Issue 3 sur le test serveur

 
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L'issue est dispo sur le test serveur, voici son contenu (edit de Tublefou: par ici la traduction):

Citation :
Epic Archetypes

• Upon attaining level 50, you will unlock the first Epic Archetype available in City of Heroes. The Kheldians are a race of energy beings that have made Earth their new home. Kheldians and their dark cousins, the Nictus, attach to humans and form a symbiotic relationship with them.

• You can play one of two new Archetypes, Peacebringers are the typical Kheldians, while Warshades are reformed Nictus who now fight for good.

• Peacebringers are Natural Origin, while Warshades are Science based.

• Peacebringers and Warshades have only one Primary and one Secondary Powerset to choose from, but these powersets have more powers to choose from than a normal powerset.

• A Peacebringer’s first contact is in Atlas Park.

• A Warshade’s first contact is in Galaxy City.

• Kheldians have unique storylines throughout their career, in addition to being able to access the normal game content.

• Kheldians have a severe vulnerability to a specific type of energy. Unfortunately sinister forces have made every villain group in Paragon City aware of this, and even supplied some with weapons that can severely hurt Kheldians. Be wary of villains wielding strange weapons, or the mysterious Void Hunters.

Epic Power Pools

• Upon reaching level 41, you gain the ability to choose from a new set of Power Pools, the Epic Power Pools. You can only choose one of these Pools, so make your choice wisely.

• Blasters

-Cold Mastery

-Force Mastery

-Flame Mastery

-Munitions Mastery

• Controllers

-Stone Mastery

-Fire Mastery

-Ice Mastery

-Primal Forces Mastery

-Psionic Mastery

• Defenders

-Dark Mastery

-Power Mastery

-Psychic Mastery

-Electricity Mastery

• Scrappers

-Body Mastery

-Darkness Mastery

-Weapon Mastery

• Tankers

-Energy Mastery

-Pyre Mastery

-Arctic Mastery

-Earth Mastery

Zone events

• Dock workers in Independence Port have gone on strike until their job security can be insured.

• The Clockwork King is hard at work on something big in Kings Row.

• From Talos Island and Independence Port come reports of a ghost ship that appears from the fog.

New Villain Group: The Council

• An internal coup de tat has shattered the 5th Column, and from their remnants, a new villain group, the Council has emerged. Rumor has it that the Council is not as new as we would be led to believe. Heroes are urged to investigate every aspect of this new group across all Security Levels.

Badges

• 5th Column badges have been switched over to Council badges (Credit for 5th column defeats remain).

• Modified badge tracking for defeats so that everyone on the team gets credit, not just the teammates within 200 feet of the villain.

New Zone: Striga Isle

• Smugglers on Talos Island can secure passage for anyone Security Level 20 or over to Striga Isle, an island just off the coast of the United States in international waters. This criminal haven is rumored to be a stronghold and training center for Council troops.

Mission Difficulty Slider

• Hero Corp has placed agents throughout Paragon City who are able to put a word to all your Contacts about how tough you think you are. Find one of these contacts and for a small fee of Influence they can make all missions you have and take from that point forward harder.

• These Hero Corp personnel exist in all City Zones.

Powers

• Villains of higher levels (25 and up) have been made tougher.

• Villains of higher levels (25 and up) are now worth more Experience, based on how much tougher they got.

• Villains who are notoriously hard (and thus avoided by Heroes whenever possible) have had their XP reward increased.

• Monsters, no matter what their level, will con Purple now. This is because the monsters are able to be fought by the entire level range of Heroes. That is, your character will hit and do damage to them as though they are your level. Additionally, they will hit and damage you as though you are their level. Heroes of ANY level should be cautious around ANY monster now.

• Fixed Short help for Super Strength/Rage (Long help was correct. Power was not changed).

• Frostfire and Atta are now a new Rank: “Elite Boss”. Elite Bosses are tougher than normal bosses, but not as tough as ArchVillains. Elite Bosses are worth more XP than regular bosses.

• Radiation Emission/EMP Pulse will now do extra damage to most machines and robots.

• Changed the way many temporary powers expire. Many that were based on \qreal-time\q will now expire based on number of charges instead. This is to prevent gaining a new Temp Power, logging out, and then coming back the next day and find it missing. This change only applied to Temp Powers that were Click Powers. Toggle and Auto Temp Powers do not expire when you are off line.

• Group Flight: Removed added Endurance Penalty for each Teammate carried. Slightly Increased base END Cost.

• Team Teleport: Removed added Endurance Penalty for each Teammate teleported. Slightly Increased base END Cost.

• Powers that “Drain” or effect a target to buff of heal the caster have been modified. Previously, these powers would give you less of a Buff/Heal if used against a higher level foe, and more of a buff/heal if used against a lower level foe. Now, powers like these will give the same buff/heal as though you were targeting a foe of your level (e.g. life draining powers, powers that steal Endurance, or powers that debuff foes to buff the caster). This fix will also affect any power that does something to a target and then something to the caster. For instance, using a Nova Blast will no longer drain a different amount of Endurance from the caster depending upon the level of your villain targets.

• Whirlwind, Repel, and Repulsion Field will KnockBack foes of all levels the same distance. That is, Repulsion Field will no longer lock higher level foes into permanent KnockDown. (This is a change to the level of a target and does not affect a targets resistance to or vulnerability to KnockBack).

• Increased the effectiveness of the Defender version of Transfusion, Kinetics, Twilight Grasp, Siphon Power, and Kinetic Transfer by about 25% so they are consistently better than the Controller Version (both Controller and Defender version used to be the same).

• Modified Totem, Rikti Monkey and Sky Skiffs attacks.

• The Family now has Tommy Guns.

• Updated Force Field/Detention Field f/x.

• Animate Stone can now fly with the assistance of Group Fly.

• Change to FEAR: Villains that are afraid will no longer run away. Afraid villains will now tremble and cower in place and not attack. They will, however, retaliate once if attacked, but then go back to trembling. This change will affect most Fear powers including: Pool/Manipulation/Intimidate; Pool/Manipulation/Invoke Panic; Scrapper Melee/Dark Melee/Touch of Fear; Scrapper Defense/Dark Armor/Cloak of Fear; Defender Buff/Dark Miasma/Fearsome Stare; Controller/Mind Control/Terrify (villains will still run away from the Spectral Terror, but will halt and tremble if the Spectral Terror casts Terrify on them.)

• Villains will now better Avoid AoE powers like Rain of Fire. That is, they will run out like always, but wont blindly go back into the hazardous area.
Slightly increased the Damage of Burn to compensate for the new above Avoid behavior.

• For all targeted toggle powers; if the target is over 300’ away the toggle power will automatically turn off.

Game

• Fixed the long door wait bug, that left players with an hourglass cursor unable to act for an extended period

• Minimap is now resizable and has an options pulldown.

• Added /assist command which will change your target to a selected allies target.

• Autorun will not turn off at ID Card, Enhancement Screen, Power Selection/Respec or Options screen

• Dialogs can be answered via 'dialogyes', dialogno' or 'dialoganswer ' slash commands

• Player description in the Info window will now respect enters and tabs

• Quit will no longer be interrupted by mouse clicks. If you are quitting to the desktop you will be given the choice to exit immediately

• Wrapped text in chat window will now be indented, to prevent player spoofing of other people (including GM's)

• Added new commands powexec_toggleon and powexec_toggleoff to force mode of a toggle power

• It is no longer allowed to give gifts to people in the middle of a respec.

• Some columns in supergroup, search, email, and friend windows can now be resized

• You can now hit an opponent with a melee attack while chasing after them.

• The Supergroup window has been revamped. Unnecessary fields were removed and it now displays level and map. The window is also 2-stage collapsible, the header can be hidden, and then the bottom buttons can be hidden as well.

• Increased Arch Villain and Monster HP for all levels. XP was increased accordingly to compensate.

• Increased Perception Radius for Giant Monsters.

• Reduced Detention time and increased recharge time of Rularuu/Wisp/Detention Field.

• Updated Requiem’s, and Nosferatu’s powers.

The following are Known Issues with the current release on the Test Server:

- White Dwarf Antagonize power turns into Black Dwarf Antagonize when you zone

- Some Atlas Park badges are rewarded incorrectly

- Some issues occur if you log out while in Light Form

- Enhancements and Power names do not appear correctly in the info window

- Invisibility is missing some fx

- Karsis will let you form a Task Force with 4 team members, but you cannot complete the Task Force with less than 8

- The trainer gives some incorrect information when you reach level 10 with any Archetype

- If you have a corrupt or missing file, the updater will loop. Deleting your checksum files will allow you to update.
Et comme les 2 précedents, il est toujours aussi volumineux (147 Mo)
Citation :
• The Supergroup window has been revamped. Unnecessary fields were removed and it now displays level and map. The window is also 2-stage collapsible, the header can be hidden, and then the bottom buttons can be hidden as well.
Alors ca c'est une vraie bonne nouvelle.
Ca va éviter les 10.000 questions 'T'es quel level' pour former les groupes lol
Les 5th Column

Citation :
Hero Corp has placed agents throughout Paragon City who are able to put a word to all your Contacts about how tough you think you are. Find one of these contacts and for a small fee of Influence they can make all missions you have and take from that point forward harder.
Tiens .. je voyais pas ça comme ça


Pour le reste c'est du tout bon
Citation :
Publié par Dragon De Rohan
rien sur les arènes PVP ??
depuis les forums officiels :

If you go beside the hospital in PI, you'll find a new building under construction. If you run around enough, you'll find a NPC named Matt who proclaims, "The Arena is coming along nicely".

a verifier dans les autre zones
Citation :
Publié par Le Vagabond
et puis je connais un blaster Ice qui va aimer les changements sur fear
je ne suis pas sur que le blizzard ou autre ice storm soit affecté par le changement de fear :

Villains will now better Avoid AoE powers like Rain of Fire. That is, they will run out like always, but wont blindly go back into the hazardous area.
Même si je ne joue plus à CoH,l'issue 3 m'a l'air fort sympathique
Pas mal de changements demandés depuis un certain temps
Les effets de fear deviennent assez puissants (trop pr l'ae de dark armor?) et les scraps DM prendront désormais touch of fear
Pas mal non plus qu'on puisse cogner en melee qd on poursuit l'ennemi!P-e en vue d'un futur PvP justement ^^
J'irai p-e tester tt ça qd il sera sorti
Pour moi, les choses importantes (a part les gros ajouts):
  • Group Fly et Group TP qui vont pouvoir devenir un peu plus interessants
  • Modification du Fear (ca va peut-etre devenir reellement utile et apprecie)
  • Modification de la reaction aux AoE (a voir, peut-etre de mauvaise augure pour un Blizzard deja pas tres en forme...)
  • Correction du bug d'attente a une porte (qu'est ce que c'etait chiant!)
  • La commande /assist
  • Fenetre de Supergroup (enfin) revue
  • Pouvoir toucher une cible que l'on poursuit avec des attaques de melee (voir bug d'attente a une porte)

Vivement le live
Citation :
Publié par Dragon De Rohan
sûrement trop proche d'une certaine réalitée. Ils ont du avoir des plaintes tant qu'au "plagia" si on peu dire (surtout les casques)
Si on peut appeler ça un plagiat. Enfin bon, faut bien faire du politicaly correct
J'ai aussi entendu une histoire de probleme vis a vis de la loi allemande sur la representation des nazis (et donc probleme pour une eventulle release la bas)...?
Citation :
Publié par Tublefou
J'ai aussi entendu une histoire de probleme vis a vis de la loi allemande sur la representation des nazis (et donc probleme pour une eventulle release la bas)...?
Ca c'est plus un bon gros Fake comme on les aime. Sinon Wolfenstein ne serait jamais sorti en allemagne.
Citation :
Publié par Tublefou
J'ai aussi entendu une histoire de probleme vis a vis de la loi allemande sur la representation des nazis (et donc probleme pour une eventulle release la bas)...?
Je ne sais si ça a posé un problème ou pas, mais c'est une des raisons qui font que les 5th disparaissent dans l'issue 3
Il n'y aura d'ailleurs plus aucun texte parlant des 5th columns
Ce n'est pas un fake. Je me suis toujours demandé ce qu'éprouvait un Allemand en croisant des nazis à tous les coins de rue...Franchement j'aprouve presque, même si la weakitude des 5th Column me manquera un peu

Faudrait que quelqu'un teste l'aura de feu au lvl 41 pour les blasters svp
 

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