Je rajoute des trucs puisque ça passe inaperçu (et que mon résumé plus haut a été flood
)
AM : (zomg les Archi /happy pour vous go go)
- Drain Magic: Now steals AP from target instead of just removing it.
- Transfer Magic: Now makes Drain Magic siphon AP from an area, but halves the amount drained for each target. (Note: It still only deals damage to the primary a single target)
- Walk Between Worlds: Detaunt duration doubled, and cooldown halved.
- Arcing Power: Now heals defensive target 100% of the time.
- Dispel Magic: The damage of this ability has been increased and changed to Spirit damage. However, this damage will not critically hit or receive benefit from stats.
Répu :- Ranged finishers will be parried instead of dodged, this will be fixed in v1.3
- A number of weapons and armor (notably pistols) may still have BS attached to them, we plan on adjusting these items in 1.3
Also in addition to this we are currently reviewing a number of weaker tactics and some additional balance changes including some of the below
- Removing the x7 Judgement tactic and replacing it with improved tactic
- Increasing the Heal amount on sanctified bullets
- Allowing stealth to remain up while picking locks
- Potentially adjusting trial by pain damage to account for missed auto attacks
Magus :- Perils of the Warp: Damage of this ability has been increased and changed to Elemental damage. However, this damage will not critically hit or receive benefit from stats.
- Aegis of Orange Fire: Damage of this ability has been increased and changed to Elemental damage. However, this damage will not critically hit or receive benefit from stats.
- Infernal Pain: This ability now receives more benefit from stats, but will no longer critically hit.
Furie :
As you can see the balance changes continue to revolve around proc adjustments. In addition we have given sharpened edges a slight debuff to damage, the damage value was just a bit too high in the initial implmentation. This when coupled with a 2s blocker should bring this in line with other abilities of its type.
Moving foward we are looking a few other items with witch elves including
Stealth dropping during pick lock
Potentially moving Increased pain to x7 Trechery and replacing the core tactic with something new. (woot ça criera moins sur la tactique +50% dmg sur les crit)
The Increased pain tactic itself is extremely potent for a baseline tactic, however we didn't want to completely remove it from the career. Instead by placing it in the spike damage mastery line we continue to support it without making it a manditory must take for all WE's.
LB : (l'ajout sur les pet était attendu
)
- Slashing Blade - Removal of Cooldown to bring it in line with marauder, at this time we do not plan on significantly reducing the AP cost b/c to do so we would have to reduce the damage.
- Ensnare - Fixing issue where Root is not firing
- Pet Summoning - reduction of summon time , and potentially move while cast
- Pet immunity to the snap aggro component of taunt
- Blidesided fixing this to be a % disorient same as all others
- Auto re-summoning a pet after dismount
Hopefully we will be able to address many of these items before the end of 1.2 in addition to resolving many other reported bugs for both the white lion and other careers.
At this time we are still looking into a number of peices of feedback including pet stats, surviability, and improving pet commands. However a number of these will be a bit more significant changes and as such will not be ready in 1.2 (ajout perso : 1.3)
Maraudeur :- Terrible Embrace will likely go back to a 2s build time but remain usable on the run
- Growing Instability should be fixed
- Cutting Claw should be gaining almost 2x the armor debuff of standard tank attacks like Wot Armor, we are confirming this now
- Wave of Horror will no longer be disruptable
- Looking into what we can do to help with Thunderous Blow and Insane Whispers. One may get replaced with a new effect.
Source forum US Adam Gershowitz Producer - Character Systems.
J'ai quote tout ce que j'ai trouvé, pardonnez mes oublis et non je traduirais pas j'ai la flemme :[