird species and their emotional content that the vast majority of players simply wouldn't have and their ability to really BE this character would be nil.
So whether it’s Dragon Age, Mass Effect or The Old Republic, PCs are near enough to humans for us to crawl into their skin. They have generally understandable facial expressions, they don't look ludicrous speaking the basic language, they can interact with the rest of the galaxy without a constant "what the heck?" reaction from the NPCs. The freaks, the droids, the weird that we get to know and learn about--that's where our companions come in.
It's okay to turn to your companions and say "What are you supposed to be?" It's not okay to look in the mirror and say that.
In the future I can see a day where we would do a Trandoshan or Wookiee type story but it would have to be just that. Not a simple graphic swap where now your smuggler is a giant lizard man and nobody notices but a full class story where you learn what it means to be this strange alien and deal with the rest of the galaxy and their reactions. For the present, however, our heroes are our projections of self, headed into a galaxy of wonders and adventures.
I know that this isn't what some people want but I hope it helps them understand that game design isn't simply throwing random features into a game because they seem cool. You have to have a goal, a final holistic ideal that you're trying to hit. The Old Republic is, and always has been, about starring in your own version of a Star Wars movie. Not playing a background character from scene 5, not about living a humdrum day to day existence in the Star Wars worlds (there are no refreshers--sorry!) and not about pulling out the extended action figure line and getting to use it as virtual costume party. None of these are, by themselves, bad goals and could absolutely be fun in a very different sort of game. But in TOR they would work directly against what we were trying to achieve.
So did we limit species choice for romances? No. Did we limit them for our goal of bringing cinematic storytelling and the dream of living the Star Wars movies to the MMO space? Absolutely.
Hope that helps!
Daniel
Pour résumer en une phrase... "Avons-nous limité le choix d'espèce pour les romances? Non. Les avons-nous limitées pour notre objectif de faire des cinématiques narratives [...] Absolument".
Bref ce choix de restriction des espèces n'est pas en raison des scènes sentimentales, mais des scènes de discussion... mais il précise quand même dans le développement que le joueur doit pouvoir s'identifier au perso, que le perso doit avoir un visage expressif (on pourrait facilement taunt sur ce point vu les tronches en plexiglas des espèces jouables xD) et donc pas d'espèce trop étrange ^^
Enfin dans un cas comme dans l'autre... il faut une bouche xD
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