Mise à jour vendredi 15/05.

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Clair que c'est la seconde option.

Vu le nombre de fois où un patch rendait le bordel instable et nécessitait un ou 2 autres patchs derrière, ils font bien de s'y prendre longtemps avant l'heure de pointe !

D'ailleurs, y a même pas d'ETA !
Citation :
ou alors sous entendu "on sait pas combien de temps ca va durer donc autant commencer en debut de journee, patch day no play oubliez pas"
De toute façon Darkfall c'est rien d'autre qu'un vaporware !
Citation :
Publié par Bella
C'est clair ! D'ailleurs c'est pour cela qu'il tient ses joueurs plus longtemps que ne l'a fait aoc ou war
+1

C'est le "big patch" qu'il avais annoncer la semaine dernier ?

Patch note après je suppose ? dommage, sa m'occupe pendant le down :s
Voici le patchnote:

Citation :
PatchNotes May 15th

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Skills

  • Skill gain has increased significantly in all melee skills
  • Skill progression in archery has been increased significantly
  • You are now required to hit a valid target to gain skill in archery
  • Skilling up in magic has been increased significantly
  • Skill progression in spells requires the caster to hit a valid target

Number of successful hits required to reach surging mode again with spells has been extremely reduced

Knockback, Seize and Whirlwind have been modified and skill gain has increased

Gameplay / Fixes

Small adjustments made to melee reach depending on character race

Corrected spells that would skill up rigor without dealing damage
Corrected a problem some players had while buying skills and starter weapons from vendors

Corrected an issue in auto optimization
Fogginess of environments has been reduced

Various client side issues have been corrected
Clan Mines/Quarries/Groves/etc now start out at 25% capacity and their regrowth rate has been increased
Clan Guard Tower damage had been slightly increased

Monsters

Monster loot for Demon and Fire Giant has been updated
A.I. tactics have been enhanced and improved

User Interface

Improved worldmap and minimap marker information (You can use the options window to change this)
Zoom added to World Map
Improved crafting window
Improved tooltips for crafting window

New tooltip for spells display reagent requirements
Display of active weapon under hotbar updated, improved and fixed
New chat messages displaying who buffed or debuffed you
Vendor icons on minimap now display the vendor name
Player Journal and Clan pages now accessible trough external browsers. Go to http://web001.eu1.darkfallonline.com/darkfall and log in with your username and password
Trading window confirmation now displays the name of the person wanting to trade with you
Various skill descriptions have been improved
Various item descriptions have been improved
Various problems with Journal and Clan windows have been resolved

Weapons

Melee Range has increased:

  • Axes
  • Clubs
  • Greataxes
  • Greatclubs
  • Knives

New Polearms have been added to the game:

  • Guisarme
  • Spetum
  • Imperial halberd
  • Polehammer
  • Glaive
  • Partisan
  • Dragon tail
  • Skewer

Visual Updates

We have made visual updates to:

Giant Dragon Skeletons
Blacksmith market stands
Kobold huts and props.
Harbor bases
Human keep bases
Human skeleton props
Minotaur Statues
Some player controlled ships
Miscellaneous props

New Quests

ORDER OF THE AXE - DWARVEN FACTION

A New Enemy
A link to the Leaders
Fire Standard Leaders
Helping Out
The Legendary Blacksmith
FIVE BEARDS TRADING COMPANY - DWARVEN FACTION

Masters of the Dark Taint
A Trading Post in Trouble
Protecting the Trading Post
Evigvanger is Safe
The Miners of Otredale
THE RADIANT CIRCLE - ALFAR FACTION

Rare Sightings
Forgotten Creatures
These New Neighbors
Castle Obad
Materials for Enchantments
The Fallen Necromancers
Shulgan the Cautious
A Matter of Security
The Cursed Ones
THE HARN MANDEAN - ALFAR FACTION

West of Nagast
Weak Minds
ALFAR CAPITAL

Tialanta the Fighter
Five Humans Less
Hunting Mirdain is Fun
True Predators
Big, Slow, Ugly and Stupid
OTHER ALFAR QUESTS

As Strange as they Come
Two Eyes
Hanthar's Gift
Dangerous Gnolls
Crafting

Crafting ingredients have been reduced for
Tribal Pike
Cultist Polearm
Crafting skill gain has been increased
Requirements for getting trueforge armor and trueforge weapon skills have been modified.
Improved crafting window
Improved tooltips for crafting window
World Building

There have been area and world building updates to:

Carpendale
Winterworth
Wetstone
Thangruk
Waterbourne
New NPCs have been added in Obad

Magic

'Leech' spells no longer work on mounts
Mana cost for powerful spells has been reduced
Potential maximum damage for spells has been increased
Holy/Unholy damage will now drain stamina
Bone can now be bought from the arcanist


Spell Balancing

AIR MAGIC

Arrow shield: Effect has been significantly increased
Arrow ward: Reach has been increased
Come hither: Reach has been significantly increased
Exploding charge: Damage output has been increased
Guiding wind: Effect has been significantly increased
Lightning bolt: Reach has been significantly increased
Lightning ward: Effect increased, reach increased
Lightning weakness: Effect increased
Lightning shield: Effect increased
Thunderstorm: Reach and duration increased
EARTH MAGIC

Acid Rain: Reach significantly increased. Duration increased
Acid Shield: Effect significantly increased
Acid ward: Effect significantly increased
Disintegrate: Damage increased. Impact area increased
Gravity: Reach increased. Cooldown reduced
Impale: Damage increased
Ironskin: Effect increased. Reach increased
Pungent mist: Reach increased
Stamina leech: Reach increased
Stoneskin: Effect significantly increased
Tarnish : Effect significantly increased
FIRE MAGIC

Dragonbreath: Reach increased
Fire Shield: Effect significantly increased
Fire ward: Effect significantly increased. Reach increased
Haste: Effect significantly increased. Reach increased
Inferno: Damage increased
Smoke signal: Reach increased
Volcano: Reach increased. Duration increased. Damage increased
Wall of fire: Reach increased
Weakening blaze: Effect significantly increased
GREATER MAGIC

Beacon: Reach increased
Heal other : Reach increased
Infliction shield: Effect significantly increased
Infliction ward: Effect significantly increased
Insight: Effect significantly increased
Rend: Casting time reduced. Cooldown time reduced. Damage increased. Area of effect increased.
Telekinesis: Reach increased
Venom: Cooldown time reduced
LESSER MAGIC

Health to mana: Effect significantly increased
Heal mount: Reach increased
Launch: Reach increased
Lay on hands: Reach increased
Magic ward: Reach increased
Mana drain: Effect significantly increased
NECROMANCY

Bludgeoning weakness : Effect significantly increased
Desecration : Effect significantly increased
Death fog : Reach increased
Infernal shield : Effect significantly increased
Infernal ward : Effect significantly increased. Reach increased
Mental weakness : Effect significantly increased.
Piercing weakness : Effect significantly increased
Slashing weakness : Effect significantly increased
Undeath : Effect significantly increased. Mana cost reduced
Unholy caress : Reach increased
Unholy flames : Effect increased. Mana cost slightly increased.
Vampiric touch : Reach increased
SPELL CHANTING

Bless other : Effect significantly increased
Blessing : Effect significantly increased. Reach increased
Hymn of Intellect : Reach increased. Effect increased
Hymn of Might : Reach increased. Effect increased
Hymn of Skill : Reach increased. Effect increased
Hymn of Swiftness : Reach increased. Effect increased
Hymn of Vigor : Reach increased. Effect increased
WATER MAGIC

Blizzard : Cooldown slightly increased
Cold shield : Effect increased
Cold ward : Effect increased. Reach increased
Frostbite : Reach increased
Ice storm : Reach increased
Icicle : Slight damage decrease
Shards : Slight damage decrease
Toxic rain : Reach increase. Duration slightly decreased
Water breathing : Reach increased
Weakening chill : Effect significantly increased
WITCHCRAFT

Disease : Effect increased
Insect swarm : Reach increased
Ominous drain : Effect increased
Palsy : Effect increased
Pestilence : Effect increased
Sluggish : Effect increased
Stupidity : Effect increased
Tongue Rot : Cooldown increased
Beaucoup de corrections et d'ajustements qui auraient dû être implanté il y a un certain temps (à part magie/archery pas encore 75/75 ). On les attendait depuis un moment mais je suis pas sur qu'elles arrangent beaucoup de monde.

J'aurais bien aimer de nouvelle feature surprise ou autre dommage ça sera pour le prochain!
Citation :
Publié par Agarnaoum
C'est vraiment un excellent patch, fini l'AFK macro, BRAVO à Aventurine

Même si ça vient un peu tard, mais mieux vaut tard que jamais...
Je suis pas sur non, si tu veux macro tu te met à deux et tu te tires dessus à intervalle régulier. Tu peux monter aussi ta magie avec afk macro self buff. La macro est vieille comme les MMO et ca finira pas aujourd'hui
Bon patch encore, bon boulot AV comme à chaque patch.

Bon je vois pas en quoi ca influe sur l'afk macro, mais ca deviendra plus facile pour les non-macroteurs de rester compétitifs.
Quand je lis ce que certains disaient sur les fix exploits "improbables" et ce qui est mis en place par AV, je dis bravo pour ceux qui ont eut le flair, et les autres, je leur dis : dans vos gueules les exploiteurs

Super patch, en espérant qu'AV continue sur sa lancée !
Citation :
Publié par Agarnaoum
C'est vraiment un excellent patch, fini l'AFK macro, BRAVO à Aventurine

Même si ça vient un peu tard, mais mieux vaut tard que jamais...

Mince je viens juste de commencer la magie

mais trés bon patch
Citation :
Publié par pomme_vertes
Un truc qui m'embête si j'ai bien compris mainteant quand on ratera sa cible on ne gagnera rien... J'espère que l'augmentation du skill sera réellement significative quand on touchera...
Normalement oui. Après il faut voir dans quelles proportions comparé à l'ancien système.
Mais le but est vraiment de faire en sorte que tes skills montent quand tu joues (PvE, PvP) plutôt que quand tu grind comme un autiste dans ton coin.


Je pense qu'on va voir beaucoup plus de PvE pour monter les skills "tranquilou", les spots vont être surpeuplés...
Citation :
Publié par pomme_vertes
Un truc qui m'embête si j'ai bien compris mainteant quand on ratera sa cible on ne gagnera rien... J'espère que l'augmentation du skill sera réellement significative quand on touchera...
On va dire qu'a la base, DarkFall étais pour les "hardcore gamer", c'est sur que maintenant que AV fait des trucs qui rentre plus dans la logique, sa peu gêner certain casual...

(Oui, je taunt, je troll... mais c'est la vérité)
Imo à la base, la courbe leveling aurait du prendre plusieurs mois, voir 1 an, le rush des exploits de trucs corrigés depuis (skill gain sur shield, farm mobs buggués etc..) ont fait que certains joueurs sont montés pire haut et donc que Av est obligé de nerf son système pour permettre à tout le monde de monter plus vite, et d'encourager le principe de jouer le jeu plutot que de chercher à l'exploiter.
Citation :
Publié par Jojo_la_puree
Mais le but est vraiment de faire en sorte que tes skills montent quand tu joues (PvE, PvP) plutôt que quand tu grind comme un autiste dans ton coin.


Je pense qu'on va voir beaucoup plus de PvE pour monter les skills "tranquilou", les spots vont être surpeuplés...
Je crois que tu rêves les gens vont d'autant plus monter entre eux vu que maintenant que c'est réduit autant en profiter pour le rusher. Perso je montais mes skills tranquilles sur des mobs quand c'était chiant à mourir de prendre 0.2 points en 10 minutes. Maintenant je vais me faire de l'afk...
Bah au final, c'est comme si certain joueurs avez plus d'un ans de jeu, sa change rien, vu qu'au final, si personne n'avez tricher, on aurais eu le même niveau au bout d'un ans, et les nouveaux arrivants serais toujours en retards,

Je sais pas si je suis trés claire, mais c'est comme cela que je vois les choses.
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