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Pourvu qu'ils rajoutent des classes à pet dans le futur, need dragoon.
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16/06/2010, 11h39 |
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Trailer de l'E3 et vidéo du nouveau système de combat.
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Bah elle est passé où la vidéo qui parle de la 3D ?
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16/06/2010, 12h10 |
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16/06/2010, 12h16 |
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Compte rendu de la 1ere journée d'E3 par Eorzeapedia.com, on aura plus d'infos de leur part demain quand ils auront pu tester eux même et interviewer les développeurs.
So day one (for us) of E3 is behind us – and given that the demo and interview are scheduled for tomorrow, today was something of a bonus day for us. For those following our E3 tweets some, or most, of this might be repetitive, but here’s what we learned. Character Creation We didn’t get a chance to do a hands-on test of this today (we will tomorrow), but the system is robust to say the least. While watching someone create a Miqo’te, the options were seemingly endless. Each element we saw had between 5 and 32 options. So, for example, while height had 5 different options (“tallest” to “shortest”, skin tone had 16 and hair highlights (that was after the hair color option) had 32 different options! Nose, eyes, pupils (yes pupil size had options), eye brows, hair style, hair color, and mouth each had options. Then were the “characteristic” options. Scars, moles, tatoos, etc. Since we see the availability of Miqo’te with scars, one would assume that these options are universal and that any race would have the same vast array of options – although we can imagine that Roegadyn might have more scar options and less highlight options, but we’ll verify one way or the other tomorrow. Names were limited to between 3 and 8 (I think) characters each for first and last. Obviously clan, deity, birthday, and starting city were also within the system as well. Battle System This is totally revamped from what has been shown as the alpha system. What we’re looking at on the right is a bad screen capture of the video uploaded to youtube by SE earlier today – again, we’ll have better images tomorrow, but this helps explain the new system. Tanaka is using the action “Rousing Provoke” against his target – an island crab. The top bar is his “Stamina Gauge.” This bar fills automatically, constantly, and pretty rapidly. I’d estimate that the full bar fills in maybe 30 seconds, but since it is constantly filling you’re never waiting nearly that long. You start a fight with full stamina, and every time you use an action it decreases by a preset (but undisclosed) amount. The box around the left portion of the stamina bar shows the minimum amount of stamina to activate the action. Note that this is not the amount that the action “costs” in stamina. So if Tanaka uses “Rousing Provoke” right when the small box is full, the stamina gauge doesn’t necessarily drop to empty. Since it starts full, you can spam your basic attacks quite a few times in a row very rapidly before you approach the box. Also, for the standard attacks, the box is smaller, meaning that less stamina is needed to activate the action. This leads to a very fluid system in which you are balancing spamming basic attacks, building TP from those attacks and then conserving stamina so that you can launch a more advanced attack requiring TP and more of a base stamina level. The more advanced attacks still had cool-down timers, but I could bounce back and forth between two advanced attacks without running into the cool-down timers. Also, each of the icons in the action bar shows the amount of TP or MP it requires (curiously not shown in the Tanaka video) – so there is a very fast requirements reference. This value changes to a cool-down timer once used. FFXIV 3D + Lighting Effects Square Enix was showing off, as a tech demo, FFXIV in 3D. As a tech demo, SE is basically showing off that they can do this, not necessarily that they will do this. It requires 3D graphics cards and 3D glasses – both of which will likely be costly. But the effect was stunning. There was a real feeling that you were surrounded by NPCs while wondering through guilds filled with NPCs. Names and menu items really seemed to hover in front of the screen – but not to the point where it was annoying or distracting. What was more distracting was the overall look of Limsa Lominsa in 3D – you could (and I did) easily enjoy just standing on one of the overpasses looking out over the boats, bridges and skyline. Part (perhaps most) of these stunning visuals was a function of the lighting improvements that beta will feature as compared to alpha. It is hard to do it justice – but it was just amazing to look at. Visually it rivaled anything else I saw at E3. Things just seemed to glow in a very natural way. This was true outside of Limsa Lominsa as well. Everything was vibrant. Players will be treated to an absolutely stunning world when this game gets released. Plus, it can only get better for release. The jump in the visuals from alpha (which still looked pretty good) to beta is huge. Those are the major take-aways from our first day at E3. We’ll have another chance to demo the beta tomorrow, plus our interview with the development team. Hope you are all enjoying our E3 coverage. Don’t forget to follow our E3 twitter for real-time updates. Décryptage du trailer de l'E3: The trailer released yesterday has quite a bit packed into its three minutes. Now that we’ve had the time to watch it and re-watch it, let’s see what kind of things we’re able to pick out of it! First and foremost we get what appears to be the first in-game footage of Gridania- one of three city states that players will be able to begin their adventures from. Along with Gridania are a few scenes that look to be based in forested or wooded areas. These are more than likely story lines that tie into Gridania. One of the more exciting parts of this trailer was that we were finally given a glimpse at Eorzea’s Moogles. However, if you look closely you’ll also spot something else that players have been discussing ever since the very first artwork for the game was released. Yes, I’m talking about the infamous “kid with the horns”. We can see that this Hyur at the center of the first image is young in appearance and wielding a staff. If we look closer, we can see two horns towards the top of his head. We can also gather by his companions that he is a VIP of sorts. Perhaps this horned boy is one of the Seedseers, the young oracles of Gridania and those around him are his bodyguards, consisting of some members of the Wood Wailers. In the second image we see what almost appears to be the small elemental pixies seen on the information page for the Conjurer on the official website. But what’s this? This being also has horns! Could this horned pixie also be the Seedseer from the first image? Also in this trailer are some first glimpses at some familiar faces. First up we have Titan! Not much has changed in Titan’s appearance from Final Fantasy XI. Who knows what kind of role he’ll play in Eorzea. Or if he’ll even be called “Titan”. Perhaps he is one of the deities? Secondly we have our first look at what appears to be a Treant! I love the detail and facial animations. Also making an appearance in the trailer is the Goobbue! When we first see it, it appears that it is being paraded into the city (possibly Ul’dah or Ishgard) by Chocobos and Mammets. However, it would seem that the Goobbue breaks lose and starts wreaking havoc around the city. Next up we have what appears to be a group consisting of various races, and the unnamed beastmen race traveling together. Are they friends? foes? At this point we’re unsure. The area they travel in also looks like it could take place around Ul’dah. Eventually, one of the beastmen summons up the fiery beast that we’ve seen before and have called Ifrit.
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16/06/2010, 14h19 |
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Pour les skill d'autres classes ils en avaient déjà parler, j'ai retrouvé ça en cherchant vite :
Citation :
https://forums.jeuxonline.info/showthread.php?t=1068035 |
16/06/2010, 23h31 |
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Interview en vidéo:
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17/06/2010, 00h05 |
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pas super pro le journaliste (se marre à moitié au début)
Aucune nouvelles infos, on connait déja tout çà ... |
17/06/2010, 00h12 |
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D'après l'interview réalisé par Famitsu, le début des bêta test aura lieu en juillet normalement!
Voici la traduction anglaise du passage ou c'est indiqué dans l'interview: Tanaka: The beta version we're showing at E3 is nearly complete and should be ready to be made public soon. Currently, we're still debugging. Once alpha tests finish this week and we return to Japan, we will begin preparations for the start of beta testing. It's not set in stone, but I think I'll need to make everyone wait for one more month. Et l'article complet de famitsu en japonais est disponible ici si quelqu'un veut s'amuser à traduire : http://www.famitsu.com/game/news/1236525_1124.html |
17/06/2010, 02h21 |
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Wéé une trad merci beaucoup
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17/06/2010, 10h13 |
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Vidéo combats de la Béta
Vidéo du chara builder |
17/06/2010, 10h34 |
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Merci beaucoup Jurian pour la trad.
Interview de Tanaka par Zam (je ne vous assure pas qu'elle sera intéressante par contre): |
17/06/2010, 10h36 |
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J'adore l'indicateur de la qualité réseau qui merde même a l'E3 (passe plusieurs fois au jaune/orange) Devaient y avoir peut être 30 joueurs sur le serveur :|
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17/06/2010, 10h45 |
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