Clan Teleportation Chambers

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Pas vu de news la dessus et c'est important alors je fais suivre. Pour les non anglophones et les fainéants, c'est des batiments déployables à l'intérieur des limites des villes (qu'on possèdent) qui permettent de se téléporter d'un endroit à un autre - ca parle aussi de banques déployables.

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First of all we would like to apologize for the quietness of late. Some internal issues have led to delays of the patch announced for this week and caused a slight delay in information through the spotlight as well. We would love to be able to give you new interesting updates daily but sadly sometimes it's just not possible.

Rest assured that we are not purposely holding back information but we also want to make sure that we only talk about features that make it into the game. The next patch is now currently scheduled for late next week. We appreciate your patience in this matter.

With that out of the way we would like to talk about a new feature that will be added with this upcoming patch: Clan Teleportation Chambers.

We are addressing the issue that players were not happy with clans using bindstone kicking for fast travel and are tackling the concept of transportation while hoping to make it an interesting added strategical tool to play with for sieges of any kind. This means that bindstone kicking will be completely removed from the game.

After the upcoming patch both clan cities and hamlets will have the option to build Teleportation Chambers and Teleportation Exits. To ease your fears from the start, those structures will not be very expensive to build nor require any rare materials.

The first step is to build a chamber as a starting point in one of your cities and an exit in any existing city or hamlet you want to teleport to. Naturally your clan has to be the owner of both locations. You cannot build connections between cities that belong to different clans, even if allied.

In order to use this means of transportation you will have to pay so called portal shards which are dropped semi frequently from monsters in the game.

Upon activating a Chamber you will get a worldmap dialog with available destinations/exits. Players who are not part of the clan owning the city or hamlet with the teleportation chamber can use the service as well but they will have to pay more teleportation shards per trip.

It might be in your interest to make sure you don't have too many people sneaking through your portals or on the other hand, it would be a nice way to offer the service to fellow players for a small fee. How you are going to use them is up to your imagination.

The chamber has an in built delay on how fast players can go through. This timer will be visible on the portal for the players wanting to enter. The initial time of one minute can be reduced significantly by upgrading the portal itself.

Like all structures in a clan city, Teleportation Chambers and exits can be destroyed but can also be built again quite fast. Together with deployable strongboxes, Clan Teleportation Chambers will add additional options and strategies to sieges.

Stay tuned for more information about deployable strongboxes in our next spotlight early next week.
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To clear up some confusion:

You need to build both a Chamber (Entrance) and an EXIT. Just having a chamber won't do anything for you. Or in other words, you have to build the network. You will only be able to teleport to locations which have a build EXIT and which belong to the same clan as you use the Chamber from.

Naturally you can build an entrance and an exit in the same city to link back and forth.

It's also important to note that the structures won't have a lot of hitpoints but as mentioned in the OP, they are relatively easy to rebuild.
src: http://forums.darkfallonline.com/sho...d.php?t=240076

img: http://www.darkfallonline.com/images...ber_level3.jpg
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Publié par Erzass
oopah ils ont dit de ville possédée a ville possédée (par le clan)
Mais le ennemi pourront prendre le Tp ?
Et donc kill le process pendant le tp ?
Beh plus il y a de choses à gérer mieux c'est je trouve, que ce soit les chambres de téléportations pour les strongboxes ça ajoute pas mal de possibilités au jeu et c'est pas un mal.

Reste à voir leur coût et durée de vie en effet, quand on pense aux portails Nexus sur le papier c'était bien et offrait une alternative intéressante aux runes mais ça s'est avéré être un échec car trop rares. :x
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