19/03/09 - Chat avec Mythic, vos feedbacks

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Recopiez-ici la réponse à toutes vos réponses.

Pour moi :

<> Hi, I love the game
<> this is a good one
<> and thank you for the transfer character
<> Athel Loren (FR) is a way better than Gisoreux
<> I got a question about a functionality
<> I (and many of my friends who stopped Warhammer) would love to see battle arena with a ladder
<> Like a team of 8 players vs 8 players vs 8 players and ladder (with arena renown)
<> and I got a second question : WHEN WILL WE GET A THIRD FACTION ?
<> thank you in advance
<> I hope to hearing from you soon
<JeffS_Mythic> Third faction not likely, but you never know.
<JeffS_Mythic> Arena with ladders very possible and I wish I could tell you more. =)

<> Ok Jeff, thanks for your answer. And what about 1on1 arena ?
<> and the 1on1 functionality ?
<JeffS_Mythic> its technically possible and we're chatting about it. I personally would like to let a guild go at it internally to say that this player is the best BW in our guild, etc...
<> yeah I love to play with (and against) others players and I miss some friendly fights or some competitive fight in Warhammer
<l> but I like the game is becoming, keep the good work coming !
<> less blabla more action
<> War is everywhere :-)
<> And what about DAOC 1on1 where we could fight against some people of the same side ?
<JeffS_Mythic> maybe
<> thanks for the answers Jeff
<> see you later
<> I hope you will do chat often
<JeffS_Mythic> I hope so too. It's good talking with our players across the pond.
donc pour résumer pas de troisieme faction
les arenes pourquoi pas ( 6v6 et 1v1)
pas de duel interoyaume de prévu mais peut etre.

c'est bien vague ses réponses.
Outre les réponses sur l'extension Call to Arms et la mise en place d'arènes, toutes les réponses ont été assez vagues.
Il a été clairement dit qu'ils étaient conscients du problème avec les gtae, que les maraudeurs/LB/shaman/AM seraient up au prochain patch, que les QP de capitales seraient modifiées, que la tactique lv.3 en Salut du PG allait être nerfée, que le SW ne serait pas up prochainement.

Tout le reste était de l'ordre de "vous avez raison c'est un problème, nous y pensons très fort". Je n'ai notamment pas été éclairé le moins du monde par la réponse à ma question sur le système de loterie des loots.
Pas de remaniement des MAP en ORvR de prévu, juste de nouvelles zones qui verront le jour apparemment, ou il sera possible de roamer plus facilement apparemment.

Pas de diminution des gains sur la prise des BO ou des Keeps apparemment de prévu non plus.. Le RvE a de beaux jours devant lui donc, ne vous inquiétez pas.
=> Modification : " Au sujet de votre question sur les objectifs de champs de bataille => Avec l'arrivée des rois des tombes tuer d'autres joueurs va devenir bien plus important et comptera davantage pour le controle des zones.
Visiblement il n'avait pas compri ma superbe question en anglais.
Rassurez moi, c'est un fake ? non mais l'op est pas sérieux, et la réponse de mythic non plus ?!!

Des arênes

Et il ose même en proposer des 1v1.................


MoUUUUUUAaaaaaaaaaaaAAaaarrrrrrrfffffffffffffffffffffffffffffff

Citation :
It's good talking with our players across the pond
ouai bah ca depend lesquels imo.

Ce post a un bon potentiel à troll et flood je prédis son succès.

===> bon retour sur Wow, guildwars
Je ne suis pas vraiment pour un système de PvP en arènes, par contre un système d'arènes interne aux guildes/alliances (ou plus simplement des duels), la ça peut être sympa, et relativement utile (pour analyser des combats, voir qui a la plus grosse...)
Citation :
Publié par Andromelech
tout sauf les arènes svp :x

si des gens les demandent c'est qu'il y a un malaise vis a vis du rvr open ( j'en suis un ).
je ne m'amuse que en BG actuellement mais c'est trop aléatoire si tu est avec un groupe guilde bien stuff sur TS/Ventrilo avec 2 heal au moins un tank et des DPS ( distance ou CAC ) si en face c'est du pick up tu va défoncer le scenario ( quitte a farm et pas jouer l'objectif) par contre si tu tombe contre un groupe guilde/as montée comme le tiens la c'est un régal.

alors de ce fait pourquoi ne pas metre des arenes ou tu tombe que sur des groupes bien monté et ou le plaisir est intense.

j'aimerait que des combats de ce genre ai lieu en open avec du roam de petite structure( max 2 groupe) mais la politique de mythic fait qu'il pousse vers la masse et délaisse totalement les gens friant de petit comité.

on voit ou ca mene 50% d'abo en moins en 6 mois dont une tres grande majorité de joueur de DAOC fan de GvG qui espéré que mythic puisse reproduire malgré le tag " jeu de masse" un semblant de GvG c'est pas le cas et ca ne sera pas tout de suite le cas.
Citation :
Publié par Andromelech
tout sauf les arènes svp :x

+1, quelle déception.. kikooland étend ses frontieres et est fier de vous annoncez la sortie de sa nouvelle extension, Warhammer
Citation :
Publié par mylouse
si des gens les demandent c'est qu'il y a un malaise vis a vis du rvr open ( j'en suis un ).
je ne m'amuse que en BG actuellement mais c'est trop aléatoire si tu est avec un groupe guilde bien stuff sur TS/Ventrilo avec 2 heal au moins un tank et des DPS ( distance ou CAC ) si en face c'est du pick up tu va défoncer le scenario ( quitte a farm et pas jouer l'objectif) par contre si tu tombe contre un groupe guilde/as montée comme le tiens la c'est un régal.

alors de ce fait pourquoi ne pas metre des arenes ou tu tombe que sur des groupes bien monté et ou le plaisir est intense.

j'aimerait que des combats de ce genre ai lieu en open avec du roam de petite structure( max 2 groupe) mais la politique de mythic fait qu'il pousse vers la masse et délaisse totalement les gens friant de petit comité.

on voit ou ca mene 50% d'abo en moins en 6 mois dont une tres grande majorité de joueur de DAOC fan de GvG qui espéré que mythic puisse reproduire malgré le tag " jeu de masse" un semblant de GvG c'est pas le cas et ca ne sera pas tout de suite le cas.

si des gens en demandent, c'est qu'ils ont fuit wow car ils envaient marre du systeme de l'ambiance etc, et bien entendu, ils voudraient refaire pareil ici
Citation :
Publié par [TF] Strat
si des gens en demandent, c'est qu'ils ont fuit wow car ils envaient marre du systeme de l'ambiance etc, et bien entendu, ils voudraient refaire pareil ici

j'ai pas jouer a WOW donc les arenes je connais pas je me place comme un mec qui se sent délaissé par mythic et en toute franchise pas mal de mec de ma guilde aime WAR ( les classes le gameplay etc...) mais n'aiment pas les combats en bus.

j'ai jouer a DAOC jusqu'a la sortie de AOC ( belle déception aussi mais il parait que now c'est bien) sur serveur PVP ricain puis sur la clust "classic" ( tout sauf TOA) ricain aussi.
ce fut les plus belles années de jeu et ce malgré la mentalité anti francais qui reigne la bas ( pas tout le monde quand meme mais ca se sent).

tout ca pour dire que les arenes ben ma foi pourquoi pas si ca peut sauver le peu d'interet qu'a le jeu pour moi actuellement au 40.
Ils ont pas eu de mal a implanter NF (:x) sous DAoC ... il devrait plutôt revoir les zones T4 de War au lieu d'essayer de plagier wow avec ce système d'arène qui va rebouter 80% de leurs "clients"
Citation :
Publié par Sahija
Ils ont pas eu de mal a implanter NF (:x) sous DAoC ... il devrait plutôt revoir les zones T4 de War au lieu d'essayer de plagier wow avec ce système d'arène qui va rebouter 80% de leurs "clients"

certes mais NF est arriver assez tard dans le jeu et actuellement je comprend les dev qui ont d'autres priorité un systeme d'arene est plus simple a mettre en place.

ensuite une refonte des map RVR je ne peut que etre pour mais faut pas espéré une réaction rapide de mythic la dessus.

attendont de voir leur New donjons PVP mais j'ai peu d'espoir.
Déjà qu'ils se sont mis à dos une partie de la communauté avec les scénarios.
Qu'en plus de ça ils ont du mal avec le RvRo.
A moins d'être vraiment idiots je les vois mal ajouter des arènes, sinon le forum risque d'être vraiment animé ^^
personnellement je trouve ça bien les arênes, pour un jeu qui se veux être tout sauf pve je trouve ça vraiment domage de pas pouvoir faire de duel ou encore d'arene qui apporte un certain fun et plus de défi.

Les gens vois ça comme un truc de kikitoutdur, mais faut savoir pourquoi on joue à un jeu déjà (mmorpg d'autant plus) et on peut aller loin avec cette esprit "ouais c'est pour les kikitoutdur les arenes"...

la prise de fort etc... c'est exactement pareil c'est pour montrer la supériorité d'un camp face à l'autre donc ça aussi on peut le considérer comme du "kikitoutdur" de masse, la seule différence avec les arenes ou les duel c'est juste le nombre de joueur.

faut pas non plus faire les hypocrites ou ignorant, personnellement je joue à un jeu pour m'amuser et pour que mon amusement soit extrème ca passe par la victoire (ce qui ne veut pas dire que je m'amuse pas quand je perd avec une bonne ambiance) que ce soit en gros comité ou petit comité, c'est juste un esprit "compétiteur" et tout compétiteur ne joue pas que pour afficher son beau set tout brillant mais par simple défi.

je trouve que mettre les arenes est un plus et ajouter le fait de pouvoir duel un gros plus également que ce soit pour le fun du jeu que pour les batailles de prise de fort etc... (ça renforcerai les stratégies pour les prise de fort etc... car on pourait apprendre plus de chaque individu).

Généralement ceux qui veulent pas être confronter au pvp de petit comité et qui crache sans cesse sur ce type de système c'est purement et simplement parce qu'il n'ont pas envi de pousser leur propre limite et n'accepte pas de perdre car ils le prennent pour eux (ils ne peuvent pas reporter la faute sur un warband complet où un mec qui se touche va pas forcément se voir), le bon joueur qui aimera pas n'en fera pas et basta il commencera pas à cracher dessus.

Après, certes les classes ne sont pas équilibré pour les duel ou autre pvp en plus petit comité qu'un warband mais pour l'instant on s'en fout c'est pas du e-sport, il y aura juste plus de "ouinouin" sur tel ou telle classe mais ça peu importe ce que les développeur feront il y en aura toujours donc bon....

la seule chose dont je peux reprocher au jeu pour l'instant (mais ca reste qu'un avis perso. ca doit dépendre des gouts de chacun), c'est juste qu'il y a certain graphisme qui font vraiment amateur je trouve et d'autre par contre terriblement beau (certains batiments), pareil pour le site oficiel (le forum j'en parle pas )je le trouve vraiment amateur c'est pas digne d'une grosse boite de production je trouve et je bosse pas dans le marketing mais je suis certain que ça doit jouer enormément sur la clientelle.
Je vous post le log du chat dans son integralité, je laisse le soin de traduire entierement ou partielement ^^


<@warhammeronline> Hello everyone! Thanks for idling for a while
<@warhammeronline> in approximately a (very long) ten minutes the Warhammer Online developer chat will (probably) start
<snailbot> (=^;^=) pika pi
<@warhammeronline> present tonight will be developers from Mythin Entertainment, and community managers from GOA, the publishers of the game in Europe
<@warhammeronline> ... Mythic Entertainment (shhhhhh ¬_¬)
<@warhammeronline> while you're kicking back and relaxing waiting for the introductions to begin, please feel free to think of some interesting game-related questions for the developers
<@warhammeronline> it would be appreciated if possible that you ask your questions in English
<@warhammeronline> thanks!
<+meeb> tum te tum te tum
<Nomad> couldn't have said it better myself
<+meeb> oi you
<+meeb> stop violating +X!
<@Kai-Sterntaler> we are almost ready to go
<@Kai-Sterntaler> i'll fill the last minutes with a short explanation of the procedures
<@Kai-Sterntaler> you can submit your question to the warhammeronline bot
<@Kai-Sterntaler> to speed up the process please try to write these questions in english
<+meeb> that's /msg warhammeronline [question here]
<+meeb> just to cover everthing
<+meeb> there's 670 people in here at the moment
<@Kai-Sterntaler> if you do not trust your English skills you can write in German, French, Italian and Spanish,too, and we will translate your questions
<@Kai-Sterntaler> the answers will be in English, but we will log the chat and post the translation on our website and forum tomorrow
<@JeffS_Mythic> Hey everyone. My name is Jeff Skalski and I’m the Producer responsible for RvR and the upcoming Tomb Kings dungeon the Land of the Dead. Thanks for showing up!
<@Kai-Sterntaler> so thanks for your patience, i think we are ready to go and will start with a short introduction
<@Josh_Mythic> Hi everybody, I'm Josh Drescher, Associate Producer.
<@Josh_Mythic> Currently, I'm trying to read some of the thousands of questions that just poured into the other channel!
<@Destin_Mythic> Hi all. Destin Bales here, Live Producer for WAR. I'm responsible for the management of the Live game (responding to emergency issues, preparing future patches, deploying new versions) as well as oversight for our Live Events team (Bitter Rivals event for example).
<@Nate_Mythic> Hey all; I'm Nate Levy and I'm the team lead for Combat & Careers, so I spend my time buried up to my eyeballs in balance and player careers!
<@Josh_Mythic> I'm going to start answering questions now.
<@Josh_Mythic> !answer 51 We're happy that progress is being made, but we're definitely not done improving RvR (Open field RvR in particular). We'll continue to make changes and improvements throughout Call to Arms and beyond.
<@warhammeronline> Vallium asked: Are the team happy with the changes to RvR resulting from the Domination system? Any more changes planned?
<@warhammeronline> Josh_Mythic answers: We're happy that progress is being made, but we're definitely not done improving RvR (Open field RvR in particular). We'll continue to make changes and improvements throughout Call to Arms and beyond.
<@Agershowitz_Myt> Adam Gershowitz, Producer, I'm in charge of player systems IE all of the stuff a player can do, Abilities, Items, Crafting etc
<@Josh_Mythic> !answer 128 Sorry... can you repeat that? We were all discussing whose job it is to change the lightbulb.
<@warhammeronline> kellie asked: How many GOA staff members does it take to change a light bulb? How Many Mythic Staff members does it take to change a light bulb?
<@warhammeronline> Josh_Mythic answers: Sorry... can you repeat that? We were all discussing whose job it is to change the lightbulb.
<@Nate_Mythic> !answer 35 Each career always has some unique abilities; that's what make them special! The careers are going to be similar since they're a pair, but they're not exact clones of each other.
<@warhammeronline> [EC]Steve asked: Why were slayers given a spamable healing debuff , where as choppa got a spammable armour debuff ?
<@warhammeronline> Nate_Mythic answers: Each career always has some unique abilities; that's what make them special! The careers are going to be similar since they're a pair, but they're not exact clones of each other.
<@Agershowitz_Myt> !answer 121 We're always assessing the performance of the careers that includes Shadow Warriors. As it stands there are no major plans for them in the next big update. We cannot discuss the patches after that b/c each update we re-assess which careers need the most love in the next patch
<@warhammeronline> Itnas asked: [I would like to know what do you think about SW class, and if we can spect any changes in the close future (1 to 2 months from now)?]
<@warhammeronline> Agershowitz_Myt answers: We're always assessing the performance of the careers that includes Shadow Warriors. As it stands there are no major plans for them in the next big update. We cannot discuss the patches after that b/c each update we re-assess which careers need the most love in the next patch
<@Josh_Mythic> !answer 163 The crafting system is going to continue to be improved and expanded over the coming months. We've got a lot of things planned, but aren't ready to discuss details just yet.
<@warhammeronline> [IX]Rillas asked: With patch 1.2 you have introduced hybryd potions - currently they are easier and cheaper to make than "normal" potions (seeds can't be destroy, ect. and cost of making such potion is only vial cost) which in opinion of some have ruin economy of potion making. There are any plan to balance this - like making this rare potion harder to do to make them really unique and rare?
<@warhammeronline> Josh_Mythic answers: The crafting system is going to continue to be improved and expanded over the coming months. We've got a lot of things planned, but aren't ready to discuss details just yet.
<@warhammeronline> Armand79 asked: Will there be any paid transfers in the future?
<@warhammeronline> Destin_Mythic answers: We have discussed the desire to allow additional transfer options for players however there are no details set in stone at this point.
<@Agershowitz_Myt> !answer 320 We are always looking at Armor sets both RvR and PvE and constantly balancing the rate they come into the world. Over the next few patches you should expect to see various improvments in this regard across both areas
<@warhammeronline> Prometx asked: Now its very difficult to get a very good pvp/rvr set but its quite easy to get the pve set...are you going to change this?
<@warhammeronline> Agershowitz_Myt answers: We are always looking at Armor sets both RvR and PvE and constantly balancing the rate they come into the world. Over the next few patches you should expect to see various improvments in this regard across both areas
<@Nate_Mythic> !answer 323 More CC on ranged careers is always "dangerous" because of kiting concerns. In general, we try to balance CC at higher levels (i.e. realm as a whole). That being said, CC is one of those aspects of player combat which we're always monitoring for balance issues.
<@warhammeronline> Thahitia asked: I know you might not talk about classes, but are there any plans to give range dps some kinda cc, so melee will not instant kill range dps if they get close.
<@warhammeronline> Nate_Mythic answers: More CC on ranged careers is always "dangerous" because of kiting concerns. In general, we try to balance CC at higher levels (i.e. realm as a whole). That being said, CC is one of those aspects of player combat which we're always monitoring for balance issues.
<@warhammeronline> Regis|WnW asked: After the first "live expansion" will there be regular expansions (finished content in a box that you pay for) or are the "live expansions" your new model?
<@warhammeronline> Destin_Mythic answers: We are in the process of discussing additional live expansions, and traditional boxed expansions, and currently intend to offer both as the WAR continues.
<@warhammeronline> [EC]Steve asked: Why does Divine Assault and Rend Soul not get affected by a healing debuff what so ever
<@warhammeronline> Agershowitz_Myt answers: Divine Assault and Rend Soul are lifetaps as such the amount of healing generated by them are proporitionate to the damage dealt. This means you can reduce their healing by reducing offense, Str/WS debuffs, Damage Debuffs, Taunt Etc are all effective ways of reducing damage and in turn also reducing the effectiveness of these heals
<@warhammeronline> [MP]Mauldred asked: Hello, would you add mounted combat in a near future ?
<@warhammeronline> Josh_Mythic answers: No plans for that at this time.
<@warhammeronline> Zeiden asked: will the blackguards be able to have Great sword like the druchii?
<@warhammeronline> Agershowitz_Myt answers: Blackguards use Halberds there is no plan at this time to give them 2 handed swords
<@warhammeronline> [RG]Allerion asked: Will you introduce the Wood Elves in future expansions? (are there any plans about implementing the Wood Elves to the game at all?)
<@warhammeronline> Josh_Mythic answers: We'd love to eventually work EVERY race and army from the Warhammer IP into WAR, but we're not ready to discuss that sort of expansion just yet.
<@warhammeronline> Beves asked: Faultfinder the ability that allows you do to 10% more damage to keep doors is pretty useless, are you going to improve it?
<@warhammeronline> Agershowitz_Myt answers: Faultfinder as well as many of the other RvR seige specific abilities will be getting updated around the same time that the RvR team releases many of their oRvR improvments in future patches
<@warhammeronline> Erinyes asked: the last two updates brought us 4 new classes, any realm now has his four classes. Thats it or are there any plans of introducing further classes in the future?
<@warhammeronline> Josh_Mythic answers: As with new races, we're not ready to discuss that just yet.
<@warhammeronline> KayDesun asked: is there any upcoming fixes for the least able healers in the game, specifically the archmage, runepriest, zealot and shaman
<@warhammeronline> Agershowitz_Myt answers: As I've said we're always watching career balance, at this time we are actively working on AM and SH fixes for upcoming patches. Sometime after that we will be returning to ZE and RP
<@Josh_Mythic> Just a quick note: There's no way we can respond to private messages on here. We're not being rude, it's just not feasible.
<@warhammeronline> TfG|FiFa asked: hello, is it true that every 2h and dual wielded weapons have a 10% less chance of getting blocked/parried by the opponent? thx
<@warhammeronline> Agershowitz_Myt answers: Greatweapons (2HD) are harder to block, Dual Weild (2x 1HD) get a parry bonus on incoming attacks
<@warhammeronline> Zeiden asked: Do you plan on implementing new ways of capturing a keep such as for example Choppa throwing catapults or breaking the walls instead of only the door or maybe moving Siege weapons?
<@warhammeronline> Josh_Mythic answers: Maybe.
<@warhammeronline> Cakevain asked: I keep reading about problems the white lion class has on many forums offical and non offical , In the future will these be address like , Lion ai , Lion stats , a Pet tab , and the look of the the armors looking the same as lower tier items , thanks you Cakevain
<@warhammeronline> Agershowitz_Myt answers: White lions are actively being looked into, in the next patch we do have some small updates for them as well as more down the line. As with ALL careers we are reviewing existing artwork for WL and will slowly be rolling out adjustments and new art over the next year
<@Nate_Mythic> !answer 491 We agree that many of the Renown Tactics are a little weak, and they're on our list to fix up in the future.
<@warhammeronline> [EvaVix]Noxul asked: The current Renown Tactics do not really offer that much of a tactical advantage, and the Renown point system as a whole seems to lack a bit of diversity. What are the plans for the Renown Points system in the future?
<@warhammeronline> Nate_Mythic answers: We agree that many of the Renown Tactics are a little weak, and they're on our list to fix up in the future.
<@warhammeronline> Mendoras asked: PvE in Tomb Kings: you stated out that it will be a little above LV. Will we see more challanging and intelligent PvE Encounters? In ToA (DAoC) we had some tactical encounters like ML9 Phoenix ... thats somtheing I miss in WAR. Or are there plans for Warband Encounter or large Open World Encounters like tge Dragons in DAoC?
<@warhammeronline> Destin_Mythic answers: Thanks, I implemented the Phoenix encounter! The Land of the Dead (our Tomb Kings dungeon) does indeed offer some incredible encounters like you describe. In fact, the team working on this dungeon is the same team that built The Lost Vale, so you can expect The Land of the Dead to represent the next level of gameplay.
<@warhammeronline> Regis|WnW asked: Do Mythic and GOA still visit and gather feedback on the old fanmade forums like Warhammer Alliance or are they only focusing on their own official forums?
<@warhammeronline> Agershowitz_Myt answers: We've always read many of the forums (even if we don't actively post) and continue to do so even if we have official forums.
<@JeffS_Mythic> We're discussing new ways to spice up the ORvR with keeps takes. In our upcoming patch we will be introducing keep upgrades and serveral new tactics for attackers.
<@warhammeronline> Scragat asked: At the moment, if you farm keeps and BOs you nearly always get better rewards (influence and renown) and in an easier way than just by killing people. Will there be any kind of reward which makes killing people worth it? instead of just pve farming keeps and BOs trying to avoid combat?
<@warhammeronline> Josh_Mythic answers: We're making changes to improve the rewards for killing players. It will also be an important part of how you help gain access to the RvR dungeon coming up later in Call to Arms.
<@warhammeronline> [EvaVix]Noxul asked: Would it be feasible for Siege Weapons to provide "alternate" points of entry, such as breaking down a wall with a catapult rather than using a ram to take out a door, or tunneling in below a wall?
<@warhammeronline> Josh_Mythic answers: Maybe.
<@warhammeronline> Helird asked: I would like to know what reasons you had to implement the current Wards system when it is obviously not the best. It is based entirely on luck and can be completely frustrating when items drop for classes not even present in the instance (I have been doing Lost Vale for 6 months now and only received 3 drops on my Zealot)
<@warhammeronline> Agershowitz_Myt answers: We are actively working on ways of improving the ward system so that it is less tied to loot and more through in game acheivments (beating content)
<@warhammeronline> Sieghelm asked: Will the current races ever be expanded upon with additional careers?
<@warhammeronline> Agershowitz_Myt answers: In the future we'd love to further expand the game, however at this time there are no plans for new careers in the near future
<@warhammeronline> Seraphine asked: At the first stage of sieging enemy City, PQ Lord is way too hard for battleing PQ lord + destro players? He is oneshoting full darkpromise tank and it is bugged with pathing.Also it is pure luck not to reset lord if ypu are fighting inside of circle around aphex. Are yopu going to do something about that? Also current state of first stage raiding city sieges , it is almost impossible to lock down.
<@warhammeronline> JeffS_Mythic answers: Yeah, that city PQ is a little tough especially with a full instance with defenders. We just put up a fix a few days ago that allows the main city PQ to adjusts its difficulty based on how many defenders are in the instance. This should help and we'll continue to monitor this. They have been completed though!
<@warhammeronline> Dwel asked: I would like to ask, how will the crafting system evolve since its pretty "simple" at the moment, how will the PvE part of the game evolve and of course, will T4 RvR get more stable and smooth since it plays horribly in large battles regardless of setting tweaking (i must add that i have a powerfull PC). Thanks in advance.
<@warhammeronline> Agershowitz_Myt answers: Crafting will continue to improve both in usability and usefulness, expect to see new crafted items, materials etc being introduced with many of the major content patches in the future
<@warhammeronline> Perra asked: [Hi there, the campaign Call to Arms is it comming to be free or is it comming to cost?]
<@warhammeronline> Destin_Mythic answers: Call to Arms is a Live Expansion that is 100% free. Version 1.2 (including the Bitter Rivals event) represents the kick-off point of this expansion. We have additional live events that will roll live for Call to Arms, with the culmination of the expansion being the Land of the Dead dungeon released at the conclusion of the expansion arc.
<@warhammeronline> Nehylen asked: First thing that comes to mind is about the loot system. I tend to be an unlucky person, and not the only one out there. I understand the need to have time sinks in the endgame, but the lottery system, be it in forts, fortresses, capital PQ, dungeons is really difficult to bear. Even more so with the addition of new classes that further reduce the chance to loot anything for your own. Do you intend on changing this
<@warhammeronline> Agershowitz_Myt answers: There are a number of items we are working on to improve the "reliability" of gaining new items in RvR, you should see news on these features in the near future but unfortunately we can't talk about them today
<@Nate_Mythic> !answer 560 We agree that the tactic is a little over-the-top at the moment, and it's a situation that we're looking into.
<@warhammeronline> BlackKaiseR asked: Cleansing Power, WPs tactic, is according to fan sites disccusions one of the biggest "game breaking" tactics ingame right now; do you have similar feelings and are thinking about taking a look at it, or it´s just balanced right now?
<@warhammeronline> Nate_Mythic answers: We agree that the tactic is a little over-the-top at the moment, and it's a situation that we're looking into.
<@warhammeronline> Balanced asked: Hello, Mythic. Will there be any changes to Rain of Fire? And did you see movie that Andy from Mythic promise to show you where 2 BW destroy warband with AoE?
<@warhammeronline> Agershowitz_Myt answers: We
<@warhammeronline> Maple asked: Will Warhammer's name get changed to Warhammer call to Arms after the expansion ?
<@warhammeronline> Josh_Mythic answers: Nope. We're still in the Age of Reckoning!
<@Nate_Mythic> !answer 221 We are aware of player concerns with RoF and are investigating a number of solutions that can help with the issue without making Bright Wizards and Sorcs feel "Usless" in seiges
<@warhammeronline> [F]Sauce asked: Hey, having seen that its not as simple as one might hope to achieve massive scale rvr, with server stability and class balance being some of the issues, do you plan on steering RvR to smaller skirmish fights or persisting with 'zerg vs zerg'?
<@warhammeronline> JeffS_Mythic answers: We have a team of engineers constantly tweaking and optimizing our server and client code. We plan to cater to both smaller skirmishes (via scenarios and objective captures) while introducing new tactics for several warbands to work with to encourage them to spread around to capture zones. We'll be applying these ideas to the cities as well as we improve them.
<@warhammeronline> |MA|Osred asked: Will we get a feature, such as, being able to change our characters appearence post-creation somehow. It would be beneficial to those whos tastes have changed since launch
<@warhammeronline> Agershowitz_Myt answers: this is definately somthing we are intrested in doing however there are no short term plans for this type of feature right now
<@warhammeronline> potf asked: Why city siege is not a siege at all but simple fighting inside the city?
<@warhammeronline> JeffS_Mythic answers: Good question and we're in discussion to bring the "siege" into the city.
<@warhammeronline> Scar|on asked: will you buff mages in some way? (increasing their defense, or buffing their spike damage, or maybe allow them to cast while moving? (they hover on a disk after all)) and are you going to fix the current pet issue anytime soon? (petskills disappear after battle)
<@warhammeronline> Agershowitz_Myt answers: We are aware of the Pet command bar disapearring and are actively working on a fix, you should see this in a live hotfix sometime soon
<@warhammeronline> Prometx asked: Hi.Do you plan to set up more than 1 keep for every zone?
<@warhammeronline> JeffS_Mythic answers: We have no plans to introduce additional keeps to the ones that are already in each zone and pairing.
<@warhammeronline> JordySch asked: i only see mythic answering question so this is to GOA : How do u plan to improve the issues with the website / customer service ( eg. posting Maintance/hotfixes on website news like USA herald, )
<@warhammeronline> Kai-Sterntaler answers: Let's stick to questions for the developers as long as we have the chance to do so. You can discuss these topics with your Community Managers for example on the official forums.
<@warhammeronline> LLL`dusty asked: Is it possible to easy up the talisman crafting skill, it is hard for a higher level character to begin working with this skill. Or are there any plans in the future regarding this issue?
<@warhammeronline> Agershowitz_Myt answers: we'll be looking more indepth with Talisman crafting (and its associated gathering skills in 1.3) this includes ways to get some lower level ingredents for higher level players
<@warhammeronline> Matias__ asked: do you like tea when your working?
<@warhammeronline> JeffS_Mythic answers: I'm an Earl Grey fan myself and love Turkish tea.
<@warhammeronline> Jakk asked: will you make bigger t4 zones? like in daocs new frontiers?!
<@warhammeronline> Josh_Mythic answers: Things like the Call to Arms expansion add large amounts of new territory to the game, in addition to new instances. It's set up differently from trhe rest of the world, though - both in terms of access and how players will interact there.
<@warhammeronline> Bandito asked: Is it possible that we someday can play szenarios against peoples from other servers?
<@warhammeronline> Destin_Mythic answers: This is a possible addition to WAR in the future that we discuss frequently.
<@warhammeronline> Fed|Rhissa asked: AoE abilities currently seem to be a bit stronger than most players want them to be. Reading US boards it seems though only ground target AoEs (RoF, PoS) and associated tactics are going to be revamped. My personal experience is that also instant cast AoEs are to strong, yet they seem to be out of discussion. Are there any plans to change instant cast PB AoE spells along with GT AoE spells?
<@warhammeronline> Agershowitz_Myt answers: AoE damage is a concern for us and we will continue to work on balance adjustments, our first focus is fixing GTAOE in a way that eases up the current choke point issues without over nerfing the careers that use them. After which we will continue to watch AoE damage in general
<@warhammeronline> kynoko asked: are we ever going to see arenas in WAR ?
<@warhammeronline> Josh_Mythic answers: Definitely possible.
<@warhammeronline> [dZ]Thane asked: is paul really THAT sexy or is it just the camera who makes him look so good?
<@warhammeronline> Josh_Mythic answers: A little from Column A, a little from Column B.
<@Kai-Sterntaler> a short reminder: please submit your questions via the "warhammeronline" bot (/msg warhammeronline [question here])
<@warhammeronline> Wiggletphyre asked: Are you going to implement the city's of the other 4 races in the near future?
<@warhammeronline> Destin_Mythic answers: Not in the near future, no. For now we are focused on bug fixing, improving RvR, improving performance and stability, and testing / refining the Call to Arms live expansion.
<@Kai-Sterntaler> we are not able to answer queries, sorry
<@warhammeronline> [Heresy]Slimer asked: We just lost 40+ people from one realm on our server yesterday because of current state of server performance and buggy city instances. More followed their lead today. Im sure this will go on for now each day. When will we see a -QUICK- fix to this?
<@warhammeronline> JeffS_Mythic answers: We have a couple of plan stages for city improvements that we are finalizing now. The most recent fix coming up is the whole process to get into a city instance. You will no longer have to log out then back in to get out of your queue. We also are getting rid of the city instance selection window to streamline everything so players can quickly get into an instance and be matched up against their enemies.
<@warhammeronline> [EvaVix]Noxul asked: Do you have any plans to further the usefulness of holding a zone, like offering rare crafting materials that you can use to improve keeps/area defence or add a lot more of player control to zones like in some of the sandbox MMOs out there? Using time in game to build a keep and seeing it grow after all the hard work put in on defending it would definately add a lot of pride into defending it.
<@warhammeronline> Josh_Mythic answers: Definitely. For example, controlling zones will be a HUGE part of how access to the RvR dungeon is controlled.
<@Nate_Mythic> !answer 707 We play all the time! And we play on normal characters just like everyone else. We might be in your guild - you never know. =)
<@warhammeronline> Alador asked: Hey WarTeam, nice work you're doing . But do you play WAR privat? So that you know the problems as a gamer and not as a producer who wants to make money : -P
<@warhammeronline> Nate_Mythic answers: We play all the time! And we play on normal characters just like everyone else. We might be in your guild - you never know. =)
<@warhammeronline> IlithieN asked: I wonder, if you're planning to change the High end of WAR (Altdorf, and Inexorable city PQs with King instance), giving to it a more RvR style instead of the RvR-PvE that we have right now. If you're planning that change, what kind of change?
<@warhammeronline> JeffS_Mythic answers: Yes. And unfortunatly I can't say more. =) We'll be posting information about that soon. RvR is the focus.
<@warhammeronline> Skumlog asked: What will happen with the RvR dungeon if one side is completely dominating in RVR? Will the other side not be able to access the dungeon at all? Seems like you're kicking us when we're down sometimes...
<@warhammeronline> Josh_Mythic answers: There are mechanics in place to make it possible for a Realm that isn't performing as well in RvR to eventually gain access to the dungeon. It will certainly take longer, but we've made sure that zone control isn't the ONLY factor.
<@Josh_Mythic> We'll be explaining those mechanics in detail prior to the RvR dungeon's launch, so watch the newsletter over the next couple of months for details.
<@warhammeronline> Choppi asked: You Guys are just talking about "new things" that come into the game soon. But what about the Citydungeons, they are full of bugs. Since there were updates they are still annoying to play through. Are u going to fix the bosses in there and expecially those in lost vale?
<@warhammeronline> Destin_Mythic answers: We strive to fix existing bugs daily, and in larger batches with each patch. A side-effect of running a game as deep and complex as WAR is that this complexity presents bugs. Expect to see bugs of all kinds, including those of higher level dungens, continue to be eliminated daily.
<@warhammeronline> r3AdY asked: Is it possible that war! Will get extra pvp orientated content? I played guild wars a lot and i liked the tournament orientated pvp services there. So are u going to implement something like that for all the esport orientated guilds? (would be cool if my destro guild can beat another destroy guilds to show whoz da Bozz!)
<@warhammeronline> JeffS_Mythic answers: You bet! New RvR content is on the way with the introduction to the Land of the Dead where your realm will gain access to it via your progress in the RvR campaign and once inside you'll be able to purge your enemy realm as you enter the Tomb of the Vulture Lord. For those DAoC fans out there you remember Darkness Falls? This is the successor to that set in the Warhammer world.
<@warhammeronline> kynoko asked: even if 200 people go to a frortress, and u have 20 tanks healing the door. how u suggest to smack the doors down ? it's impossible for us.
<@warhammeronline> Agershowitz_Myt answers: There is a hotfix due soon to help fix this issue it will only allow the door to be healed a certain number of times over a set duration by the Tank's Realm ability
<@warhammeronline> Midoh asked: Bonjour! Quite a lot of players would like to have cross-servers scenarios in order to decrease queueing times. Will it be implemented soon? Can we hope for group scenarios?
<@warhammeronline> JeffS_Mythic answers: This is technically very difficult for us to do, but something we would like to do someday. So no promises yet, but I'm with you. How about global queuing? The best of EU verse the best of NA?
<@warhammeronline> Thanks for all your questions folks! We've gathered more than enough for now and we will continue replying to existing questions, but please don't submit any more!
<@warhammeronline> sette asked: Hi guys!How powerful will be, the rvr dungeon drops, in relation to the ones ingame now?
<@warhammeronline> Josh_Mythic answers: They'll be very good, but not the best. The best armor will still come from King encounters.
<@warhammeronline> s1nz asked: Will you be able to logout in this new RvR dungeon so you can hunt for your enemy later when they have regained acces?
<@warhammeronline> Josh_Mythic answers: Yes! That was the best part of Darkness Falls.
<@warhammeronline> Armand79 asked: DaoC also had walk, sit, and many other nice roleplaying tools if I remember correctly. Tell us, will anything that'll help roleplaying EVER take place? Like sit, or walk, or lay, or emotes that are considered standard in other games? Or are you going to change the game time from MMORPG to MMORVR? Is it so hard to answer a question like that that's been buzzying the forums for months? Or are r/p folk paying a less
<@warhammeronline> Josh_Mythic answers: We'll be adding additional emotes in the future.
<@warhammeronline> Devilsknight asked: Will the log of this entire session be posted on the eu-warhammer website for those who missed it?
<@warhammeronline> Kai-Sterntaler answers: Yes, we will post it. Currently we have more than 4.000 words to translate, so please give our translation department a bit time.
<@James_Mythic> Hey all, I want to thank everyone for coming out and GOA and the EU Community for hosting us It's the middle of the workday here so many of the team have had to go in and out to attend to meetings and their responsibilities.
<@James_Mythic> Coming soon you'll hear a lot more on our plans as we travel Beyond the Sands and into the lands of the ancient Tomb Kings. We've concentrated a lot of the feedback we've received to culminate it into a tour-de-force update with more RvR action and loot distribution.
<@warhammeronline> KN_Gauron asked: Will this type of Q&A session be occurring often?
<@warhammeronline> Kai-Sterntaler answers: We will host more of these chats in the future. As James said: the European chat time is in the middle of the working day over at the East Coast, so we are grateful for all the Mythic staff to show up and answer all your questions.
<@James_Mythic> We look forward to working with GOA to maintain an active developer presence within the NA and EU communities on both of our new official forums. This dev chat was just an introduction to the relationship we want to foster as we work to keep you all well informed
<@JeffS_Mythic> Sorry if we didn't get to all your questions!
<@JeffS_Mythic> Scenario just popped and I gotta go.
<@James_Mythic> Thanks Kai and everyone else at GOA, you've been great - as always a pleasure to all the players who came out today, you've been great!
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