[Actu] Patch 1.0.3 (17/11/2014)

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Ce soir est déployé la version 1.0.3 (2.44Go)


Voici le patchnote en anglais :

Citation :
1.0.3 : The one about Iron Banner and Voice.

This is the first in a series of updates that will deliver new content in the lead up to The Dark Below. Update 1.0.3 provides new social features, revisions to activities, alterations to competitive spaces, adjustments to the player overall experience, as well as a sizable download of new content and geometry to support the first expansion of the world of Destiny. The Iron Banner special event is also being updated with new rules and features prior to its second run.

Voice
Added a new social feature that enables users to access a channel for Team Chat
Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches
To learn more about how to toggle between chat channels, click here

Classes
Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other
Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact
Fixed an issue in which Warlock Bonds dismantled into Titan materials

Weapons
General
Reduced camera shake when being hit with explosive rounds
Perks
Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees
Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied

Activities
Missions
Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray
Strikes
Winter's Run: Fixed an exploit zone in the Aksor boss encounter
Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them
Heroics
Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report

Event: Iron Banner
Players must now be level 20 and above to lead an Iron Banner Fireteam
Players below Level 20 can only accompany players above Level 20
Lord Saladin now has 5 reputation ranks (increased from 3)
New Features Added: Tempered Buff, Reforging
For more detailed information, click here

Cinematics
Fixed several issues with the synchronization of cinematic subtitles in various languages

Destinations
Combatants
Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties
Events
Public Events will occur 10-15% more frequently in all public spaces

Vendors
Increased the number of Bounty slots in the Inventory from 5 to 10
Added shaders to Eva Levante's stock in the Tower
Shader preview functionality added to vendor and inventory screens
Emblems on vendors can now be previewed in the inventory screen
Marks and Reputation icons and meters were adjusted to better differentiate the two
Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
Armor Stat upgrade potentials added to item compare on vendor and inventory screens

PVP
General
Enabled revive scoring for Skirmish and Salvage
Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
Added new functionality to match pre-formed fireteams against each other
This will slowly roll out to all playlists over time, but will start with the 3v3 playlists
In 3v3 games, Fireteams of 2 or more players will match together more frequently
In 6v6 games, Fireteams of 4 or more players will match together more frequently
Medals
Won't Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit
Mark of the Unbroken no longer requires a minimum player count
Sum of All Tears no longer requires a minimum player count
Sum of All Tears should now trigger consistently
Maps
First Light
Implemented multiple fixes to stop players from getting into advantageous positions
Blind Watch
Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects
Adjusted landing and respawn points to accommodate new geometry changes
Added protection to prevent players from getting on top of a pipe high above the intended playable space
Firebase Delphi
Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room
Rusted Lands
Blocked off the monitors above Control Zone A to prevent players from hiding in them
Shores of Time
Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform
Implemented multiple fixes to stop players from getting into unfairly-advantageous positions
Exodus Blue
Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A
Fixed an issue with visibility culling behind Control Zone A
Twilight Gap
Adjusted landing points to keep players from fighting too soon in Rumble matches
Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C
Added geometry to fill in small gaps that let players see out of the world

HUD
Improved the readability of Grenade and Melee recharge states
Improved the visibility of objectives in the Motion Tracker
Improved the visual look of Revive waypoint and Last Man Standing
Added skull modifier descriptions to the Navigation Mode screen
Fixed an issue in which the names of downed teammates did not always display on-screen

Orbit
Destiny version number added to the Character Login screen
Added dialog imagery for various events
Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
Added countdown timers for weekly/special events
Fixed various issues with Director animations
Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
Added the post-game carnage report for the previous games during Matchmaking search

Menus
General
Fixed an issue in which cursor speed in 4:3 and PAL was not consistent
Roster
Network Connection Quality Indicators now added to the Roster
New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
Added support for direct fireteam joins from the roster on the Xbox One
Inventory
Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
Fixed and updated several inventory icons
Fixed and updated several talent tree icons

Audio
Improved audio cues for sticking others and being stuck with certain Grenades
Fixed an issue in which an audio cue would not play when completing a Bounty
Fixed an issue in which "Guardian down!" referenced the wrong gender in French, Spanish, and Portuguese

Technical
Added the ability for the Bungie DOC to send in-game alerts and messages
Fixed stability issues across all platforms
Fixed an issue that would cause a rare crash during space flight into activities
Improved patch installation process
Implemented PS3-specific performance optimizations
Fixed some issues causing beetle and lionfish Kicks to Orbit
Le liens qui va bien : http://www.bungie.net/fr/News/News?aid=12398

Vik si tu te tape la trad, dit le moi, sinon je le fait

Dernière modification par Soviet Suprem ; 17/11/2014 à 20h17.
Je prépare une actu, je la lierais à ton post. Juste une synthèse en attendant la trad' officielle, y a des trucs trop pointus pour que je fasse de l'à peu près, mais te prive pas.
Pas le temps de faire ça se soir finalement, je poste ce que j'avais commencé.

Citation :
Voix
Ajout d’une nouvelle fonctionnalité permettant aux joueurs de discuter avec leurs équipe en assaut et PvP.

Classes
Correction d’un bug via lequel 2 joueurs qui s’attaquais au CaC se téléportait a la place de l’autre.
Correction d’un bug via lequel Blink Strike cause des dégâts a l’impact de Blink Strike au lieu du CaC.
Correction d’un bug a causé duquel les brassard d’Arcaniste se démantelais en équipement de Titan

Arme
Réduction du tremblement de la camera lorsque l’on est touché par des balles explosive

Perk
Clown Cartridge : Remplacement de ce perk par un autre
Chasseur de tête : Correction d’un bug à cause duquel les dommages bonus n’étaient pas toujours effectifs.

La difficulté des mission sera réduite pour les escouades de trois joueurs.

Cinématique :
Correction de plusieurs bug de synchro de sous-titres

Combat :
Correction d’un bug a cause duquel les barre de vie des Minautaur et des Hydre ne se mettait pas a jour correctement.
Reduction du nombre de vandal furtif qui spawn dans la base sur terre dans les difficulté basse.

Event :
Les event pop 10% a 15% plus souvent

PNJ
Augmentation du nombre de contrat équitable à 10
Ajout de la possibilité de pré visualisé une couleur et un emblème

Dernière modification par [0]Draki ; 17/11/2014 à 19h53.
Je pense que
Citation :
Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them
ça veut plutôt dire que la difficulté des mission sera réduite pour les escouades de trois joueurs.
Citation :
Publié par Vikchill
Vu le patch, je pensais que ça envoyait les nouveaux exos, mais avec les notes je me dit que soit l'audio c'est super lourd, soit ils ont poussé du contenu de DLC.
Citation :
This is the first in a series of updates that will deliver new content in the lead up to The Dark Below
Premiere ligne

On va en avoir quelqu'un une comme ça j'imagine.
Les mauvaise langue qui disait que les DLC etait sur la galette
Oui, mais ça veut pas dire qu'ils poussent du contenu du DLC ça, juste qu'ils mettent en place du contenu qui nous emmènent au DLC, comme les 10 bounties annoncés comme faisant partie du patch et qui semble déjà en place.

Autrement dit, j'ai l'impression qu'ils ont poussé du contenu auquel n'accède pas encore ig et qui ne sera effectivement dispo que pour le DLC, ce qui n'est pas évoqué, sauf erreur.
Bah ya pas de doutes a ca, rajouter 5 slots de quetes et le vocal ne ferait jamais 2go.Si ca depasse 50mo c'est vraiment qu'ils ont du etre large dans la redaction du code et sauter des lignes entre chaque ligne de code

Mais bon c'est une pratique douteuse de faire télécharger du contenu sans en parler, ils repasseront pour la com
https://jolstatic.fr/forums/jol/images/icons/icon4.gif Exotic alert https://jolstatic.fr/forums/jol/images/icons/icon4.gif


Citation :
If you are detecting a nerf to your exotic weapons, the change is unintentional.

Please report all issues in this thread. Thank you, and sorry for the frustration this will cause.
http://www.bungie.net/fr/Forum/Post/79157865/0/0/1

Pour les allergiques à Shakespeare: il semble qu'il y ait eu un effet de bord avec le patch, et que les exotiques aient pu subir un nerf non voulu.

Pour rappel: on attend des up pour beaucoup d'entre eux. Le prochain weekly update doit en parler.
Citation :
Publié par Red Garden
Bah ya pas de doutes a ca, rajouter 5 slots de quetes et le vocal ne ferait jamais 2go.Si ca depasse 50mo c'est vraiment qu'ils ont du etre large dans la redaction du code et sauter des lignes entre chaque ligne de code

Mais bon c'est une pratique douteuse de faire télécharger du contenu sans en parler, ils repasseront pour la com
Un élément de réponse:


Pour les previews d'emblèmes:
Citation :
as well as a sizable download of new content and geometry to support the first expansion of the world of Destiny
C'est un bout du DLC qu'on a téléchargé principalement.
Les hotfix ça pèse quelque Ko, le plus lourd c'est l'audio, la vidéo, et les images/polygones.
Citation :
Publié par Deathlight
C'est assez sympa comme MAJ ca quand meme pour l'audio
C'est totalement useless comme rajout, ca te sert a quoi l'audio dans un strik? qui plus est, t'as tout les pays sur le meme serveur, tu vas kiffer le pvp avec un espagnole ou un allemand C'est a des années lumieres de ce que demande la communauté
Mais bon ca a le merite d'exister
Bha personnellement , oui je souhaite parler a ma team en random, puis il est tjs possible de muter si besoin, par contre pas news du clan visible dans l'interface ? :/
Je suis également content pour l'audio, c'était un enfer de joueur sans pouvoir parler aux membres de l'escouade.

En PvP, tout le monde s'adapte en général sur les FPS consoles -je n'ai pas joué à COD, je précise- et arrive à communiquer assez bien autour de l'anglais. J'vais peut-être revenir faire quelques parties, du coup

Ce qui risque d'être horrible, par contre, c'est côté Xbox One avec les joueurs disposant d'un Kinect...
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