Darkfall Unholy wars annoncé !

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Publié par Sisters Of Mercy
Par contre, il s'agit également d'une refonte de la carte de jeu ou uniquement du gameplay ?

Will the land masses of Agon change at all in Darkfall: Unholy Wars? Will there be new islands, changes in terrain features, new holding locations, etc..?

We have managed to rebuild almost every point of interest in Darkfall: Unholy Wars. That includes among other things Environments, NPC Cities, Player Holdings, Dungeons, and Spawns.

When you first log in, you will notice that there is a huge difference in the Environments! They are all completely redesigned using a new system and the transition between a set with 4 environments for different times of the day is very smooth. Also each area has its own environment sets, so you will get a good sense of where you are in the world. Because of these changes and the dynamic lights, the nights look very impressive and they add an extra twist to the gameplay.

In Darkfall: Unholy Wars you will find only 4 NPC Cities per Racial Area, three Faction Cities and a Capital. They have all been rebuilt from scratch, with the lore in mind so every city has its own unique feel and character with the Capital being the "Gem" of each Area.

We also separated the Cities into Districts, so if you want for example to find everything magic related, you will go the Magic District of the City you are in. Another big change is that every city has a main Square in the middle, with the bind stone, Bank and Councilor and all the roads leading to it so navigating them will be very easy.

There has also been a massive update to the Player Holdings. One of the biggest changes here is the fact that we removed the teleportation chambers from the Cities and the Hamlets. We felt that the advantage of instant teleport shouldn't be something that only clans had access, but every player in Darkfall: Unholy Wars.

Additionally, city walls have a more important role since you cannot just walk into the city using a mountain slope and with the new role system and new skills jumping over them will be a lot trickier.

All the Cities have two or more entrances, so even if a city is inside a cave or at the top of a mountain and has a defensive advantage from the terrain, it will still need manpower to defend the gates.

All the Dungeons have new layouts, new monsters and bosses, and each of them has its own environment, combined with the dynamic lights.

Lastly there has been a change to the overall land mass as the world has been consolidated to bring points of interest closer together in order to benefit player versus player action. The world is still very big however as the majority of the areas that have been removed are water areas.
J'attends le test de eurogamer.net avant de me décider.
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Publié par Styrr
Vivement novembre, qu'on puisse enfin savoir si on enterre ce jeu définitivement.
Qu'on puisse enfin faire le deuil d'Agon, ou de notre vie social.
Amen mon frère !
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Publié par Erzass
non car dfo est entierement en anglais et ca servirait a rien de traduire qqch pour qqn qui ne s'y intéresserait pas so ... go back to school
Si je répond à ce thread c'est parce que ça m'intéresse, des gens qui ne parlaient pas vraiment anglais et qui jouaient à dfo j'en ai connu une chiée.
Avant de me parler de retourner à l'école, tu ferais mieux d'apprendre à écrire convenablement français.

Mais depuis quand un minable petit héros se permet d'invectiver ainsi l'élite ?
Vaporware ou pas , j 'y serais. J'y étais aux premières heures puis lassé des p'tit malins à up leurs skills a base de macros ou autre débilités.
Je serais enfin fixé sur les fix appliqués.

Ps : j'obtiens une belle erreur 404 sur le lien du 1er post.
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Publié par .Doc'full~
Vaporware ou pas , j 'y serais. J'y étais aux premières heures puis lassé des p'tit malins à up leurs skills a base de macros ou autre débilités.
lol CASU
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