Nouveaux talents Priest Calculateur UP !

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http://forums.worldofwarcraft.com/th...p=1#post648886

Calculateur : http://www.worldofwarcraft.com/info/...2/talents.html
Calculateur en Fr : http://wow-europe.com/fr/info/underd...t/talents.html

Voila, d'apres Eyonix : " Minor Note: The Talent Calculator will be up momentariry. "

Citation :
So the priest talent changes have been unveiled through the interactive calculator and I thought it would be a good idea to discuss what was revealed. My goal is only to outline a most of the changes, so it's likely that I might have left out something small here or there. I encourage players to take an extensive pass using the calculator which has been linked in the news post I created on the front page of our website. After reading my comments, please feel free to use this thread to discuss of any aspect of the priest talents.

Going from left to right, I'll start the discussion off with the Discipline tree. You'll immediately notice that Wand Specialization has been made a first tier talent. I feel that this is great for two reasons. First, previously neither available tier 1 Discipline talents felt very exciting or rewarding when investing your points into them at early levels. I feel this is no longer the case. Second, you won't have to compete with Improved Power Word: Shield or Fortitude to receive this talent. Moving on to tier 2 talents, Silent Resolve will now reduce the threat caused by all spells, rather than simply damage spells. You're probably also noticing that Improved Power Word: Shield no longer reduces the duration of the weakened soul effect and I'm sure you're freaking out.

Worry not, this is because the core ability, Power Word: Shield has been improved to only cause a weakened soul effect of 15 seconds, which previously required three talent points, hence the change detailed below.

The Improved Power Word: Shield talent will now increase the damage absorbed by 15%. The new focused casting effect of Martyrdom increases resistance to Interrupt effects by 20%, in addition to preventing the caster from losing casting time when taking damage. Inner Focus as you can see is no longer a 21-point talent, and now available by investing only a mere ten points into the tree. Also, the cooldown has been reduced to three minutes. Competing with the ability is Meditation, also previously a 21-point talent. This still offers an increase to mana regeneration while casting by 15%, however, now only costs three points.

Moving onto the 15-point talents, you can see that Improved Inner Fire remains the same. What we changed is the core ability. Next patch Inner Fire will provide 50% more armor than before. The duration will also be increased to ten minutes but now the effect will be removed when the caster endures twenty successful damaging melee or ranged hits. We've also increased the mana cost and removed the melee attack power boost from the ability as such offers the priest very little benefit.

The new 21-point talents are Divine Spirit and Mental Strength.

Finally, the new 31-point talent for the Discipline tree is called Power Infusion. This ability infuses the target with power, increasing spell damage and healing by 20% for 15 seconds, and can be used every three minutes. This spell is very similar to Arcane Power, however it can be cast on other players, enhances healing as well as damage, and doesn't increase the mana cost of spells cast while under its effect.

This is a long thread, so bear with me...

I have a feeling most priests have been really curious to see what we've done with the Holy Tree. Well, fortunately the wait is over. You'll notice two things right off the bat. Improved Renew offers the same level of improvement for only three points, and a brand new talent is immediately available - Healing Focus. This talent, for only two points will gives players a 70% chance of avoiding interruption caused by damage when casting any healing spell.

Next at the five-point mark you'll notice another brand new talent - Spell Warding, which reduces all damage taken by 10%. That which was previously a 21-point talent now stands next to it, Divine Fury. In addition to being available much sooner, this talent now reduces the casting time of Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.

Remember, with this talent (available very early in the tree) Greater Heal will cast in 2.5 seconds!

I'm actually pretty excited about what's next. Holy Nova is now an eleven-point talent and has no cooldown whatsoever (of course universal global cooldown is still in-effect). This means that much like Improved Arcane Explosion, priests can spam small bursts of threatless holy goodness which both damages foes and heals friends. The mana cost has been increased, so it's not as efficient as before. We actually had alot of fun testing this spell in both PvE and PvP, and I'm excited to read through player feedback when this is live on the PTRs.

Moving on to the competing eleven-point talents, another new ability is revealed, Blessed Recovery. This passive ability will heal 25% of the damage received over 6 seconds after being struck by a melee or critical ranged hit. Lastly, take a look at Inspiration. This talent now only costs three points.

Holy Reach is another new talent available to the priests. For two points, players can increases the range of their Smite and Holy Fire spells and the radius of their Prayer of Healing and Holy Nova spells by 20%. Improved Healing has the same effect and is found in the same place, however, only three points need to be invested in order to gain the 15% mana cost reduction to those healing spells. The last talent on this tier is called Searing Light which increases the damage of Holy Fire and Smite by 10%.

Don't forget, Holy Fire is now a core ability and the casting time reduced to 3.5 seconds. Which of course becomes 3 seconds with the appropriate talent (the same talent which also benefits the casting time of Heal and Greater Heal.

Another great new passive ability talent - Spiritual Guidance, is located at the 21-point mark. This talent will permanently improve the priests spell damage and healing by up to 25% of their total spirit. Pretty nice boost, if I do say so myself.

I must admit, the next improvement has me awfully excited. Spirit of Redemption, (you know that angel that lets everyone know you've died and that their probably about to die as well, will now allow the priest to become the angel, upon death. For ten seconds, the priest can cast any healing spell completely free! This allows the strategic player much better control in preventing a wipe.

As you can see the new 26-point talent is Spiritual Healing, which as before offers the priest a 10% increase to all healing spells. Placing points this far into the tree, assuming you've picked up Improved Renew and Spiritual Guidance will most definitely make the Holy Priest's heals stand out.

It should be no surprise that the final rank Holy talent is brand new, seeing that Holy Nova is now an 11-point talent. This new spell, called Lightwell will create a holy lightwell near the priest. At final rank, friendly targets can click the lightwell to restore 1600 health over a period of ten seconds. The lightwell has five charges, meaning, up to five players can use the lightwell before it expires. Our testing has shown that this ability works great in both smaller dungeons and raids, often times allowing the lower maintenance party members to take advantage of the healing properties of this well, while the priest and other healing classes focused on the main tank or whomever was taking heavy damage.

One other thing I'd like to mention before moving on to the Shadow tree is the fact that Focus Casting has been removed completely. Essentially, with the improvements to Martyrdom and the new talent Healing Focus, it wasn't as valuable a talent as before.

So, what improvements have we made to Shadow you ask? You'll actually notice that very little changes were made, so fortunately, you're almost done reading my post.

Shadow Affinity only costs three points now, instead of five. Improved Fade will no longer increase the duration of the spell, but rather decrease the cooldown by a total of six seconds. Shadow Weaving is available for 16-points. While Vampiric Embrace remains the same, a new talent is available called Improved Vampiric Embrace. For two points, the amount healed by Vampiric Embrace will be increased by 10%.

Well, this pretty much sums up the changes. It's likely we'll make some more adjustments and tweaks based upon what's revealed through testing on the PTRs. As a priest, I'm excited. How about you guys? Post your thoughts...

Sidenote: Try not to quote my entire thread, if possible please. Threads break much sooner that way, and I'd like to get as much out of this discussion thread as possible, before creating a "part 2".

Pas de traduction, j'ai pas le niveau ;D

< R.I.P. F5 ! >

Promis je garde un bout de ma touche pour farmer le forum pour avoir le liens de l'arbre des talents
Message supprimé par son auteur.
Le talent en 31 en discipline peut être lancé aussi bien sur soi que sur un allié il peut donc se cumuler avec Arcane power pour augmenter le dps (on va atteindre la barre des 10k dégâts sous peu je le sens).
Le talent qui soigne les dégâts en mêlée marche à priori pour tous les dégâts physiques (mêlée et distance) mais seulement pour les coups critiques. La phrase n'est pas très claire. On ne sait pas s'il s'agit de tous les dégâts de physiques ou des dégâts de mêlée et des critiques à distance.
Inner fire m'a l'air devenu hautement foireux en pvp puisqu'il saute au bout de vingt attaques reçues (en gros il va sauter au premier rogue/guerrier fury qui vous tombera dessus).

Par contre très très peu de changement pour les spés ombre.
Ha ouais quand même...
En discipline, les gros talents accessibles en 20+ passent en 10+, avec des couts moins élévés (Inner Focus et Meditation). Le boubou est amélioré et passe à 15 secondes pour tout le monde. Inner fire va offrir 50% d'armure en plus, mais plus de bonus a la puissance d'attaque.
Dernier talent à 31, un truc qui boostent tous les sorts de 20%, pendant 15 sec, utilisable toutes les 3 minutes.
J'edit par la suite.
Enorme les talents,
- on pourra avoir inner focus avec seulement 10 pts en Disc !

- Possibilité de up Vampiric Embrace de manière à augmenter jusqu'à 10 les pdv donné.

- Méditation passe à 10 pts en Disc et ne coute plus que 3 pts ( 5% / 10% / 15% )


J'ai pas vraiment regardé le reste, mais ca va pas mal changer les donnes, surtout pour les spé shadow qui vont pouvoir avoir Inner Focus sans ce priver de la ShadowForm !!



J'ai fait ça rapidos donc à prendre avec des pincettes:

Disc : - spécialisation baguette dans le premier tiers
- le talent bouclier améliore devient un + 15% d’absorb
- Martyr, en plus d’eviter d’etre interrompu par les attaques physiques donnent 20% de chance d’eviter d’etre interrompu par un sort ou effet de « silence »
- Inner focus passe a 10 points de talent en discipline et le cooldown reduit a 3 mins
- Meditation passe à 21 points
- Inner fire amélioré passe a 15 points, donne + 50% d’af mais se dissipe au bout de 20 coups en melee, timer de 10 mins mais cout en mana augmentée
- Nouveau talent a 31 points : boost de +20% dommages et heals pdt 15s sur soi ou sur un autre joueur

Holy : - renew amélioré passe a 3 points
- nouveau talent : focus de heal (deux points seulement) donne 70% de chance de ne pas etre interrompu pdt un heal
- nouveau talent a 5 points : Spell warding, reduit les dommages pris de 10%
- furie divine est disponible pour moins de points et reduit tjrs le temps d’incant de smite, holy fire, heal et greater heal de 0.1s /rang
- Holy nova ne nécessite plus de timer mais cout en mana augmenté (passe a 11 points de talent)
- Nouveau talent : blessed recovery : soigne 25% des degats reçus pdt 6s apres avoir reçu un critique (de distance ou melee)
- Inspiration coute 3 points
- Holy reach : permet d’augmenter la portée de 20% de smite, holy fire, prière et holy nova
- Improved healing coute 3 points
- Holy nova passe a 11 points
- Spiritual guidance (21 points) augmente les degats et les soins de 25% de l’esprit total
- Dernier talent de la branche : lumiere sacrée qui rend 1600 pvs en dix secs a 5 personnes au max
- Spiritual healing a 26 ponts et donne +10% en heal
- Esprit de redemption : le pretre devient un ange avt de mourir et peut heal pendant 10 secs ss besoin de mana

Shadow : -shadow affinity passe a 3 points
- oubli ameliore reduit le cooldown de 6s
- Nouveau talent ; vampire améliore augmente de 10% l’effet du heal
Citation :
So the priest talent changes have been unveiled through the interactive calculator and I thought it would be a good idea to discuss what was revealed. My goal is only to outline a most of the changes, so it's likely that I might have left out something small here or there. I encourage players to take an extensive pass using the calculator which has been linked in the news post I created on the front page of our website. After reading my comments, please feel free to use this thread to discuss of any aspect of the priest talents.
Blabla
Citation :
Going from left to right, I'll start the discussion off with the Discipline tree. You'll immediately notice that Wand Specialization has been made a first tier talent. I feel that this is great for two reasons. First, previously neither available tier 1 Discipline talents felt very exciting or rewarding when investing your points into them at early levels. I feel this is no longer the case. Second, you won't have to compete with Improved Power Word: Shield or Fortitude to receive this talent. Moving on to tier 2 talents, Silent Resolve will now reduce the threat caused by all spells, rather than simply damage spells. You're probably also noticing that Improved Power Word: Shield no longer reduces the duration of the weakened soul effect and I'm sure you're freaking out.
Arbre Disc :
- Spécialisation baguette passe en 1er Tier
- Résolution Silencieuse diminue l'aggro de tous les sorts (heal aussi donc)

Citation :
Worry not, this is because the core ability, Power Word: Shield has been improved to only cause a weakened soul effect of 15 seconds, which previously required three talent points, hence the change detailed below.
- Il n'y a plus besoin de mettre 3 Pts pour diminuer le timer du Bouclier à 15sec

Citation :
The Improved Power Word: Shield talent will now increase the damage absorbed by 15%. The new focused casting effect of Martyrdom increases resistance to Interrupt effects by 20%, in addition to preventing the caster from losing casting time when taking damage. Inner Focus as you can see is no longer a 21-point talent, and now available by investing only a mere ten points into the tree. Also, the cooldown has been reduced to three minutes. Competing with the ability is Meditation, also previously a 21-point talent. This still offers an increase to mana regeneration while casting by 15%, however, now only costs three points.
- Bouclier amélioré augmente maintenant le Nbre de dégats absorbé par le bouclier (15% de plus)
- Martyr augmente de 20% les chances de ne pas perdre de temps lorsque l'on prend des dégats alors que l'on cast un sort.
- Concentration amélioré devient un talent accessible avec 10 Pts et non 20. Cooldown qui passe de 5 à 3min
- Meditation devient également accessible après 10 Pts et il suffit de 3 Pts au lieu de 5 pour obtenir +15%regen

Citation :
Moving onto the 15-point talents, you can see that Improved Inner Fire remains the same. What we changed is the core ability. Next patch Inner Fire will provide 50% more armor than before. The duration will also be increased to ten minutes but now the effect will be removed when the caster endures twenty successful damaging melee or ranged hits. We've also increased the mana cost and removed the melee attack power boost from the ability as such offers the priest very little benefit.
- Feu intérieur amélioré ne change pas de place, mais il donne maintenant 50% d'armure en plus, la durée augmente à 10min (contre 3) mais il se dissipe après 20 coups encaissés.
Le coût mana est augmenté, la bonus AP supprimé (Ils se sont enfin rendus compte qu'il était useless )


Citation :
The new 21-point talents are Divine Spirit and Mental Strength.
- Esprit Divin devient un talent accessible après 20 Pts (contre 30)
- Force de Volonté également
Citation :
Finally, the new 31-point talent for the Discipline tree is called Power Infusion. This ability infuses the target with power, increasing spell damage and healing by 20% for 15 seconds, and can be used every three minutes. This spell is very similar to Arcane Power, however it can be cast on other players, enhances healing as well as damage, and doesn't increase the mana cost of spells cast while under its effect.
- Le nouveau talent 31 Disc s'apelle "Power Infusion" (Infusion de Pouvoir ?) qui augmente pendant 15sec les dommages et les soins de la cible sur laquelle il a été lancé. Timer de 3min. Il n'augmente pas le coût des sorts comme el fiat Puissance des Arcanes chez le mage.

Citation :
This is a long thread, so bear with me...

I have a feeling most priests have been really curious to see what we've done with the Holy Tree. Well, fortunately the wait is over. You'll notice two things right off the bat. Improved Renew offers the same level of improvement for only three points, and a brand new talent is immediately available - Healing Focus. This talent, for only two points will gives players a 70% chance of avoiding interruption caused by damage when casting any healing spell.
- Rénovation amélioré offre la même amélioration mais pour seulement 3 Pts
- Nouveau talent directement accessible Healing Focus (Soins concentrés) qui pour 2 Pts donne 70% de chance de ne pas être interupt pour tous ses sorts de soins.
Citation :
Next at the five-point mark you'll notice another brand new talent - Spell Warding, which reduces all damage taken by 10%. That which was previously a 21-point talent now stands next to it, Divine Fury. In addition to being available much sooner, this talent now reduces the casting time of Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
- Nouveau Talent, Spell Warding (Sort protecteur ?) qui diminue de 10% les dommages subit.
- Fureur Divine devient accessible après 5 Pts au lieu de 20, qui plus est, il réduit maintenant également le temps de cast du Soin Supérieur et du Soin


Citation :
Remember, with this talent (available very early in the tree) Greater Heal will cast in 2.5 seconds!
Confirmation du Soin Supérieur à 2,5sec (avec Fureur Divine)

Citation :
I'm actually pretty excited about what's next. Holy Nova is now an eleven-point talent and has no cooldown whatsoever (of course universal global cooldown is still in-effect). This means that much like Improved Arcane Explosion, priests can spam small bursts of threatless holy goodness which both damages foes and heals friends. The mana cost has been increased, so it's not as efficient as before. We actually had alot of fun testing this spell in both PvE and PvP, and I'm excited to read through player feedback when this is live on the PTRs.
- Nova Sacrée devient accessible après 10 Pts en Sacré, il n'a plus de timer, il peut donc être spammé comme un mage spammerait Explosion des Arcanes.
Le coût en mana est augmenté.
Il ajoute qu'il est pressé d'avoir les retours des joueurs sur ce changement en PvP et PvE.

Citation :
Moving on to the competing eleven-point talents, another new ability is revealed, Blessed Recovery. This passive ability will heal 25% of the damage received over 6 seconds after being struck by a melee or critical ranged hit. Lastly, take a look at Inspiration. This talent now only costs three points.
- Nouveau talent, Blessed Recovery, talent passif qui heal le priest de 25% sur 6sec des dommages qu'il a reçu après un coup melee ou un attaque critique ranged (sort compris ?)
- Inspiration passe de 5 à 3 Pts.

Citation :
Holy Reach is another new talent available to the priests. For two points, players can increases the range of their Smite and Holy Fire spells and the radius of their Prayer of Healing and Holy Nova spells by 20%. Improved Healing has the same effect and is found in the same place, however, only three points need to be invested in order to gain the 15% mana cost reduction to those healing spells. The last talent on this tier is called Searing Light which increases the damage of Holy Fire and Smite by 10%.
- Nouveau talent : Holy Reach, augmente pour 2 Pts de 20% le range de Smite, Flammes Sacrées ainsi que le radius de Prière de Soins et Nova Sacrée.
- Soins améliorés garde la même place et le même effet mais pour seulement 3 Pts.
- Nouveau talent, Searing Light, qui augmente de 10% les dommages faits par Holy Fire et Smite.

Citation :
Don't forget, Holy Fire is now a core ability and the casting time reduced to 3.5 seconds. Which of course becomes 3 seconds with the appropriate talent (the same talent which also benefits the casting time of Heal and Greater Heal.
- Flammes sacrés devient un sort commun aux prêtres et son temps de cast est diminué à 3,5sec (3 avec talent)

Citation :
Another great new passive ability talent - Spiritual Guidance, is located at the 21-point mark. This talent will permanently improve the priests spell damage and healing by up to 25% of their total spirit. Pretty nice boost, if I do say so myself.
- Nouveau talent, Spiritual Guidance (Guide spirituel ?), accessible après 20 Pts qui augmente les dommages et les soins de 25% de leur esprit total (Je n'ai pas compris l'application de ce talent, si quelqu'un a compris...)
Citation :
I must admit, the next improvement has me awfully excited. Spirit of Redemption, (you know that angel that lets everyone know you've died and that their probably about to die as well, will now allow the priest to become the angel, upon death. For ten seconds, the priest can cast any healing spell completely free! This allows the strategic player much better control in preventing a wipe.
- Esprit de rédemption permet au prêtre de devenir un ange après sa mort et de continuer à healer gratuitement pendant 10secondes.

Citation :
As you can see the new 26-point talent is Spiritual Healing, which as before offers the priest a 10% increase to all healing spells. Placing points this far into the tree, assuming you've picked up Improved Renew and Spiritual Guidance will most definitely make the Holy Priest's heals stand out.
- Nouveau talent accessible après 26 Pts, Spiritual Healing (Soins spirituels) qui offre au prêtre une augmentation de 10% de tout ses sorts de soins.
Il explique le choxi de placer ce talent si loin dans l'arbre pour vraiment différencier le prêtre Sacré des prêtre ayant juste les talents du début d'arbre.

Citation :
It should be no surprise that the final rank Holy talent is brand new, seeing that Holy Nova is now an 11-point talent. This new spell, called Lightwell will create a holy lightwell near the priest. At final rank, friendly targets can click the lightwell to restore 1600 health over a period of ten seconds. The lightwell has five charges, meaning, up to five players can use the lightwell before it expires. Our testing has shown that this ability works great in both smaller dungeons and raids, often times allowing the lower maintenance party members to take advantage of the healing properties of this well, while the priest and other healing classes focused on the main tank or whomever was taking heavy damage.
- Nouveau talent accessible après 30 Pts en sacré, Lightwell (Aura) , qui crée un aura sacré autour du prêtre. En cliquant dessus, les autres joueurs recevront 1600Pv sur 10sec, l'aura sacré comporte 5 charges.
Il explique ce choix du fait que les prêtre sotn souvent focus sur les tanks et ça les aidera à heal le groupe.

Citation :
Shadow Affinity only costs three points now, instead of five. Improved Fade will no longer increase the duration of the spell, but rather decrease the cooldown by a total of six seconds. Shadow Weaving is available for 16-points. While Vampiric Embrace remains the same, a new talent is available called Improved Vampiric Embrace. For two points, the amount healed by Vampiric Embrace will be increased by 10%.
- Affinité avec les ténèbres ne coûte plus que 3 Pts
- Oubli amélioré n'augmente plus la durée de l'oubli mais diminue le tiemr de l'oubli de 6sec.
- Tissage des ténèbres deveint accessible après 15 et non 20 Pts.
- Nouveau talent, Etreinte Vampirique amélioré qui pour 2 Pts augmente de 10% les soins générés par le sort (20 => 30)
et le shield passe en immune 15 seconde de base..

Plus gros up de classe depuis la release du jeu imo..

Le mage devient clairement la classe tissu la plus moisie.. C'est n'importe quoi.. :'(
Citation :
Publié par Feustine
et le shield passe en immune 15 seconde de base..

Plus gros up de classe depuis la release du jeu imo..

Le mage devient clairement la classe tissu la plus moisie.. C'est n'importe quoi.. :'(
Je me dis qu'on va être up nen 1.11, il suffit de prendre notre mal en patience.
Citation :
Publié par Feustine
et le shield passe en immune 15 seconde de base..

Plus gros up de classe depuis la release du jeu imo..

Le mage devient clairement la classe tissu la plus moisie.. C'est n'importe quoi.. :'(
Je me disais aussi ...
( t'es au courant qu'aucun priest n'as pas amélioré sont talent shield actuellement ? )
Citation :
Nouveau talent, Spiritual Guidance (Guide spirituel ?), accessible après 20 Pts qui augmente les dommages et les soins de 25% de leur esprit total (Je n'ai pas compris l'application de ce talent, si quelqu'un a compris...)
ca veut dire que si tu as 400 en esprit ca te donnera +100 au effet de sorts de dommages et soins
Citation :
Publié par Satsuki
ca veut dire que si tu as 400 en esprit ca te donnera +100 au effet de sorts de dommages et soins
Ah oui en effet ce sera sympa, j'arrivais pas à m'imaginer le truc en fait.
Citation :
Publié par Straight ~ Edge
Je me disais aussi ...
( t'es au courant qu'aucun priest n'as pas amélioré sont talent shield actuellement ? )
ca fait 3 points de gagnés en plus.. et +15% d aborb ...

Et je ne parle pas de l 'instant holy nova sans cooldown ni du nouvel esprit de redemption..
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