Patchs PTS

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Citation :
Publié par Associal
Cette quête s'obtient par foxbat lorsque tu seras retourné dans le garage de juryrig, après avoir recu un mail de la part de foxbat te demandant de t'y rendre pour le rejoindre. (n'oublie pas de récupérer la clef à l'exterieur avant, comme stipulé dans son mail, sinon tu ne rencontreras pas foxbat dans le garage et sans foxbat, pas de mission).
Ah ? je l'ai jamais reçu ce mail. Y'a des prérequis de missions avant ?
Raaaaaaaaaaa j'ai rien reçu dans ce genre ...
La story arc qui fait suite à une autre story arc faisant elle même suis à une autre story arc ... T_T
En fait je cherche à débloquer les nouvelles missions UNITY, mais j'aimerai éviter de fait toutes les missions de Vibora ...
[QUOTE=AssocialJamais entendu parler ou constaté de bug de posture autour de moi... alors aucune idée.[/QUOTE]

Bah par exemple quand tu as pris la posture "énorme" quand tu sors d'un combat tu passes en posture "héroïque" pendant 10s pour repasser en "énorme". Assez chiant visuellement...
Citation :
Publié par Misen
Bah par exemple quand tu as pris la posture "énorme" quand tu sors d'un combat tu passes en posture "héroïque" pendant 10s pour repasser en "énorme". Assez chiant visuellement...
Ah ok. Je n'ai pas de persos en posture enorme (et pas autour de moi non plus à priori). C'est pour ca.
J'essayerais d'aller voir demain pour voir si c'est corrigé ou non et te le dire.
(Ce soir, pas de co).
Citation :
Publié par luc.black.dragon
Elle t'envoie un mail parce qu'un fan la poursuit de ses ... lettres enflammées !
sinon, on peut avoir la story arc en trouvant l'attaché de presse de Sapphire qui se trouve devant la porte du studio TV de vibora bay
Prochain patch sur le serveur PTS.
Comme je ne vois pas de post sur le sujet:
Depuis hier le prochain patch qui modifie de fond en combles les pets, ajoute des emotes, modifie Renaissance center et améliore la gestion des super groupes est sur le serveur de test (et plein d'autres choses).
Le Patch note est a retrouver ici ==> http://forums.champions-online.com/s...d.php?t=113392
j'ai testé à la va vite les pets à la powerhouse/salle de combat :
bug quand on rank les pets gadgets R2 en rajoute un 2eme et R3 un 3eme. Je me suis dit cool 3 droid medik, 3 jouets d'attaques, 3 droid tourelle, 3 golem et un dino, j'avais l'impression d'avoir une petite armée avec moi mais malheureusement ça ne la pas fait une fois que je suis allé en salle de combat.
J'ai po vu de réel différence concernant le look des pets susnommés (peut être pas encore implanté, malgré des nom qui changent MK1,MK2,MK3)
Le loup de la branche sorcier se transforme en ours au R2 et en dinosaure (sigh) au R3 (c'est toujours marqué loup mystique). ça doit venir de la trad, vu que cryptoc n'en a pas fais depuis VB.
Le golem se transforme en golem Empyrean (1 look différent par rank).
Le pet "gardien" qui heal du sorcier semble aussi un look diffèrent, il m'a semblais voir une couleur de cheveux différents (oéé....).
La barre des pets ne marche pas des masses et il y a pas assez de bouton (cryptic travaille dessus).
Une fois la cible verrouillé, le fait d'envoyer les pets sur lui fait disparaître le ciblage.
Pour la gestion d'aggro ça a pas l'air d'être encore ça, c'est bordélique à souhait, les pets font les 100 tours, les mobs aussi, on se prends un max d'add dans la tronche.
Bref pas convaincu mais comme dit plus haut j'ai testé ça rapidement. a voir a tête reposé.
j'avoue.
j'ai test les pets, c'est pas encore ca.

le pet tank,c 'est bien, ca garde l'aggro, ca encaisse (surtout avec aura of radiant protection) mais c'est monocible.
pour tanker les boss (peut etre ? j''avoue il en chie pas trop sur les plus gros mobs de la salle d'entrainement, mais sur les boss d'instances, faut voir ...), mais esperez pas en faire un "pet tank" pendant que vous tapez les mobs, vous allez recuperer l'aggro de tous les adds. (il manque de taunt aoe quoi)
Arf mon abo s'est fini avant hier, pas pu tester
Merci pour les infos du patch.
J'espere pouvoir faire un perso spé pet bien débuggué à mon reabonnement fin du mois et decouvrir avec lui peu de temps apres le second adventure pack en septembre.
L'option à propos des tooltips qui peuvent ne plus s'afficher en combat sans mettre 5 secs de delai de lecture hors combat comme on est obligé de le faire actuellement me plait bien.
Pareil pour les ajouts de transports inter cartes.

Sinon les ajouts pour les guildes c'est assez fonctionnel en l'etat ou demande comme les pets encore pas mal de debugg sur serveur test avant la mise en live ?
Citation :
Publié par Peredur
Ca marche l'aura sur les pets maintenant ?
je sais pas. je pense pas en fait, il avait pas l'icone.
du coup il est costaud tout court

Citation :
Publié par Peredur
Faut voir si l'aura de sorcellerie arcanique ne peut pas les recharger automatiquement
non, testé.

mais avec un perso sans endurance, en mode senti et avec une haute intel, ca me vide 1/3 (voir 1/4) de mon endu pour recharger toute la barre du golem...
Et la commande pour renommer les pets elle fonctionne enfin ?
Parce que bon... etant utilisateur de Force qui a la moitie de ses comps en Télépathie (cause Ego), je me disais que pour l'une de mes dernières comps (vient de passer 38), je prendrais bien un pet histoire de varier un peu, mais impossible de les renommer donc pour le moment je laisse le point non-attribue.

Y a moyen de savoir en quoi evoluent les deux loups noirs ? Suis deja moins tente par le loup mystique sur le coup s'il devient un dinosaure plus tard (beurk).
Citation :
Publié par bouye
Y a moyen de savoir en quoi evoluent les deux loups noirs ? Suis deja moins tente par le loup mystique sur le coup s'il devient un dinosaure plus tard (beurk).
Il n'y en a plus qu'un.
loup R1 : noir
loup R2 : blanc avec une crinière un peu plus grosse
loup R3 : mauve foncé avec une légère aura mauve foncé + yeux mauves
rien de transcendant
Patch 16/09 sur PTS: http://forums.champions-online.com/s...d.php?t=116227


Here are the Pet changes
General



All controllable pets now have multiple costume options. These can be accessed from the Powers window, similar to emit points (hand, head, chest, etc.) for certain powers. Many pets gain access to additional costumes as they are ranked up.
  • Pet summons are (once again) no longer interrupted by damage.
  • Pets now have a cost associated with having them active. Each pet causes a decrease to your energy generation and recovery, and increases the energy cost of your powers. This cost is scaled appropriately for 1 pet summons (like Arctic Beast or Tyrannon's Familiar) and for 2 pet summons (like Munitions Bots and Support Drones).
  • Pet defenses have been revised. All pets now have a base damage resistance that increases with each rank. At Rank 1, it is ~17%, Rank 2 is ~20%, and Rank 3 is ~24%. Health of Rank 1 pets has been dropped by ~10%, but pets gain health with each rank again. Rank 2 pets will have the same health that all pets used to have, and Rank 3 pets will have ~10% more health.
  • The energy cost to summon a controllable pet has been reworked. They now cost a base of 35 Energy OR no more than you Equilibrium, whichever is lower, instead of always costing your Equilibrium. This will give players that want to be able to summon multiple pets in combat a way to do so, while also ensuring players who just want to be able to have a pet up all of the time will be able to do so, regardless of build/role. This cost change coincides with the additional costs of having a pet out.
  • All pets now scale with the chosen Characteristic Focus/Super Stats, instead of Presence and Intelligence. The way the scaling works has not changed, except for both damage and health being based on the summed values of your 2 Super Stats, instead of just Presence for health and Intelligence for damage.
  • Removed the 2 second recharge time from all pets.
  • Update to pet teleport functionality
  • Default Keybinds have been added for all of the Group Pet Control Bar buttons.
  • Updated spawn FX of several pets to match the pet better.
  • Fixed a bug with Pet AI power usage timing. This will result in a substantial DPS increase for most pets.
  • Pets can now be sent to attack foes that are up to 120 feet away from you, instead of only up to 100 feet away.
  • Pets and Circles that you no longer own will now despawn.
  • All controllable pets should now teleport near their owner if they get more than 200 feet away.
  • All non-temporary pets should now persist with you through map moves.

    Gadgeteering
  • Gadgeteering: Munitions Bots: In turret mode, these will now face their target while firing.
  • Gadgeteering: Munitions Bots: No longer sometimes use their grenade while in turret mode.
  • Gadgeteering: Munitions Bots: No longer has lower resistance in Turret Mode.
  • Gadgeteering: Munitions Bots: Summons 2 pets again. Max health of each pet and damage dealt per attack reduced to compensate for having 2 pets instead of only 1. The amount of damage dealt by both pets is equal to the damage dealt by the singular pet previously.
  • Gadgeteering: Support Drones: Should now heal targets up to full health, instead of stopping/not starting at 90%.
  • Gadgeteering: Support Drones: The Attack button should now work properly for them in Weapons Platform mode.
  • Gadgeteering: Support Drone: Plasma Beam (R3 pet power) now properly has a 20 second cooldown and they now prefer to use it when it is available. Damage increased some, charge time reduced from 2.0 to 1.83 seconds.
  • Gadgeteering: Support Drone: Concussion Beam (R2 pet power) now has a 6 second cooldown. Damage increased some.
  • Gadgeteering: Support Drone: Summons 2 pets again. Max health of each pet and damage/healing dealt per attack reduced to compensate for having 2 pets instead of only 1. The amount of damage/healing dealt by both pets is equal to the damage dealt by the singular pet previously.
  • Gadgeteering: Support Drone: Support Drones: Now properly heal in Attack mode.
  • Gadgeteering: Attack Toys: Activate time of Rocket Launcher reduced from 0.83 to 0.67.
  • Gadgeteering: Attack Toys: The Toys were not ranking up the damage of their melee attacks at Ranks 2 and 3. They do now.
  • Gadgeteering: Attack Toys: Damage type for Rocket Launcher changed from Piercing/Fire to Crushing/Fire.


    Telepathy
  • Summon Nightmare: No longer performs like it was during the last PTS. Functions like it did on Live, but had some revisions made along with the controllable pet changes. Now benefits from standardized pet defenses, though the Etherhound that can be summoned at Ranks 1 and 2 no longer has the additional resistance to Paranormal damage. Melee attack range of pet powers all increased from 7 feet (5 feet in some cases) to 10 feet. The Breach power provided by the rank 3 Maelstrom Horror was doing too much damage; it has been reduced, and the recharge time and charge time on that pet power have been reduced as well. He should now also properly use his other Id Blade melee attacks, instead of wanting to spam his ranged power in melee range. All of the various pets summoned by this power got various AI tweaks, and they should start fighting sooner as well as use their attacks more frequently.

    Supernatural
  • Supernatural - Bestial: Command Animal: The bleed applied by this pet can now only stack 1 time. The chance to apply each debuff this pet applies has been increased from 20% to 30%.
  • Supernatural - Bestial: Command Animals: Attack time increased from 0.83 to 1.0 second. Damage increased to compensate.
  • Command Animals: The click power these pets get has been changed back from Stealth into a modified version of the old Frenzy power they had.
  • Command Animals: Summons 2 pets again. Max health of each pet and damage dealt per attack reduced to compensate for having 2 pets instead of only 1. The amount of damage dealt by both pets is equal to the damage dealt by the singular pet previously.

    Sorcery
  • Sorcery: Ritual of Ebon Summoning: Pyre (R3 pet power) now has a 20 second cooldown (down from 30) and had its damage increased some.
  • Sorcery: Ritual of Ebon Summoning: The Flaming Blade attack this pet now gets at R2 and R3 now does a burst of fire damage in a 10' Sphere in addition to the slashing damage it deals to the primary target. Flaming Blade gets more powerful at R3 now as well. This pet still prefers to be at range, but if a target closes to melee on them, they will use this instead of Fire Strike.
  • Sorcery: Ritual of Ebon Summoning: Reduced cooldown on pets Fireball from 15 seconds to 10 seconds, and increased damage of Fireball.
  • All Sorcery Auras now buff pets on your team.
  • Ritual Summons: All Rituals now have access to the Unbound Ritual advantage. This advantage costs 2 points and causes the summon to no longer require the owner to stay in the Circle.
  • Ritual Pets: The ritual circle will now be dismissed when the pet is dismissed.

    Ice
  • Arctic Beast: A new controllable pet has been added to the Ice framework. This is an updated version of the old Mystic Wolf that was summoned by Ritual of Primal Summoning. The new version is not a Circle pet, and has been updated to be on par with the other pets. This means the large amounts of AoE damage it could do with Arctic Winds has been toned down. However, the snare and perception debuffs provided at rank 3 still exist and the recharge time on Arctic Winds was reduced from 20 seconds to 15 seconds. A bug was fixed with the perception debuff that would occasionally allow it to stack for a short period of time, creating impenetrable perception debuffs. The recharge on Frost Breath was reduced from 20 seconds to 10 seconds.

    Misc
  • Sentinel Role no longer displays a buff icon.
  • Fixed display name of Robotic Pet Scuba power.
  • Added appropriate tags to: Munitions Bots attacks and Support Drone attacks and heals.
  • Fixed AI range bugs with various pet powers that would sometimes cause them to occasionally stand around when they should be attacking.
  • Fixed various display name and description typo issues.
  • Fixed various Pet AI preferences about prioritizing power usage.
  • When sidekicking or being forced down in level all owned pets will despawn
New Nemesis Powers and Pet Options
New Nemesis Powersets

  • Celestial
  • Bestial
  • Infernal
New Nemesis Minion Powers

  • Electricity
  • Fire
  • Ice
  • Supernatural
New Nemesis Minion Costumes

  • Tights – Fire Themed
  • Tights – Ice Themed
  • Tights – Electricity Themed
  • Werewolves
  • Vampires
  • Powers
    General

    • Fixed a bug that would allow someone to use 2 block powers simultaneously. This should no longer be possible.
    • Energy Storm: Fixed typo.
    Darkness

    • Shadow Bolts: This powers energy gain incorrectly had variance and has been fixed.
    Martial Arts

    • "Dual Blades: Rain of Steel: An error in the power was causing this power to gain too much energy after the initial attack. This has been fixed.
      "
    • "Unarmed: Righteous Fists: This powers energy gain incorrectly had variance. This has been fixed.
      "
    • Dragon's Wrath: Tiger's Courage: Fixed typos.
    • Inexorable Tides: Fixed description at all ranks.
    Telepathy
    • Ego Placate: Svengali's Guile: The debuff provided by this advantage was unintentionally stacking with itself if you repeatedly used this power on a target. It no longer stacks, and instead refreshes the duration of the debuff.
    • Summon Nightmare: Night Terror: Now has an icon in the retcon window.
    Fire
    • Immolation: The recharge time will no longer increase when you upgrade to rank 2 or 3, it will stay at a base of 90 seconds.
    • Conflagration: Fixed multiple issues with this power and the advantage. Rank 3 now requires Line of Sight to function properly. The default version of the power no longer creates an entity that causes the rain, it causes the rain directly. This allows the power to persist if the main target is killed, and also hits all targets on every tick. Also fixed the advantage so that it truly tracks your target.
    • Flashfire: Now persists if the primary target dies.
    Sorcery
    • Sigils: The issue with sigil costing was found and fixed. They should be much cheaper again.
    Telekinesis

    • Telekinetic Shield: Telekinetic Reinforcement: The buff icon provided by this advantage was not working properly, and will now last the full 8 second duration. Note that this was just a display issue, the resistance buff itself was working.
    Power Armor

    • Concussion Beam: Fixed the description to list it as a toggle instead of a maintain, and now states (correctly) that it repels the target, not knocks.
    UI
    • The compass will now only use the base mission to decide which waypoints to display, rather than the submission (which can cause other waypoints to not show up on the compass).
    • When a Sk Champions Zones to a new map the level will no longer display as 0
    • There is now a separate HUD option for hostile players in reticle settings
    General

    • Dueling now supports whitelists. Players can restrict challenges to their Group, Super Group and friends. To enable the duel whitelists you can use the command (/whitelist_duels 1) To disable duel whitelist you can use the command (/whitelist_duels 0)
    • Add backwards compatibility for German & French translations on the map selection screen to make it possible to login to a map when using the server selection screen.

Et pour plus de renseignements sur les changements des pouvoirs des pets : http://forums.champions-online.com/s....php?p=1677207
Patch du 10/10/10
(Ça ne s'invente pas )

This build is focused Bosses, Boss fights and rewards.
Most of the Bosses have been updated and the Major bosses have had multiple updates.
You should see a difference in the drops but keep in mind the drop rates are not final.

As always please use this thread to discuss and provide feedback for this update.
Thanks a ton,

Here are the details of this Patch

Know Issues:
It is possible for Luther Black to drop 2 of the same item. We are looking into the issue.

Demonflame
  • It should no longer be possible to get multiple credit for hostages in the Demonhame Warehouse
  • An initial ambient audio pass has been made on the towers
  • The title reward for defeating the Left Hand has been changed to Sinister
  • The Screen warp FX have been removed from the Dementia tower
  • The Inquisitor in the Dementia tower should no longer heal to full if you are defeated in one of the asylum rooms
  • The additional beam FX on the wards in Tower of the Lost Hope have been reduced
  • The defeated Until Troopers at the Edom gate are now untargetable
  • Witchcrafts movement speed I the bookstore has been reduced
  • Critters summoned by the Left Hand's ward now chase down players in vicinity and can aggro immediately after spawning
  • The door to the final tower have been updated. Players should no longer get stuck at the last door.
  • You can now get back to the Qliphothic realm from the Magic Lantern Bookstore if you leave at any point during the adventure.
  • Qhorrors now have an updated description
  • Jack Fool now has a greater presence in the Queen Beyond the Pale tower
  • The Jack Fool fight has been updated
  • The Luther Black/Edomite fight has been updated. This update changes the flow of the fight.
  • The HP of the bosses in Lethargy and Despair has been adjusted
  • Increased the healing effect of Harbinger Imps
  • Slowed harbinger imps to make it possible to target them
  • Killing a harbinger imp temporarily destroys its portal
  • increased the speed of slow time effect by 50% in the Lethargy and Despair Tower
  • Created and hooked up the Jack Fool Mask Costume unlock item to Jack Fool
  • The reward Tables for Critters and Bosses has been updated (the drop rates are not final, we will be tuning them based on feedback)
  • Added Mysticism CTP component drops to Qhorrors
  • The icons for the Costume items have been updated
  • The open mission following the Queen beyond the Pale tower has been updated. You will now need to protect the troops while they attempt to escape incoming horrors.

Powers:
Gadgeteering:
  • Support Drones: Should stop attacking when set to passive mode.
Sorcery:
  • Ritual of Radiant Summoning: Should stop attacking when set to passive mode.
  • Rituals: Unbound Ritual: Resummoning and Unbound Ritual pet will now properly cause them to respawn, instead of leaving the old one out.
Ice:
  • Ice Form: Should no longer leave FX on all the time, they should only appear in combat like other Passive Form powers.

Items:
  • Teleiosaurus Pheremones: No longer de-toggles when you are held or disabled. Recharge reduced from 30 minutes to 30 seconds.
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