Non mais surtout sur le grind il se contredit continuellement sur reddit :
3d. We absolutely design everything we do with minimal grind and will continue with this principal moving forward. How can you even say this with a straight face? I’m not even joking. That is a serious question. How can you say that with a straight face? It requires 300 ectos and a TON of other materials to make a single fully-upgraded Ascended piece. That is not "minimal grind".THIS TYPE OF RESPONSE IS NOT HELPING YOUR CREDIBILITY!
The requirements for some of these items are currently under review as are certain items/areas that were released on launch. Personally i feel that aspects of the game ARE too grindy and we are working through these areas to correct our overall direction moving forward as well as taking some of our current progression systems and rewiring them for want of a better term for example different methods of acquisition related to the way different players like to play their content.
Et plus loin :
4. You stated there was a gap between Legendary and Exotic progression. There was no stat gap, so I can only assume you meant a time gap. But there was a filler — unique Exotics that were harder to get than the normal, base ones. Please clarify what you meant by that gap.
Ascended Gear is designed to fill the ‘Time’ gap in regard to the distance between exotic and Legendary in terms of progression and in retrospect would have been better to have been rolled out pre launch.
I would also like add that we have never said there would be no vertical progression. We do intent to focus on horizontal but we will have vertical progression moving forward with the focus on zero grind and a very low power curve.
De plus, il reconnait bien que le lancement du nouveau tier a été une erreur, qu'il aurait du se faire avant la sortie du titre et de manière accessible à tous le monde et non par le seul biais de FotM:
5. The recent patch highlighted a split in two significant communities within GW2 – I won’t claim which side represents what % of the total player base – just that each seems significant. One wants more vertical progression and ways the hardestcore can show off their accomplishments, and the other wants more horizontal progression and less hierarchy. Does Anet really think they can satisfy both? I know the main philosophy of the Devs is to find a balance that makes the most happy, but I don’t see this is possible when you have groups whose expectations are in such opposition.
Really interesting question. Our intention is to deploy ascended components and gear across the whole of the game rather than focus it in one particular location. This was a a mistake and one that we will not be making moving forward. We do hope to find a balance and ensure that the world of Guild Wars 2 is as accessible and populated as possible and moving forward you will be able to see how we intend to execute on this goal.
Ensuite pour ceux qui sou entendent que le tiers élevé ETAIT prévu avant le lancement, il dit juste que le nouveau tiers AURAIT du être implémenté avant le lancement. C'est juste l'idée même d'une prgression du stuff qui existait déjà (mon opinion est que tout ce blabla est seulement une justification de l'implémentation de ce nouveau tiers: ils ont dev un nouveau type de donjon, ils se sont dit que de nouvelles récompenses seraient les bienvenues sans voir l'impact que cela aurait sur l'ensemble de l'équilibre de leur jeu):
9. Was ascended gear actually conceptualized before launch? The blog post that introduced it made it sound like something that you guys came up with just recently.
It was not specifically designed before launch. However the concept of progression rewards with a shallow curve bridging other rewards was. Hope that makes sense.
Toujours sur le grind qu'il faut pour le stuff élevé (apparemment ils se sont pas posés trop de questions avant de le lancer):
10. Ascended gear widens the time gap between exotic and Legendary weapons by making Legendary ingredients more expensive. Since Ascended gear is so expensive, the time gap between Ascended and Legendary looks to be larger than the pre-Lost Shores gap between exotic and Legendary.How does that make sense ?
I agree that the crafting materials required for Ascended Gear are to much of a grind and we are looking to balance the requirements in a manner that is fair for all involved and we had always intended for their to be multiple ways to get Ascended Gear it just didn’t make it the FotM build.
J'ai bien aimé celle-là ^^- :
13. What is your/ANet’s definition of grind?
Repetitive game play that is not fun.
(je relirai la suite plus tard mais bon ils reconnaissent eux-mêmes que leur grindy game à l'heure actuelle n'est pas si fun que ça)
Dernière modification par Elindill ; 27/11/2012 à 13h14.
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