[Permanent] Serveur Test

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Bien conséquent ce patch note.
Pas mal de modif qui vont sûrement changer radicalement la manière de jouer de certaines classes, surtout cac

* Combos and all other actions will be aborted when you start to charge.
* The combo chain will now be stopped when you begin a charge.
* You can no longer start combos in the middle of a charge.


Ca déjà, ca change la donne en pvp

* For each attack in the combo chain that you do without a valid target, your end damage (on the combo finisher) is reduced 15% per miss.

Ca aussi, c'est plutôt violent pour les cac.
Y a bien un petit up (Combo finishers (the last attack in the combo chain) now have 25% extra range, making them easier to land in PvP), mais au bout du compte ca risque d'être un peu plus chaud pour les corps à corps

Enfin, les casters ne sont pas en reste...

* Stealth is checked again at the end of your spellcast. If your target hides before you land the spell, your spellcast will fail.
* The distance to your target while casting a spell is checked again at the end of your spellcast, with a 25% bonus to your range.
* Line of sight to your target is checked again at the end of your spellcast.

Fini les kills à 500 metres de distance, les last hit d'un type qui se barre en courant... Pas plus mal , même si c'était bien amusant

Bon équilibrage pvp je trouve, si tout est implémenté en l'état en tout cas.
Preliminary Update Notes
*These notes do not necessarily reflect the final version that will be deployed on Live*


General
* A new levelup animation with sound should now occur for all players who level, while in or out of combat.
* Lootbags and other non-moving objects will no longer affect how many NPCs/players are visible in the vicinity.
* Fixed several causes of crashes and instability.
* Particle effects will no longer be played on the character selection screen.
* Returning to non-combat state from a PvP fight will now take 10 seconds (instead of 5). Mana and health regen will only start then.
* Mobs will now become unlocked to a player after 90 seconds, once the locked attacker stops attacking. This will allow other attackers to benefit from killing the mob.
* The loot bag target bar should no longer become 'stuck' onscreen.
* Clients with 'No Gore' selected will now have the same general fatality animations as the 'Gore' enabled clients, without the presence of actual decapitations and dismemberment.
* You will no longer lose your helmet when fatalitied.
* The looting need-greed duration was increased to 1 minute.
* Gemmed items should now work as intended and give their effect after teleports.
* Team buffs should now only refresh when necessary, and be properly canceled for members who leave.
* Leaving sneak or crouch will not slide your character around anymore.



Combat
* Combos and all other actions will be aborted when you start to charge.
* The combo chain will now be stopped when you begin a charge.
* You can no longer start combos in the middle of a charge.
* Dismembering fatalities should now show appropriate visual effects.
* You can now abort multihit combos without all the damage being rolled back.
* Aborting multihit combos will not make the target's health become desynced from the client/server anymore.
* Fizzle and immunity rolls have been moved to the end of your spellcast. If your target becomes immune after you start your spellcast but before it deals damage, your target will resist the spell.
* Stealth is checked again at the end of your spellcast. If your target hides before you land the spell, your spellcast will fail.
* The distance to your target while casting a spell is checked again at the end of your spellcast, with a 25% bonus to your range.
* Line of sight to your target is checked again at the end of your spellcast.
* Combo finishers (the last attack in the combo chain) now have 25% extra range, making them easier to land in PvP.
* Mobs will keep you in combat from further away now.
* Aborting unarmed attacks (using a knockback, for example) will now properly cause the damage not to be dealt.
* Active Blocking now displays a buff in the debuff GUI indicating the effect.
* Active Blocking now has an initial stamina cost upon activation.
* Active Blocking has been modified to increase the player's shielding bonus rather than evade chance.
* Attacks and heals performed while in Active Blocking will now have reduced effect.
* Clickable abilities with instant effects will not be queued after your attack anymore, but executed right away.
* You cannot use abilities while jumping or falling anymore.
* Dying while knockbacking NPCs will not cause the npc to become stuck in combat mode anymore.
* For each attack in the combo chain that you do without a valid target, your end damage (on the combo finisher) is reduced 15% per miss.
* Attack animation speed should be more balanced between genders.
* Combat music has been tweaked so that tension music will be area specific, rather than random.



GUI
* An emote gui has been added. Press Y to access this window.
* An option to disable on-screen messages has been introduced. It can be found in Options > Interface > HUD.
* A chat command that allows reloading the GUI was added. The command is '/reloadui'
* Attackable players should now always have a red nametag, regardless of their level. Players that were 8 levels or more below the player previously had a gray nametag.
* Combo-triggered flying texts should no longer appear for combos that are not caused or directed at the client character any more.
* Defensive flying texts (i.e. parry) should now always appear above the correct character - the defender (not the attacker).
* Players should now be able to open the main options menu using "F10" while the rez window is up.
* Right-clicking inside active GUI elements should not reorient your character any more.
* Fixed a case of a stuck command progress bar.
* Effects that replenish stamina should now produce correctly signed flying texts (+XX Stamina).
* Added a visual and textual notification for attacks that are completely absorbed.
* Nametags should now be visible even if the character meshes have not completed loading.
* Spell damage to destructibles will now appear in the combat log.
* The mouse pointer will now always default to the arrow.
* Mousing over an NPC's corpse will not produce the sword icon any more.
* The Power session indicator and tooltip will now only appear when applicable, i.e. after level 5.
* Shift-clicking on a lootbag to autoloot everything should clear the target correctly once finished.
* Ranged combos will now appear red on your shortcutbar when your target is out of range, similar to spells.
* When attempting to share a quest, you will get feedback stating how many players in your team were too far away to receive it (if any).
* The quest journal will now show the money rewards divided by each type of currency.
* The Friends/Guild Members window has been changed. It now works with tabs that sort friends by type: Guild Members, Friends, Offline members, and Ignored characters.
* Floating/movable character portraits were added. They can be enabled from Interface > HUD options menu.
* The tooltip for spellweaving will no longer go outside of the screen.
* Fixed a GUI related crash.
* Implemented GUI Modifications on the skill window as support for the upcoming PvP Consequence System. PvE skills will be listed separate from PvP skills.
* Clicking on the active tab on the Friends View should now move the window. Clicking on disable tabs should also move the window.
* The healing modifier debuff for Active Blocking should now display correctly as -50%
* Made the middle action button (between Q and E) mappable. It is called Action Button 12. E is now called Action Button 13.
* Quest indicators should no longer appear on the ground.
* Added a PvP xp bar to the bottom of the screen as support for upcoming PvP changes. This will be enabled and disabled via the Interface options > HUD menu.
* The item links on the chat window will now show the proper item 'level color' (blue, green, etc).



Quests
* (Atzel's Approach) Kidnapping and Torture ; Diversionary Tactics Inner West - It should now be possible to ignite all palisades.
* (Atzel's Approach) Revenge of the Ape God - Location of this quest is now marked in the journal.
* (Black Ring Citadel) Bowls of Set, The Hunt - Quest will now complete when you speak to Kalanthes about it.
* (Conall's Valley) An Impending Attack - The location marker for Torin has been changed.
* (Field of the Dead) The Honored Dead - This is now a solo quest.
* (Kheshatta) Den of Evil Perversions - Has been fixed. Go find the Onyx Chambers, retrieve Hakar Tep's head, then return it to Zane. **If you currently have this quest, you MUST delete the quest and go pick it up again from Zane.***
* (Kheshatta) Mouth Of Darkness - Journal text has been updated. The Marker Rune is found near the entrance, rather than within it.
* (Kheshatta) Markers of the Lost Tomb - A goal marker has been added for the third objective.
* (Khopshef) Yipping Hyenas - Changed quest waypoint radius, to cover a larger area and more hyenas.
* (Khopshef) Usurping the Power - Now marked as a group quest.
* (Khopshef) Emerald Eyes - It should no longer be possible to walk through the door to the Emerald Guardians without first getting the quest.
* (Khopshef) Trapped by Lions - Timer has been changed to 10 minutes, instead of 10 hours.
* (Khopshef) The Swindler's Game, Shedding Torment, Stygian Superstitions, The Forgotten Temple, Fascinating Faces, Conflicting Interests - An item reward has been added to these quests.
* (Khopshef) Lusts of the Flesh - Alekeep in Caravansrai will now ask you for tin, not copper.
* (Tarantia Noble) Paetus & The Nemedian Crown - Coordinates have been updated within the Villa. The map item will now have a particle effect when you have the quest.
* (Tarantia Noble) Rahim and Lord Camillus - Rahim's dialog should now work properly when you tell him "Then this madman must be stopped". Player will receive a quest.
* (Tarantia Noble) Obtaining the Arena Key - Tweaked to make it more completable.
* Several typos corrected in many quests worldwide.
NPCs / Mobs
* Charmed NPCs will now be able to attack and perform actions while charmed.
* More NPCs should now be visible in the vicinity for several raid dungeons.
* NPCs wielding two handed weapons will now attack correctly.
* Knockback animations (the landing-animations in particular) will now be smoother for many creatures.
* Raid bosses should now be visible from further away, in most cases.
* Black Ring Citadel: Incubus and Succubus are now strong enough to knockback all players. Swamp demon's swamp has become increasingly more dangerous.
* Black Ring Citadel: Seruha will wait a little before closing the door.
* Conall's Valley: Wounded Vanir in Conall's Valley will no longer execute the same identical movements at the same time.
* Field of the Dead: Lieutenant Rhor has learned some new skills, and should no longer be so easy to defeat.
* Field of the Dead: The Lupine Superior boss has lost his floating wig. He will also spawn minions in a more correct manner.
* Khemi: Rhino name-plates should now be displayed properly and will no longer clip into the rhino.
* Kheshatta: Scorpion Archers should now attack more consistently at range.
* Kheshatta: Several NPCs with equipped weapons have been corrected.
* Tarantia Noble: Astrologer will no longer send you into a dialog loop.
* Tortage: Renton should no longer make strange sounds during the Destiny Mage quest.
* Underhalls: Litharia's patrol has been adjusted a bit, to end her walking through walls or pillars.
* Vistrix: All players that participate in the fight against Vistrix should now get his tooth.
* White Sands: Thrall Warrior armor has been tweaked so as to not clip anymore.
* Wild Lands: Oris should no longer send you into a dialog loop.



Player Character
* Dead team members will now get quest kill credit if they are within range.
* You now only prohibited from entering stealth mode if team members are in combat nearby.
* All your team members and their pets will now get the fatality buff when a team member performs a fatality.
* The mentor and apprentice will see an onscreen message regarding confirmation or declining of pending apprenticeship requests.
* Mesh effects during spellweaving should no longer rotate with the character.
* Characters will now display a smooth transition from standing to lying when using the 'prone' emote
* Shield of the Risen will only display particle effects on hidden players if they are on your team.
* Animations for the 'grin', 'laugh' and 'laughheartily' emotes have been tweaked for both male and female characters.
* Emote 'squirm_on_ground' has been renamed to 'lounge', to better fit the animation.



Classes
Assassin
* The following abilities now have new effects: Cat's Paw, Opportunistic Strike, Kidney Shots, Avatar of Death, Lotus Overdose, Necrotic Leech, Corrupting Strikes, and Lunge.

Barbarian
* Feats "Eyes of Madness", "Rampaging Horde", "Welcoming Death", and "Too Many To Count" now have visuals associated with them.

Demonologist
* Earth Recharge ability will have a better visual indicator of activation.
* Let Them Burn should now have the correct cooldown.
* Let Them Burn will now properly increase in damage the longer it is channeled.
* Shockblast (Rank 1) and Inferno of Amher (Rank 1) will now scale correctly when compared to Rank 2. The additional splash damage of Shockblast now scales correctly, as it dealt more damage than intended previously.

Necromancer
* Frostblast now has a visual cone of frost.
* Ice Shackle spell is now less invasive and more optimized.
* The tooltip for Malefic Chant now shows up as intended.
* Night of the Harvester should now correctly increase the effect of the Harvester mana/stamina heal by 15/30%.
* To offset the change to Void causing the pet no longer to be rooted, the drain effect of Void has been reduced and now scales more consistantly based on level.
* Spell "Siphon Unlife" now has visuals and sound.
* The casting time of Set's Ruin, Set's Cold Hatred, and Blasphemy have been reduced from 4 seconds to 2 seconds.
* Parasitic Soul Swarm is now less invasive and should take up less screenspace.

Priest of Mitra
* The Spellweaving animation has been tweaked.

Ranger
* The ranger's tracking list should now be sortable with distance.
* Dead NPCs and players will now longer appear when using the tracking ability.

Tempest of Set
* Set's Life Spark should now trigger a resurrection prompt instantly after dying.
* Puppets of Set should now draw the attention of nearby NPCs if you attempt to cast it on a group of NPCs.



Items
* The special offer from Venes Venele, the Custom-made Saddle, is now unveiled and for sale!
* 'Bind on Equip' has been added to some items.
* The names of some sets of armor have been changed to be easier to discern what class they are intended for. Some visual looks of these armor sets have been tweaked.
* The Heart of the Earth weapon will now work for 2 handed blunt combos.
* Handguards of Ardent Fire now give 2handed Edge bonuses.
* Fine Steelsilk Leggings should now display its name properly
* Non-casters should now be able to see the effect of mana potions, even though they can't use them.
* Girdle of Clawing Might now properly gives Max Health and Max Stamina, as intended, instead of Max Health twice.



Mounts
* Disabled ability to mount while charging.
* The tooltip for horses will no longer say "CANNOT USE" when the horse is usable.
* Corrected some casting animations while on a mount.
* The mount Armored Fading Black Horse can no longer be traded.



Instancing/Zoning
* Removed the shift-right click "Enter heroic version" option from doors.



PvP
* Massive PvP: Mercenary players in a team with a guild member should no longer be hostile-flagged during battle.
* You will no longer be able to attack guild members on PvP servers.
* The Massive PVP gui will show up on a separate tab than Minigame PvP.
* If your pet does the most damage to a target in a minigame, you will now get credited for the kill instead of the pet.
* Ground targeting AOEs should now only be allowed if the player has line of sight to the target.
* The siege camps will now give a message when they are clicked on and the city is not vulnerable.
* You should no longer be able to damage your raid members on Culture PvP servers.



Tradepost/Banks
* You can now sort items for sale on the Tradepost by "Show Can Use Only" and "Show Can Buy Only".
* Powerful items (blue and green) for sale on the Tradepost will now list in color text.
* Items of a level you cannot use will be listed in red.
* It should now be possible to search for necklaces, rings, gems, and consumables.



Tradeskills
* Cotton and Cottonwisp have been fixed, and will be the correct level.
* Any player who speaks to a crafter trainer and doesn't get the quest because he has a full quest journal will now be able to speak to the trainer again and get the quests at a later stage.
* Resource harvesting animations have been tweaked for consistency.
* The items you hand in to the Crafter Trainers will from now on be returned to you. This change applies to the Weaponsmith, Armorsmith, Alchemist, and Architect classes.
* Trainer dialog was updated to reflect current names of buildings in Architect quest line.
* The Weaponsmith Trainer's dialog no longer references Glaive, but Awl Pike.



World Design
* Various visual fixes and improvements made in Khemi and Kheshatta.
* Adjusted several areas with added collision, where players previously could become stuck on terrain.
* Pyramid of Lord Atum-Keket: Door collision has been adjusted here.
* Underhalls: The rez point in the "Uptown Sewer" should now be fully visible.
* Underhalls: The upper climbing point on the right ladder for the Harbor entrance has been tweaked.
* Underhalls: The zone called "Askia" is now renamed "Askia's Domain".
* Underhalls: The lost jewel is now placed on the ground, and the respawn timer has changed from 60 to 30 seconds.
* Wild Lands of Zelata: Collision on the stairs inside the Mayor's building has been adjusted.
Citation :
Publié par jcandli
* The items you hand in to the Crafter Trainers will from now on be returned to you. This change applies to the Weaponsmith, Armorsmith, Alchemist, and Architect classes.
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avec la reduction des coûts de chaque plan obtenir un donjon niveau 3 devient realisable par tous ou presque, prochaine étape, espérons le , division par 10 des coûts en ressources des bâtiments niveau 3
C'est une connerie sans nom de pas pouvoir attaquer ses guildmates sur serveur PVP

Comment on pourra faire pour tester des combos ou des feats dont la description est à la limite du risible maintenant ? Et me dites pas les monstres, un meme combo/feat peut avoir des effets/dégats différents en PVE en PVP...
Citation :
* Combo finishers (the last attack in the combo chain) now have 25% extra range, making them easier to land in PvP.


En voilà une bonne nouvelle !
Citation :
Publié par Lagoon
C'est une connerie sans nom de pas pouvoir attaquer ses guildmates sur serveur PVP

Comment on pourra faire pour tester des combos ou des feats dont la description est à la limite du risible maintenant ? Et me dites pas les monstres, un meme combo/feat peut avoir des effets/dégats différents en PVE en PVP...
tu utilise le Clique droit / duel ?
Franchement je demande à voir avec le nouveau système de baisse des dégats pour les coups de combo 'dans le vent'.
Certes c' est 'logique', mais cela risque d' être un énorme frein pour les corps à corps ..
Citation :
Publié par Azzahr
Bon les trainers sont pas encore implémenté alors test jusqu'au lvl 6...
aaaah ok, je me demandais s'il fallait sortir de Tortage pour avoir accès aux entraineurs spéciaux
J'ai pas eu la foi et j'ai laissé tombé au lvl6, pareil
Preliminary Update Notes for July 30th patch
Citation :
Preliminary Update Notes for July 30th patch

**These notes do not necessarily reflect the final version that will be deployed on Live**


GENERAL
* Several causes of crashes and assert failures have been addressed and fixed.
* The Skewbald Pinto Horse has had its stats adjusted to horses of the same tier and price.
* Important notification sounds now won't be interrupted by other sounds.
* Mounts can no longer be sold.
* A fix was implemented for item descriptions when switching between languages on the client.
* Fixed an issue that would cause some playfields to be empty after logging out for some time, and then back in.
* You can no longer send unlimited mail through the tradepost. If you send several mails and are informed via system message you cannot send any more, you will need for in-game time to pass before being able to send more mail.
* Ignored users will no longer be able to send you mail.
* Raid playfields will now kick players who are not in the raid.



CLASSES
* All Assassin, Barbarian, Bear Shaman, Conqueror, Dark Templar, Guardian, Herald of Xotli, and Ranger combo damage and stamina costs have been rebalanced to match the newly adjusted animations.

Assassin
* Combos granted by feats should now deal significantly more damage than before.


COMBAT
* Aborting multihit combos before they're finished won't activate their full effects anymore.
* Pet commands should now be more responsive.


GUI
* The "Quests" tab in the quest journal should now indicate the current number of accepted quests and the total number of allowed quests.
* An option to add a player to your ignore list was added to the "Add by name" dialog.
* If your trade is rejected, you will receive an onscreen message.
* Tooltips for NPCs on the map should now show up in the localized version of their names, instead of their default English names.
* You can no longer trade while in combat mode.
* You will see an onscreen message stating that a team member has joined your team.
* Onscreen feedback for a failed attempt at a trade due to a full inventory has been tweaked.
* Added a new option that allows the player to make his cloak invisible.


NPC / MOBS
* Toirdealbach's Tomb has had its level range adjusted from 50-53 to 46-48. Loot in Toirdealbach's Tomb has been adjusted to fit the new level range of mobs.
* Pyramid of the Ancients: The Harem Girls have been dressed up properly, and sexily!


PVP
* Players will now always see Massive PvP results, and the time left in a battle during battles. This information is displayed in the right top corner, below the minimap.


QUESTS
* Field of the Dead: Changed the level on the quest Entourage from 52 to 47.
* Field of the Dead: Changed the level on the quest Cleansing the Tomb from 53 to 48.
* Khopshef Province: Forbidden Knowledge - The Crumbling Codex will now despawn after it is picked up.
* Khopshef Province: Slave Cages will now show a visual effect when player is on the correct quest to interact with them.
* Pyramid of the Ancients: New Quests have been added to enhance your questing experience. Bosses have been upgraded to present a challenge to solo (or small groups) of players. Pay careful attention to the items they drop - they could be the key to defeating more challenging enemies.
* Pyramid of the Ancients: All quests should now be working.
* Tarantia Sewers: Orphans in the Hovel - Galeria should now talk to you after you kill her captor.


TRADESKILLLS
* Cloth Resource droprate in the world has increased somewhat.
* The Resource and Building playfields (Lacheish Plains, Purple Lotus Swamp, Poitain) have new NPC camps that will drop tradeskill items previously only available through the Alchemist's Cache. Some of these encampments will aggro, some will not. This makes these zones more dangerous, but allows lower level players a chance to get the tier 1-3 resources they need.


WORLD DESIGN
* Checkerboard textures should no longer appear on the ground throughout the world.
source : http://forums-tl.ageofconan.com/show...058#post362058


Edit : il s'agit du "Pre - Patchnote" et non du patch note complet
pnj début de zone tortage:
lvl 37, matos bleu, 100or, sac de 3 pages.

pour le reste démerdes toi :
pas de pnj pour test métier, récoltes
ni pour test les villages
encore moins les raid et forteresse.

Conséquence, personne a envie d'xp, personne test le end-game.
De+ vu la population 10personne max, aucun test possible en groupe/raid.
les remontées d'infos sont surtout dues à des courageux (ou ancien de la ébta), qui ont du 80 avec métier..
Les supers magisters sont en place à la sortie de la 1ere partie solo du jeu.

J'ai créé un éclaireur qui est devenu lvl 80 en 15 mn (sympa )
J'ai ensuite fait un assassin, mais le même magister ne l'a élevé qu'au rang 37...

Savez-vous pourquoi ???

[EDIT : il y a 2 magisters cote à cote, l'un vous donne un pass lvl 37 et l'autre est pour les lvl 80]
Patch pour le 13/08

http://forums-tl.ageofconan.com/show...456#post371456

Citation :
GENERAL
* Removed the Miss Chance from Shield of the Risen.
* You will no longer be zoned after speaking to a Feat Fixer.
* Several combat related animation issues - such as sheathing and unsheathing spears, holding swords - have been tweaked.
* Added a male animation for the dance_sexy_f emote, and renamed it to dance_sexy.
* Many typos corrected in quests and dialog.



CLASSES
MAGE (General)
* Dark Meditation will now properly expire.
* Dark Meditation should now be removed from the spell list after untraining feats.
* The description for the general feat Purge no longer refers to multiple targets.
* The feat "Purge" has been renamed to "Spell - Purge".
* Mirrored Iron's proc, Set's Shield, now hits using the correct damage type based on the Magic Rating buff running.
* Mirrored Iron's proc, Set's Shield, has had its damage readjusted to the proper amount.

ROGUE (General)
* Ambush ability will no longer increase the damage of the next strike.
* Mountaineer feat's decrease to the duration of the Bruised Body debuff has been changed from 50%/100% to 45%/90% per respective rank.
* Mountaineer feat's decrease to the duration of the Broken Bones debuff has been changed from 25%/50% to 30%/60% per respective rank.
* Quick Dismount will not go on cooldown unless you are mounted.
* Cheat the Reaper will now work 25%/50% of the time per respective feat point spent.
* Cheat the Reaper can now only activate once every 5 minutes.

SOLDIER (General)
* Brutal Enraging Wound and Enraging Wound will now always tick 3 times.
* Brutal Enraging Wound now displays the proper damage over time value in the combo tool tip.

Assassin
*Grim Corruption I's debuff will now stack with the other Grim Corruption debuffs.
*Grim Corruption will now debuff Unholy and Poison Invulnerabilities by 5% at each rank.

Barbarian
* All the Savage Rage combos now use the same animation as Savage Rage IV.
* Impale's cooldown has been increased to 40 seconds.
* Impale's bonus damage will now scale consistently with feat points invested.

Bear Shaman
* Aspects - Blood Fever, Skulk, and Untamed Regeneration will no longer be removed after zoning.
* Claws of Life will no longer be removed after zoning.
* Spirits of the Debased proc buff now uses the proper icon in the buff GUI.
* Spirit Totem: Profane will now always give Unholy Invulnerabilities with each rank of Spirits of the Debased trained.

Conqueror
* Conquest's bonus to One-Handed weapon damage has been increased across all ranks.
* Deep Wounds will now stack properly.
* Deep Wounds' proc rate has been slightly increased.
* Deep Wounds now displays a stack count in the target's debuff GUI.
* Deep Wounds' DPS has been increased slightly.
* Feint Attack I will no longer scale past Feint Attack II at any level.
* Frostbite will now debuff magical damage in addition to melee damage.
* Frostbite will now have an additional larger debuff component versus PvP targets on top of the normal debuff.
* Frostbite's chance to apply off of a Hoarfrost proc has been doubled.
* Hail of Furious Strikes II will no longer scale past Hail of Furious Strikes III at any level.
* Lacerate will now proc off all non-unarmed melee attacks.
* Lacerate's proc rate has been slightly increased.
* Lacerate now displays a stack count in the target's debuff GUI.
* Lacerate's DPS has been increased slightly.
* Lingering Wrath's damage has been slightly reduced.
* Lingering Wrath will now always tick 5 times.
* Offhand Precision's bonus has been doubled at all ranks. It will now increase Offhand Chance by 2%/4%/6%/8%/10% per respective rank.
* Rend Flesh's duration has been increased to 15 seconds. The cooldown has also been increased to 1 minute.
* Rend Flesh's damage over time effect will now last 5 seconds.
* Rend Flesh now displays a stack count in the target's debudff GUI.
* Rend Flesh's damage over time effect will now scale better with more feat points invested.
* Improved Rend's direct damage hit will now scale better with more feat points invested.
* Two-Handed Master's bonus to Two-Handed weapon damage will now scale more consistently.

Dark Templar
* The name of the feat "Spell - Dooming Presence" has been changed to "Combo - Dooming Presence", since it actually does grant a combo and not a spell.
* Pact of Malacodor should now be removed from the spellbook after untraining feats.
* Reaper of Malacodor should now be removed from the spellbook after untraining feats.
* Covenant of Arms will no longer be removed after zoning if you have the appropriate feat.

Demonologist
* Chaotic Blast's damage component can now perform critical hits.
* Demonic War will no longer be removed when zoning.

Guardian
* Guard I will no longer scale past Guard II at any level.
* Lowered the damage of Stagger I slightly.
* Increased the damage of Stagger II slightly.

Herald of Xotli
* Undying Glory of Xotli should no longer be removed when zoning.
* Fixed a tool tip issue causing the wrong information to be displayed in the Burning Words feat.

Necromancer
* Despoil the Soul will now show the proper duration when viewing the tool tip of the spell.
* Despoil the Soul duration has been increased to 1 hour.
* Spellweaving buff 'Death God' duration has been reduced to 20 seconds.
* The cabal debuff will now use the proper icon in the target's debuff window.

Ranger
* Incapacitating Stabs I will never scale past Incapacitating Stabs II at all levels.
* Marked Target will now stack properly when 2 points are invested in the feat.
* Piercing Stance, Shattering Stance, Sniper Stance, and Fire Stance will no longer be removed when zoning if the appropriate feat is trained.
* Shattering Shots will now properly remove the directional shielding in the target GUI.

Tempest of Set
* Lightning Cast will now properly put Lightning Strike on a 5 second cooldown.
* A book in your offhand will no longer spin during attack animations.



COMBAT
* The attack at the end of a charge can no longer be aborted.
* Transitions between 2H-attacks for male & female characters should feel smoother.
* The male UP-attack animation for staves should now work correctly.

GUI
* Descriptions for Bandaging, Fast Healing, Mana Attractor, and Fast Recovery have been tweaked to be more consistent with actual function.
* Added descriptions to a few of the more obscure potions in Hyboria.



GUILDS
* The Barracks in Player Cities will now spawn the correct amount of guards after being upgraded.
* Only the guild that owns the city will be able to use the NPCs inside their city.
* Renamed some player city feats to be in line with the names of the buildings.
* Barracks should now always show up in the guild feats window after being built.



ITEMS
* Sunsteel Half-plate Vambraces now have the proper full-plate requirement to wear, and can no longer be worn by everybody.
* Basic and Advanced Riding Training items will properly be comsumed on use.
* Pyramid of the Ancients: The essence trap can now only be used within the pyramid.


MOUNTS
* Rhino Charge should no longer go on cooldown unless successfully activated.


NPC/ MOBS
* Due to popular demand, we've forced some of our female Derketo followers to burn their bras.
* Tavern patrons in the Armsmans Tavern should no longer play strange animations.
* Deli in the Pyramid of the Ancients now looks poor, and possibly insane.
* Spiders will no longer jump back several feet when getting hit.
* Travel NPCs should offer correct dialog options for travel.
* New and updated loot has been placed in the Catacombs!
* Acheronian Ruins - The Pict Bat Shrieker will now patrol with pets. If attacked, he will keep spawning pets so that he always has 3 pets with him. If he leaves combat, he and his pets will resume patrolling.
* Acheronian Ruins - - All picts now have a specified class, and fitting weapon to this class. Added more mobs.
* Conarch Village - Removed a loop from Rhiderch, and Ryarm's dialog.
* Commander Zoria's costume and weapons have been revamped.
* Kalanthes will no longer stand on chairs in his house.
* Kyllikki's Crypt - The White Hand Priests will now use their healing and damage abilities.
* Lacheish Plains - Screamer Wolf, Wailer Wolf, Baying Wolf, and Whimpering Wolf NPCs now have the proper death and attack animations.
* Oasis of Zaara - Lions are no longer easy to defeat.
* Pyramid of the Ancients - The Master Torturer will no longer spawn multiple times in a row.
* Tarantia Noble District - Lady Verde's Bodyguard now looks the same both when seen on the outside and the inside of the villa.
* Tarantia Sewers/Catacombs - Putharjath should now have more interresting abilities.
* Treasury of the Ancients - Corrected a typo in Thuthmekri's dialog.
* White Sands Isle - Asapon will now correctly spawn at all times outside the Atlantean Cave.



PVP / MASSIVE PVP
Massive PvP
* If the attacking guild takes over a battlekeep, any city guards that are left will now despawn.
* Players can now only spawn a ballista while the city is vulnerable to attack.
* Catapult progress bar no longer shows Trebuchet Blast.
* Once the siege battle is finished, the siege weapons and siege camps will now be properly disposed of.
* Ballista siege weapons will no longer cycle between all targets they have. They will use the last target instead, making them more useful in combat.
* If you get teleported out of a battle you will now end up in the nearest NPC village of the connecting resource and building playfield, instead of ending up in the nearest city.
* The siege camp in Burnheim which previously spawned at the wrong location will now spawn at the proper location.
* It's now possible to get a replaced siege targeting module if you lost one. Simply target the weapon and press the use button to get a replacement.
* Only the defending guild can talk to the ballista builder NPCs.
* The siege camps will now give a message when they are used when the city isn't vulnerable.
* Player city guards are now friendly to the guild that owns the city.



QUESTS
* Atzel's Fortress: Kidnapping & Torture - Any leftover Flasks of Oily Pitch will be removed when you complete this quest.
* Atzel's Approach: Revenge of the Ape God - This is now a group quest.
* Atzel's Approach: Power Behind the Throne - Item "Orders with the Mark of Set" no longer tells the player to right click on it to get a quest.
* Conarch Village: The Downtrodden - Croiss will no longer confuse a sword with an axe.
* Khemi: The Guardian statue will no longer send you into a dialog loop.
* Kheshatta: The Grim Grey God - You will now reset to the location where you zoned in if you log out in the instance.
* Kheshatta: The Grim Grey God - Sarcophagi and pedestals will have a progress bar when they’re being used.
* Kheshatta: Heady Kaphil Liquor - The flowers to be collected now have visual effects to help identify them.
* Kheshatta: Hunting the Waste - Weapons for this quest will now have a visual effect.
* Old Tarantia: The Aquilonian Bastard - Fixed the dialogue so that the quest resolves if and only if the player has actually told Varinia about her husband's infidelity.
* Pyramid of the Ancients - The teleport altar behind Lord Atum-Keket will now be visible at all times.
* Pyramid of the Ancients - Solving the quest "Emerald Eyes" will actually give emerald eyes to the Guardian Statue.
* Tarantia Sewers: The Orphans in the Hovel - Quest now updates for the entire party after talking to Galeria.
* Thunder River: The Kitten - The cat now correctly patrols and eventually despawns.
* Wild Lands: Old Secrets - The password has been corrected in the quest journal.



TRADESKILLS
* If you go linkdead while in the middle of a random encounter at a resource node, you will now be able to log back in with time to prepare before your next random encounter.
* Fixed a small typo that occured in an onscreen message when harvesting is interrupted.
* Vendor bought resources have been reduced in price.
* Added and adjusted drop rates of leather resources to animals residing in the Resource & Building playfields.
* Droprate for all Wild Lands of Zelata animals have increased.
* Droprate of Wild Dagga has been slightly increased in the world.



WORLD DESIGN
* Several collision fixes in Massive PvP Battlekeep playfields.
* Corrected a few areas where players could previously get stuck in the Tarantia Noble District.
* Conalls Valley night time environment has been altered to brighten the playfield slightly.
GENERAL
* Cash has been removed from the levelup NPCs.
* Fixed a case when the game stopped running after restoring from minimized state.
* Some assertion failure, memory leak, and crash causes were addressed.
* Black Castle: Player zoning rotation from Khopshef Province has been fixed.
* Voiceovers should no longer continue to play when you zone into another playfield.
* Shield of the Risen no longer displays its particle effects on hidden players (unless they're on your team)
* Typing /channelname followed by a space and no other text in chat will no longer crash the client.
* You will not be charged for resetting your skills unless the skill value is >= 150
* Zoning from Black Castle to Khopshef Province will now show the Epic Mode selection box.
* Fixed an issue where single player playfields would not reset.
* The'Out Of Disk Space' error should be fixed.
* Falling very large distances will no longer make you end up standing in mid-air.
* Tortage: Fixed lighting in the Thirsty Dog Inn.



COMBAT
* Charge, Ursine Rush, Impale (Guardian), Stunning Charge, and Hellstep can no longer be used while Hidden.
* Melee pets will now do splash damage.
* Knockback should have a proper animation again.
* Using an ability while charging (such as Cunning Deflection) should no longer lock up your movement.
* You should no longer be able to damage or heal dead targets with spells or combos.
* Fixed a cause of sliding during combat.
* Initiating chat with an NPC while performing attacks will now stop your attack animation as intended.
* You can no longer de-apprentice while in combat.



CLASSES
Soldier (General)
* Spell damage will now properly trigger Cunning Deflection.

Priest of Mitra
* Armor of Faith will no longer be removed by Hand of Mitra.

Ranger
* Immolation should work more consistently.



GUI
* The Combo Sequence Indicator should no longer get stuck when failing to complete a combo.
* Hide my helmet/cloak options should work again.
* Improved GUI Modifications to support the new PvP Consequence System.
* Corrected the names of some chat channels to be more accurate. Added a few new chat channels.
* The PVP XP bar can be toggled on and off. (Interface -> HUD)
* Floating healing numbers over the character's head are back.
* Fixed weird messages when teleporting in the massive PvP playfields.
* The optional GUI component Combat Rose will now react to every keypress in a fight instead of just the first one.
* Players can now use /<channelname> to talk to different channels.
* Items will no longer show +0.0 to any stats.
* A cause of flickering icons has been corrected.
* Fixed an issue with building model requirements failing when the models were stacked in your inventory.
* Crafted items will now display the "created by" name. (NOTE : This is a work in progress)



NPCS
* Khopshef Province: Hamadi should now patrol correctly at all times.
* Khopshef Province: Hidden Bandits will now dual wield.
* Khopshef Province: "Fine Potions" Merchant Nekhbet is now easier to interact with.
* Some bosses were using combos they weren't supposed to. This has been fixed.



PVP / MASSIVE PVP
Massive PVP
* Siege Weapons should no longer fail to initialize properly.
* Ballista NPCs should always spawn when the city becomes vulnerable.
* Vendors should no longer spawn if the vulnerability window opens when the building has just finished being built.
* Members of the attacking guild should no longer get teleported out of the instance when zoning into a siege that is already in progress.
* Siege Weapons should no longer report that the target is out of range when it's not out of range. A different error message will appear if the siege weapon was unable to fire at the target for some reason.
* Massive PvP city NPCs should only be usable by the owners of the city.
* Defending players in a siege will no longer get points for character kills.
* Time left in the siege battle before it ends will now display correctly in Score window.
* If no guild applies for a battle queue before the 24h prior to the siege are over, that battle queue will be locked and no guild will be assigned the Attacker role.
* Mammoth Sweep and Rhino Sweep damage increased and changed to Siege damage to properly damage buildings.

PVP
* No PvP XP will be awarded for killing characters below level 10.
* Characters will not gain any PvP XP before they are level 10.
* Characters may achieve PvP level 5 (the second stage of PvP progression where you can lose PvP XP) at lower levels, but may not progress further until they are at least level 40.
* Trading with NPCs is no longer possible if you're a criminal.
* Trading with a criminal will inform you of the consequences and prompt you to confirm to continue.
* PvP XP updates on your gui should be more prompt and consistent.
* Grouping with a murderer in a minigame should no longer flag you as a criminal.



QUESTS
* Kheshatta: Wanted , The Blasphemer - Ashka should now spawn correctly.
* Khopshef Province: The Slave Rebellion - The cage key will now drop correctly.
* Khopshef Province: Blessed Caves - Anata's Key should no longer remain in the player's quest inventory.
* Khopshef Province: Trapped by Lions - We have added a few new, interesting encounters. In addition, Lisimba now moves a bit quicker. The quest is now level 21 to reflect the surrounding mobs.
* Tortage Underhalls: Players will now be able to re-enter Raboz's Cell after finishing the quest Gone with the Wine, but before starting on the quest Ruins and Demise.CATACOMBS
* Mobs should no longer lose interest in you and reset randomly.
* The corpse of Jan Vermis will no longer teleport after he is dead.
* Destroying an urn will now make any affected NPCs hate you.
* All urns will now damage mobs.
* The Iron Bars should no longer reset after a party wipe.
* Aturballon - Flame of Acheron is no longer linked to lesser mobs.
* Demonic Concubine will no longer go invisible at times.
* Egg sacs will no longer protrude through areas they should not.
* The Stalker Queen will no longer despawn if your group wipes.


CLASSES
Conqueror
* Renamed Auras & Battle Crys, and included level up info in descriptions.


NPC
* Traders in Conarch Village and elsewhere should always be available for use.

Destiny Quest
It's no longer possible to attack other players in the House of Kalanthes.


Items
Savant's Ancient Scripts has received a visual.
J'ai testé le serveur hier et j'ai monté un assassin 80. Tout le monde s'est rendu à Keshatta et on a fait du pvp jusqu'au bout de la nuit. On n'a pas testé le reste, contenu HL, etc... mais en entendant, c'était bon enfant et agréable, un counter strike version heroic fantasy en somme . Donc au niveau de l'équilibrage des classes, ce n'est pas la peine, c'est surtout une question de bonne combinaison de classes et de cohésion de groupe.

On devait être une bonne vingtaine sur le spot de res et une cinquantaine sur tout le serveur je dirais.

Enfin bon, ce soir je vais y retourner et tester des donjons end game, si jamais il y en a.
une petite question j ai crée un necro et un gardien je vais voir le magister pour up 80 pas de soucis tout ce passe bien mais lorsque j ouvre mon sac j ai bien les 3 pages mais aucun po y a t il une action bien précise pour les avoir ou c est bugge ?

Citation :

Preliminary Patch Notes for September 10th (Patch 2.0)


GENERAL
* Several client crash and assertion error causes were addressed.
* The Noble Villas have been optimized. Some players should experience a noticeable increase in performance.
* Shield of the Risen will now be given to new characters when they reach level 5.
* Facial expressions have been added to a number of emotes.
* Female characters can now use the "pointdown" emote.
* The following emotes now work for both male and female characters:
cheer, excitedclap, excited (formerly jig_f), flirt, hugefish, lightheaded, pushaway, trance.
* Players will now use the crawl animation when sprinting while swimming.


CLASSES
* You may now have up to two Team Heal effects (Renewal, Healing Lotus, Emanation of Life, and Martyrdom) running simultaneously.

Priest (General)
* Vindicator will now properly affect Soldiers who joined a group in Defensive Stance.

Rogue (General)
* Quick Dismount will no longer go on cooldown if used while moving.
* Quick Dismount will now work even with weapons drawn.
* Using Quick Dismount while riding a mammoth or a rhino will now result in an actual dismount, rather than just an ability cooldown

Assassin
* Assassination (2) buff will now properly appear in the Buff GUI instead of the debuff GUI.
* All Assassin combo damage and stamina costs have been rebalanced to match some newly adjusted animations.
* From the Darkness and Ambush should now occur correctly, when performed from stealth.

Barbarian
* Cyclone of Steel II is now usable only with the correct weapon type.
* Ambidextrous will now increase off-hand chance by 2%/4%/6%/8%/10% per respective rank.

Conqueror
* Rend Flesh's bleed effect will now stack in the proper order.
* Changed the name of the feat 'Improved Wrath' to 'Improved Fire Weave.'
* Changed the name of the feat 'Lingering Wrath' to 'Lingering Fire Weave.'
* Changed the name of the feat 'Skirmisher' to 'Fleet of Foot.'

Dark Templar
* Invulnerable Soul now increases the amount of damage absorbed by Covenant of Invulnerability by 2/4/6/8/10 points per respective rank.

Demonologist
* Fires of Gehenna will now have a 1 second cooldown applied to it after using Greater Flames.
* Chaotic Blast's damage component can now perform critical hits.

Guardian
* The Defiance heal effect will now use the proper icon in the buff GUI.
* Impale combo now has a squelchy fleshy sound when used.

Herald of Xotli
* Tweaked the animation played for Pillar of Infernal Flame.
* Burn to Death I, Molten Steel Slash I, Pillar of Infernal Flame I now have new icons.
* The duration of the Flame Tongue buff has been increased from 8 seconds to 10 seconds.

Necromancer
* Blasphemy's cast time has been reduced to 2 seconds.
* Touch of Winter will no longer overwrite Ice Shackle's snare effect.

Priest of Mitra
* Empowered Repulse should also increase the length of the knockbacks by 1 meter for each point.
* Holy Conquest's bonus holy damage on the Devotional Prayer spell will now properly affect teammates.
* Channeling spells now use correct amount of mana per tick. Players should no longer be able to cancel spells early and recast them for a reduced mana cost.

Ranger
* Cripple and Cripple Enemies now have new icons.
* Flesh Ripper and Piercing Shot IV now have new icons.
* Leghold Trap should no longer ignore Root Immunity.
* Traps should not triggered by corpses anymore.

Tempest of Set
* Inner Charge will now properly remove its effect after casting Lightning Strike.
* Set's Life Spark will now wait until you are fully dead before trying to resurrect you.



COMBAT
* All Channeling spells now use mana, even if it is a small amount...
* The base spell Immunity chance on all players is now 5%.
* The base spell Immunity cap on all players is now 15%.
* Sidestep will now increase the player's Immunity Cap by 10%.
* You can no longer go into hiding while fighting a much lower level NPC.
* Fixed a bug where, if your current target went into hiding, you wouldn't be able to target him again when he reappeared unless you'd targeted something else in the meantime.
* Combat transitions for all characters dual-wielding any combination of weapons should now be smoother.
* Female polearm users who double tap should see a correct animation.
* Charge can no longer be used on non-alive targets.
* All weapons should now work correctly with the combos available to that weapon type. (ex. Guardian combo Slaughter).
* Combo timers are now adjusted to not time out when the server lags.
* The female charge animation has been corrected to not throw the female backwards anymore.



GUI
* When shift-clicking a character name in chat, information about that player will be shown in yellow in the same window you clicked in.
* Players should no longer see duplicated buff icons for some abilities on their clients.
* The modified damage multipler in various tooltips now shows up with percent values, as intended.
* Combo and spell tooltips should always display with gray text now.
* Maps updated for Tortage Island, Tortage Day, Tortage Night, and the volcano.
* You will now see an onscreen message when you cast a targeted spell without a target.
* Combos should now show more information about what they are doing. Also, the order in which this information is displayed has been changed.

GUILDS
* Fixed some visual issues for player city buildings.



ITEMS
* Fixed an issue with tier 5 one handed edged weapons. These can now all be dual wielded.
* All vendor-bought resources purchased will appear in the "Bag" tab and not the "Resource" tab of the inventory.
* Sacrarial Cabochon Iolite will now give the proper invulnerability bonuses.
* Cotton and Cottonwisp can no longer be found on NPCs.
* Guardian tier armor wrist and gauntlet pieces will now give bonuses to polearm and 1h weapons.
* Fire and Glory spear is no longer tiny.
* Loot has been distributed to the new chests in Atzel's Fortress.
* Bloodsire Boots should no longer cause weird ankle animations.
* Dark Templar raid armor, such as Gauntlets of Baleful Blood, now only gives bonuses to 1h weapons.



MOUNTS
* Mounting rhinos while having your weapons drawn should now work.



NPCS/MOBS
* Removed long range bows from NPCs.
* Npcs will not try to attack players that have left the playfield anymore.
* (Eiglophian Mountains) Chief Uruk'A has dinged, and is now a higher level!
* (Imirian Ravine) Blade Champion Krol should now reset properly.
* (Imirian Ravine) Deatheater Setmorpok has had his name changed to Deatheater Setkanh.
* (Kheshatta) Scorpion Archers should now behave normally, and exit stealth when agroed.
* (Kheshatta) Selkhetite Archer spells damage has been changed, and has been nerfed to proper values. They should also no longer bypass damage deflection (Such as PoM Hand of Mitra)
* (Scorpion Cave) Scorpion Abomination should now regenerate health less frequently.
* (Tarantia Noble) Fading Black horses should now have animations.
* (Tarantia Noble) Aviton's pants are no longer clipping with his tunic.
* (Tarantia Noble) The Nemedian Archers have decided to use arrows again.
* The spell Sabazio's Constriction cast by the Blood Constrictors in the Sabazios encounter will now damage players as intended.
* Agroed deer should once again have animations while chasing you.
* Yetis have had their textures corrected.
* Gameplay in the Tarantia Noble Disctrict Villas has been updated.
* Bosses in the Main System are no longer mezzable.
* Har-Shebesh should no longer become passive in some rare situations.



PVP/ MASSIVE PVP
Massive PVP
* You will no longer incorrectly learn a siege camp resurrection point when you are not in a guild.
* Ballistas will now properly despawn after a tower is destroyed.
* You can now attacking Siege Buildings with melee, spells, and siege weapons.
* Several collision fixes done for Battlekeep buildings.

PVP
* All members of a murderous group now receive the full penalty, instead of sharing it.
* Minigames - You will no longer be able to have different tier players in your team when your team joins a match.
* Minigames - Buffs for carrying the Skull have been renamed to 'Carrying Skull.'



QUESTS
Destiny Quest (Priest)
* Awakening II: Defend the townsfolk - Waymarker changed to an area waymarker so it's easier to spot.

Destiny Quest (Rogue)
* Awakening III: The Tortage Keep instance has been revamped slightly.
* Awakening III: Ulric should no longer sleep with his eyes open.

General Quest
* (Atzel's Approach) War Standard - Should have a slightly more interesting quest ending.
* (Atzel's Approach) Kidnapping and Torture - Added feedback when interacting with the last palisade.
* (Conarch Village) Rotten Molars - The drop rate on teeth has been changed. Now 2-4 teeth will drop per mob.
* (Eiglophian Mountains) Flowers of the Snow - Corrected waypoint for returning to Nola.
* (Eiglophian Mountains) Rithrall will now speak to the player in the quest 'Convincing the Hunter'.
* (Field of the Dead) The Price of Treason - Quest item added.
* (Field of the Dead) The Rescue of Isobail II - Now has a more accurate waypoint.
* (Field of the Dead) The Curse of the Werewolves - Now has a larger area waypoint.
* (Kheshatta) Grim Grey God - Added animations for interacting with the sarcophagi and pedestals.
* (Kheshatta) "Heady Kaphil Liquor", "The Spice in the Sand", and "Anuket Spring Water" quests have had item respawn rates tweaked.
* (Kheshatta) The Abomination - Item rewards will now be given out correctly.
* (Khopshef) The Aberration - Hamadi should now patrol correctly at all times.
* (Khopshef ) The Dead Devotee of Derketo should no longer be selectable when you are not on the quest.
* (Khopshef) The Slave Rebellion - The cage key will now drop correctly.
* (Scorpion Cave) Quest "The Four Accursed Keys" has had it's goal coordinates set properly.
* (Tarantia Noble) Catus for the quest "Nobles of Tarantia" has been moved, and the quest coordinates updated.
* (Thunder River) Moonshine - An Empty Bottle will now be spawned in the player's quest inventory when starting the quest.
* (Thunder River) The Kitten - The bottle of milk now has an icon. Also, the cat now correctly patrols and eventually despawns
* (Villa Verde) The quest "Noble Valuables" has been changed. Vandal Despoilers will drop the loot bags now.
* (White Sands) Garden of Cursed Mysteries can no longer be completed outside the search area.



TRADESKILLS
* Slotted gems should now appear in armor consistently, even after zoning.
* "Padparasha" gems have been renamed "Padparadscha".
* The tradeskill merchant Graehm in Lacheish will now sell Common Thread.
* Resource & Gathering: The chance to get rare resources from tier 1 and tier 2 resource nodes has been increased.
* Teardrop Amethyst now requires the correct gem, Flawless Amethyst.



WORLD DESIGN
* Atzel's Fortress has been re-textured and re-lit.
* (Poitain) Rocks near buildings can no longer be scaled.
* (Tarantia Noble) Several texture issues on buildings were corrected.
* (Tarantia Noble) The climbing point in Villa Amiel is now functional.
* (Tarantia Noble) It should no longer be possible to clip your camera through the wall in the Catacombs.
* (Tarantia Noble) Both Torches and Braziers have had their names fixed.
* (Tarantia Noble) Numerous collision fixes done here to improve movement through areas.
* (Tortage) The Seadog Mansion now has a proper roof.
* (Tortage) Added some fish in the ocean outside the beach.
* (Tortage) The Coastal Caves have been revamped to make it easier to find your way around.
* (Tortage) All ladders should be usable and work correctly.
* (Tortage Night) Players should no longer be able to climb outside the playfield.
* (Wild Lands) Fireplace flame effects should no longer be visible on house floors.

GENERAL
* Tradepost - The sales commission is now added to the price of the item and withdrawn from the buyer.
* Tradepost - You will no longer be charged a fee for changing the price of your item.
* Corrected several typos in dialog in many areas.



CLASSES
Rogue (General)
* Agile Mind is now a clickable. The cooldown is 9 minutes, and is reduced by 3 minutes per rank.
* Escape Artist will now always work. The cooldown is now 3 minutes, and is reduced by 1 minute per rank.

Barbarian
* Thirst For Blood will now properly increase the player's Stamina Regen values.
* Arcane Marauder will now properly drain mana with 4 feat points invested.
* Buffs from Reaver Stance will now display a stack count in the GUI.
* Buffs from Blood Rage Stance will now display a stack count in the GUI.

Bear Shaman
* Blood Champion will now give the proper buff effect when one point is invested in the feat.
* Blood Champion will now proc off Blood Flow (Rank 1).

Conqueror
* Rend and Tear will now improve the damage over time effect from Bloodbath I.



COMBAT
* Frenzy and Defensive stance no longer persist after zoning.
* Pressing ESC to abort a fatality will not make it appear that your opponent is dead anymore.
* Pets will now teleport with you when you zone.
* When you die, all the pets that were alive will respawn when you ressurect.



GUI
* The time display while in Tortage Underhalls at night should now be correct.
* PvP health/mana/stamina taps will now be displayed as intended in tooltips.
* The red skull should always appear over your own head when you are murderer.
* Items that you can not use no longer prompt you regarding their BoE status.



GUILD
* /guild should now always work after zoning.



MOUNTS
* When you dismount a horse, your regular runspeed will always be applied.



NPCS
* (Lacheish Plains) Farghan no longer has looping dialog.
* Emotes and camera angles have been implemented to all 11 tradeskill dialogs.



PVP
* PvP XP is now only given if the opponent player is above gray con to you ( ie. no more than 7 levels below you or higher, and cons a color to you).
* Murderpoints are now given if the player you kill is more than 7 levels below you. (ie. that player cons gray to you).
* If under attack while you have Shield of the Risen active, out of combat regeneration is no longer stopped. This stops a griefing technique where spawn campers could stop you regenerating.
* Grouping or trading with criminals will reset your criminal timer.
* PvP levels gained will be shown as an onscreen message.
* PvP damage has been further tweaked to do less DPS than the damage done in PvE.

Massive PvP
* The gate will now display a message when the damaged state is preventing you from opening it.
* City gates are now functional until the gate is heavily damaged.
* The city gate will no longer receive an extra lever after repairing it.
* It's no longer impossible to repair a destroyed city gate.



QUESTS
* (Conall's Valley) The Gambler's Gambit - The collision in the Spider Cavern has been fixed, and it is once again possible to pick up the debt money to finish this quest.
* (Destiny Quest - Priest) Awakening II - The Red Hand Inquisitor Leader will no longer spawn above level 20.
* (Destiny Quest - Rogue) Awakening I - You should now be able to stealth without every guard spotting you.
* (Destiny Quest - End Battle) The Red Hand High Priest will no longer spawn above level 20.
* (Khopshef) The Roots of the Earth - Quest goal has been updated with correct name, Darkroot.
* (Lacheish Plains) Brandoc Village - The waymarker for this quest has been made more visible.
* (Pyramid of the Ancients) Dangers of Decadence - The key is now removed your inventory when you free Shali.
* (Tarantia Noble) Paetus and the Nemedian Crown IIII is now named Paetus and the Nemedian Crown IV.
* (Tortage Underhalls) Gold and Gore - Looting rings from corpses should work correctly.



TRADESKILLS
* Reduced the bonuses granted by all Invulnerability, Evade, Fatality, Offhand Chance, and Damage gems by a significant amount.
* Alchemist Cache no longer contains the easily accessible vendor-bought resources.
* The Skinner dialog now works,and resolves the quests to allow you to continue in the class.


Citation :

Update Notes Patch 2.13

These changes go with the past Patch 2.0 changes

KNOWN ISSUES:

* Feat Trainers are not retraining feats as intended.


GENERAL
* Fixed the random seed on characters for animations
* Pressing ESC to abort a fatality will not make it appear that your opponent is dead anymore
* Fixed several client crashes and asserts
* When creating a new character you should no longer see lots of spam messages about gaining abilities etc after the cut scene at tortage beach is over.
* Path of Asura will now display where you are bound to.
* Servers with High Load should no longer show in server selection.
* The modified damage multipler in various tooltips now shows up with percent values, as intended.
* At times reapplied buffs would show 2 icons, this has now been fixed.
* Shield of the Risen is not given to new characters until they reach level 5.
* Added the 3 PvP regions to the worldmap.
* Sound system was optimized, lessening memory usage and improving performance.
* Improves sound output during massive battles.
* Fixed action animations playing on equipped weapons as well (for bow animations, in particular)

CLASSES
* All Channeling spells now use mana, even if it is a small amount...

Soldier (General)
* You should no longer be able to charge corpses.

Priest (General)
* Vindicator will no longer be removed when the Priest dies.

Rogue (General)
* Fixed being able to get a double sneak attack/mezz shot from stealth.
* Mountaineer will no longer be removed when the Rogue dies.

Assassin
* When executing From the Darkness in stealth, you should now properly leave stealth.
* Clarified the tooltip and combat log for the Blindside ability to show that the target is the one losing the stamina specified.

Barbarian
* Rampaging Horde now works for any class nearby, not just Barbarians. Description has been updated to reflect this.
* Rampaging Horde will now increase in duration based on the number of feat points invested. The duration is now 12/15/18/21/24 seconds per respective rank.

Bear Shaman
* Iron Hide will now properly absorb all damage from the next hit inflicted on the Bear Shaman.

Demonologist
* Your permanent pets will now follow you when you zone, and if they are alive when you die, will reappear when you resurrect. Temporary pets do not follow you when zoning, nor reappear after your death.
* Shrink now has a new icon.
* Fixed an issue with a certain rank of Soul Spikes giving twice as much Magic Shielding value.

Herald of Xotli
* You should no longer move like in slow motion when exiting demon mode while moving.

Necromancer
* Your permanent pets will now follow you when you zone, and if they are alive when you die, will reappear when you resurrect. Temporary pets do not follow you when zoning, nor reappear after your death.
* The spell Misdirection will now display an On Screen message when trying to cast when no targets are in range.

Priest of Mitra
* Channeling spells now use correct amount of mana when they are percentage of mana cost

Ranger
* Incapacitating Stabs I now has a new icon.

COMBAT
* Fixed a bug where, if your current target went into hiding, you wouldn't be able to target him again when he reappeared until you'd targeted something else in the meantime.
* You can no longer go into hiding while fighting a much lower level NPC.
* Combo timers are now adjusted to not time out when the server lags.
* Added possiblity for unarmed players and pets to crit.
* Cannot charge a player/npc that is already charging someone else.
* Fixed the break on damage% for spells. For example, The Immolate Combo does a fear effect that should break on chance of damage.

GUI
* Combo/Ability Tooltip titles are no longer blue, and are back to grey.
* Combo Tooltips should now show extended information, such as combo starter, combo finisher, and effect over time.
* You can no longer open multiple skill reset windows.
* Windows in the GUI should now remember their locations and not reset to their default location.
* Guild Search defaults changed to the following; guild member count to 1 to 100, guild level range to 1 to 80, and group member count to 2 to 5.
* Added a Quest Sharing GUI
* When shift-clicking a character name in chat, information about that player will be shown in yellow in the same window you clicked in.
* The channel "Character Improvements" will display new featpoints, skillpoints, spells, combos and abilities.
Item loot will be shown as a clickable link in the chat (Item Loot channel)
* The "General" tab is now the default tab for new characters.
* Only chat channels you can talk to will display their channel name in brackets before the actual chat message.
* Need/Greed rolls have been moved to the Need/Greed rolls channel and will display a link to the item in question instead of just the name.
* Improved the mouseover tooltips for items to better describe *why* a given item cannot be used by your character.

TRADEPOST
* Added feedback to the guild bank when not enough money to withdraw.
* The item delete on the guild should now show the name of the item.
* Seller search field is no longer case sensitive.
* Added a Cancel button when adding or removing money from guild bank
* Mail: Changed the sorting of the columns, now it should be possible to sort properly on each one.
* After deleting a mail the view now jumps to the next available mail (if any) instead of displaying the compose view again.
* Mail: The money field is now hidden if there is no money attached, shows the amount otherwise.
* Mail: Changed timeout format from displaying a date to displaying the remaining days.
* Added Seller Price and tradepost fee to the item tooltip.

TRADESKILLS
* Larozzo should now show that he has a tradeskill quest for the players.
* Armorsmith: Moonsteel-Studded Armband, Girdle and Bracers now use the proper quality leather to make.
* Weaponsmith: Swapped around the names of the goals in the Tier 2 Weaponsmith "Swords" quest so that they accurately reflect the items whose creation they are updated by.
* Some of the jewelcrafting quests will no longer tell you that you need a thieves guild building to make the items.
* Fixed message when failing to harvest Aurichalcum.
* Emotes and camera angles have been implemented to all 11 tradeskill dialogues.
* Leather resources have now a chance to drop of wildlife mobs at all level ranges (lvl 20-80).
* Fixed typos in the Alchemist dialogue.
* Ironsilk Cloak and Fine Ironsilk CLoak now require armorsmith workshops
* Corrected some armosmith items in requiring the Armorsmith Workshop III
* Architect: The costs of tier 2 and tier 3 building materials has been reevaluated and adjusted.
* The Bloodsilver Broadsword now require 6 copper to make in addition to the hilt and silver components.

ITEMS
* Items that you can not use no longer prompt you regarding their BoE status.
* You should no longer get a prompt about BoE when moving an item too or from an inventory type that can't be equipped from.

DUNGEON/INSTANCE
* changed the respawn in Atzel's Fortress

MOUNTS
* Using your mount as a weapon should no longer gain bonuses from effects that were intended to only affect the player. As an example a Assassin "ordering" it's horse to bite someone should no longer deal poison damage if Poison Stance is active.
* Mounts should now properly deal siege damage. Horses are also doing siege damage, but rhinos and mammoths will still be a bit more efficient.
* All attacks from siege mounts should do siege damage (including normal arrow attacks)
* Mounted players will no longer stand up on top of their mounts after getting knocked back when too close to damaged siege buildings

NPCS/MOBS
* The player city guides will no longer give you the option to teleport to your guild city if you are not in a guild.
* Npc's will not try to attack players that have left the playfield anymore.
* [Fight Club]: Marlia the Cimmerian have had her abilities tweaked.
* Some NPC's in Noble District will now walk around statues rather than over them.
* Arachnid Worker: Reduced the damage and proc rate of his poison proc.
* The Niflerus NPC's should aggro properly.

MASSIVE PVP
* Can now attacking Siege Buildings with melee, spells, and siege weapons.
* When a siege battle starts the defending guild will now properly discover their battlekeep ressurection point.
* Your siege weapons should no longer continuously say: "Your siege weapon is unable to fire at the current location!"
* Player City Guards will now detect hidden enemy players.
* The Attacking guild will now properly get the siege camp resurrection point when the vulnerability window opens.
* Fixed a bug that kept Vulnerability Windows open outside their allotted time.
* The city gate will no longer recieve an extra lever after repairing it.
* It's no longer impossible to repair a destroyed city gate.
* You should no longer get teleported out of the playfield when you leave your group in the Border Kingdoms.
* Battle Keep guards should no longer get confused about who to attack during a siege.

PVP
* If under attack while you have the Shield of the Risen active, out of combat regeneration and resting are no longer interrupted. This stops a griefing technique where spawn campers could stop you regenerating.
* The hour duration note no longer appears in the Criminal debuff tooltip.
* Spells with multiple game actions no longer flag you as a criminal if they break the stealth of the target.
* PvP XP is given if the player you kill is higher than 8 levels below you (Coloured conned)
* Murderpoints is given is the player you kill is lower than 7 levels below you (Grey conned)
* Leaders of innocent groups are warned when inviting a criminal.
* Innocent players are warned when being invited to a criminal group.
* Team members are notified when a team member performs a hostile action that will flag the team as criminal.
* Grouping or trading with criminals will reset your criminal timer.
* PvP health/mana/stamina taps will now be displayed as intended in tooltips.
* All members of a murderous group now receive the full penalty, instead of sharing it.
* You should now get a on screen message stating "You gained a new PVP level!" whenever you gain a pvp level.
* Team Propagated Criminal debuffs will now take 1 minute to propagate.

MINIGAMES
* All minigame team displays use the small person icon now.

WORLD DESIGN
* (Purple Lotus Swamp) The ladder near the armorsmith trainer in Purple Lotus Swamp is now properly climbable.
* (Catacombs) Fixed various camera and collision issues.
* (Villa Camillus) Fixed some missing textures.
* (Eiglohpian Mountains) Fixed some issues of getting stuck in some areas.

QUESTS
* Tongue of the Raven: Charad now dies much faster after poisoning him
* Atzels Approach: The quest "The Crown of Acheron" will no longer mention the Bane spell in the journal text, as only Mages and Priests are able to get it.
* In the Thunder River quest "Absolute War", the quest goal now tells the player to talk to Pavo. And the waypoint is correct.
* Master of Gargoyles: Changed "Kill Excorant" to "Defeat Excorant"
* In the Eiglophian Mountains quest 'Enemies No More', Nera now gives the player the boots when the trade updates.
* In the Eiglophian Mountains quest 'The Blood-Furred Beast' we haveincreased the radius of the bounded area that triggers the locate, reduced the area the mammoth roam within.
* Khopshef Province: Quest "The Troubles of Thutmekri": Players should no longer have any problems with not being able to interact with friendly NPCs after killing quest targets.
* Added 13 new quests to Eiglophian Mountains


Citation :

Update Notes Patch 2.17

These changes go with the past Patch 2.0 changes

TESTLIVE
* Maro and Mara will now give you 30 gold when boosting you.
* Maro will now give you pvp level 3 when boosting you to 80.
* Fixed the equipment spawned by Maro for level 80 demonologists.
* Leveling NPCs should spawn the "Traveling Home" quest when teleporting you out of Tortage.
* After using a leveling NPC (Maro or Mara) you should always bind to the city you arrive in.

GENERAL
* Fixed root animation extraction.
* Made foliage removal to behave properly when disabled.
* "Interrupted!" will no longer be shown twice in chat when using the rest ability.
* Particle effects are not played on the character selection screen.
* You now get xp and can level by discovering resurrection points if you cross the needed amount for the level.

CLIENT
* /say should now be working again.

CLASSES

Rogue (General)
* Fixed locking of the hide skill that sometimes occur after resurrecting.

Assassin
* From the Darkness can be used while visible again.

Dark Templar
* While running the spell 'Soul Barrier, if you parry, evade, block, or the attacker misses, it will no longer go off your absorb shield.
* Blood for Aid I and III now has the same duration as the the other ranks.

Herald of Xotli
* I Eat Your Heart will now properly heal the Herald after killing a minion.
* I Eat Your Heart will now properly spawn a Blood Pit after killing a minion, with the proper feat trained.

Tempest of Set
* When a player is charmed, he will follow the same rules as other pets (cannot be attacked by you, your team or your raid).

COMBAT
* You can no longer shoot a bow or crossbow while moving.

GUI
* When vieing your Tradeskills and viewing Recipes these windows should now remember their location and no longer open to their default location after closing and reopening them.
* PvP Minigame win/loss stats now displayed in the GUI
* Added PvP Kills and PvP Deaths fields to the player info window.

TRADEPOST
* Updated the mail text gotten from the Tradepost.
* It is now possible so search for items using Item Rarity.
* Added Times out column to the Search results list on tradepost.
* Added Times out field to the Item tooltip on tradepost.

TRADESKILLS
* Gems can no longer be added to items from bank or guild bank. Only from the backpack and tradeskill inventories.
* All tradeskill bows should have 20 meter base range. Additional range are added as item modifications.

ITEMS
* Adjusted the sell prices on the PvP Items.
* Fixed a bug with the Bloodcrest Bracers making the lower arm transparent.
* Fixed layering issue with the male Tasset of the Martial Paragon. This should be fixed on all tiers of armor for the Conquerer.
* Fixed a bug with the Hammersteel bracers making the lower arm transparent.
* Fixed a bug with the Dark Templars Chestguard of the Wicked (PvP Armor) that would make holes in your character.
* PVP shield Skirmisher's Sanctum and Skirmisher's Great Shield have had their shininess toned down, they no longer look like they are glowing.

MOUNTS
* Using your mount as a weapon should no longer gain bonuses from effects that were intended to only affect the player. As an example a Assassin "ordering" it's horse to bite someone should no longer deal poison damage if Poison Stance is active.
* Characters jumping while moving on horseback will no longer freeze when they land if they let go of the movement keys before landing

NPCS/MOBS
* The player city guides will no longer give you the option to teleport to your guild city if you are not in a guild.
* Drunken Pirates have had their bandanas personally fitted for their heads.
* PvP Vendors can be found in Lion's Market of Old Tarantia. There are shops in Khemi and Conarch Village where you can find the PvP Vendors as well.
* The NPC's Adofo and Abasir have no longer the use gear icon on them when the user hovers over them.
* The quest NPCs Sheana, Raelina and Fendaen will now display quest markers when they have available quests.
* Have placed a new mob in Khemi called Recruiter Nadik that will teleport players to a pvp area.
* Yakhmar now casts "Blizzard" and no longer steals spells from Kylikki.
* The Gurnakhi Honorguard should no longer randomly reset.
* Asapon will now correctly spawn at all times outside the Atlantean Cave.


MASSIVE PVP
* If under attack while you have the Shield of the Risen active, out of combat regeneration and resting are no longer interrupted. This stops a griefing technique where spawn campers could stop you regenerating.
* Defending guild mercenaries can no longer gain points by killing attacking players.
* The new Channel "Siege Scores" will display point gain in siege combat.
* Siege weapons are now immune from fatalities.
* Building points gained by mercenaries will be rewarded to attacking guild as intended in the first place.
* Attacking siege buildings with melee/ranged or unarmed will show correct damage on the client.
* Changed the Ballista to use the correct spell.
* Changed the Ballista Hit spell to not hit players.

PVP
* If under attack while you have the Shield of the Risen active, out of combat regeneration and resting are no longer interrupted. This stops a griefing technique where spawn campers could stop you regenerating.
* Diminishing returns for killing the same character multiple times per day.
* Adjusted the leveling curve for pvp levels.

QUESTS
* Wild Lands of Zelata, quest "Curse of Flies": This quest has gotten a small overhaul. A quest goal marker has been added, and the Acheronian Chest should now work as intended.
* Eiglophian Mountains: Quest "Wolves and Lambs": The door on the cage inside the Cannibal Cave should now actually open when the player frees the captive children
* Conall's Valley - The Lurking Horror: Quest now has a waymarker leading to the Spider Cavern.


Citation :

Update Notes Patch 2.20

You can see the changes done in Patch 2.0, the changes for Patch 2.13, and Patch 2.17.

CLASSES

Barbarian
* The knockback part of Clobber will now also work if you are below level 22.

Priest of Mitra
* The knockback part of Repulse will now also work if you are below level 22.

GUI
* Items which require the character to be of a specific class will now display this property as "Class Type" in the item tooltip.
* The Tradeskill window should no longer remain after logging out.

NPC/MOBS
* Wagoner Manan wil now take you to Atzel's Approach at level 56.
* Made changes to the NPC Combo, Death Whirlwind.

TRADESKILLS
* Crafted items will now display "This Item was created by <CreatorName>".

TRADEPOST
* Items on sale at the tradepost will now expire after 3 days if they have not been sold, and will no longer show on the tradepost after expiring.

MASSIVE PVP
* Players are now dismounted when they are knocked out of city buildings.

PVP
* PvP XP diminishes linearly each time you kill the same player. After 5 kills you will no longer receive PvP XP from killing that player, until the following day.
* PvP XP is now split between all attacking groups and individuals, based on their relative damage.

MINIGAMES
* Diminishing returns on PvP XP no longer applies to players in PvP MiniGames.
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