Patch 1.5.05

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Des infos sur le changelog? Je n'arrive pas à accéder aux forums officiels, le client est en train de télécahrger la MAJ en ce moment (en ayant un peu de mal).
Carrément le clerc est trop mauvais, il était urgent de l'améliorer ! (bon d'accord: je comprends pas la logique NCSoft sur ce coup là...... mais bon je joue clerc, je vais pas me plaindre que ma classe soit, momentanément au moins, encore plus abusée )
Je saisit pas ce que veut dire :
26. Forced transformation type skills, (such as the Sorcerer and Spiritmaster “Sleep” and “Fear “) are now not affected by the cast time
a. Sorcerer (Sleep, Tranquilizing Cloud, Sleeping Storm, Curse of Roots)
b. Spiritmaster (Fear, Fear Shriek, Curse of Fire, Curse of Water)
On peut m'expliquer?
Skill


1. Bow Attacks 10%, Critical Hit +100 have been added to the Ranger’s “Speed of the Wind” skill.

2. The duration time of the Sorcerer’s “Sleeping Storm” skill has been changed from 10 seconds to 20 seconds and it increases all elemental defense.

3. Sorcerer’s “Sleeping Storm” skill cast time has been changed from 2 seconds to 1 second, the coo-time has been changed from 2 minutes to 3 minutes as well.

4. It has been changed to be affected by the cast speed when using Sorcerer’s “Kaisinel’s Wrath” and “Lumiel’s Wrath” skills.

5. Spiritmaster’s “Enmity Swap” skill’s cool-time has been changed from 2 minutes to 1 minute.

6. Spiritmaster’s “Spirit Recovery” skill’s cool-time has been changed from 10 minutes to 3 minutes.

7. Spiritmaster’s “Summon Energy of Cyclone” The energy number appeared when using the skill has been changed from 3 to 4, the Accuracy has been increased.

8. Spiritmaster’s “Armor Spirit”: 1000 of Magical Accuracy, Accuracy have been added to the Armor of Strengthening” skill.

09. Spiritmaster’s “Spirit Ruinous Offensive” skill’s cool-time has been changed from 1 minute 30 seconds to 1 minute.

10. The attribute and damage application method of Spiritmaster’s “Ignite Aether” and “Disenchant” skills have been changed.
- The basic damages happened when Boost Magic Skill and Weakening Magic are deleted from the target has been decreased, but the damage will increase according to the Magic
Boosting Power.
- It has been changed that, According to the defense attribute of the target, damage increases or decreases.
- Current skill tool time explanation is shown before the change, so please do not get confused.

11. Cleric’s “Grace of Empyrean Lord” skill’s cool-time has been changed from 5 minutes to 3 minute.
12. Cleric’s “Earth’s Wrath” skill damage has been strengthened.

13. Cleric’s “Summon Noble Energy” skill’s damage has been strengthened.

14. Cleric’s “Ripple of Purification” skill effect range has been changed from 10 meters to 20 meters.

15. 400 of Magic Resistance decrease has been added to the Cleric’s “Chain of Suffering” skill effect.

16. Chanter’s “Rage Spell” skill effect has been changed from its Recovery Skill Cast Time 50% increase to 20% increase.

17. Chanter’s “Blessing of Wind” skill duration time has been changed from 20 seconds to 30 seconds, additional damage has been strengthened.

18. Chanter’s “Mountain Crash” skill damage has been strengthened, skill accuracy has been increased.
- Due to the current tool tip error, the damage in the explanation has been lower than the actual damage, so please do not get confused.

19. New Skill: “Elemental Defense Increase I” for Sorcerer and Spiritmaster. (from purchasable Skill Book.)

20. New Skill: “Contract of Resistance I” skill available for Spiritmaster. (from purchasable Skill Book.)

21. Spiritmaster commands can now be used continuously. Effect now properly applies to Spiritmaster characters. Conflicting effects with “Spirit Detonation Claw” resolved.

22. Certain objects not immediately destroyed by “Disenchant” and “Ignite Aether” (Spiritmaster) skills has been addressed.

23. Skill book prices for Sorcerer and Spiritmaster decreased by 20%.

24. “Mountain Crash” (Chanter) skill changed to a long-range skill.

25. Clerics’ summon and resurrection skills now work properly when in the air or on slopes.

26. Forced transformation type skills, (such as the Sorcerer and Spiritmaster “Sleep” and “Fear “) are now not affected by the cast time
a. Sorcerer (Sleep, Tranquilizing Cloud, Sleeping Storm, Curse of Roots)
b. Spiritmaster (Fear, Fear Shriek, Curse of Fire, Curse of Water)
@ Keyen : bah je suppose que ça veut dire qu'il n'y a plus aucun temps de cast pour ces sorts, en gros tu les lances et instantanément l'effet prend forme ( oopas si resist ) et là en l'occurence, les ennemis sont root / snare / sleep / autre
Citation :
Publié par Mythia
Commencez pas à partir en vrille

Le seul débat qui doit être autorisé ou pas c'est:
- serveurs français pour le dernier jour de béta ?
Open Beta Notes


Login and server select lag should be resolved. This is one of the major reasons for pushing this update to ensure it is resolved for live.

1. The mouse will now turn the character (not the camera) when holding down both mouse buttons.

2. Territory specific files are now in place to prepare for multiple languages. Please ensure your launcher is set to the correct territory under settings.

3. Updated support and errors links throughout the game.

4. Servers are now labeled appropriately for their region or language.

5. Our language filter is now fully operational. ******in’s can now freely talk about their cl***
Citation :
Publié par Graendal
Carrément le clerc est trop mauvais, il était urgent de l'améliorer ! (bon d'accord: je comprends pas la logique NCSoft sur ce coup là...... mais bon je joue clerc, je vais pas me plaindre que ma classe soit, momentanément au moins, encore plus abusée )
Ca donne une impression d'équilibre des classes à la Mythic. Ca s'annonce super bien...
Citation :
Publié par Aluminium
2. Territory specific files are now in place to prepare for multiple languages. Please ensure your launcher is set to the correct territory under settings.
Oui, le jeu sera en français au retour des serveurs
Citation :
Publié par PkPas
@ Keyen : bah je suppose que ça veut dire qu'il n'y a plus aucun temps de cast pour ces sorts, en gros tu les lances et instantanément l'effet prend forme ( oopas si resist ) et là en l'occurence, les ennemis sont root / snare / sleep / autre
Mais c'est complètement fumé Oo (donc non)

Edit: Tu me rassure Easier >-<
Citation :
Publié par Keyen
Je saisit pas ce que veut dire :
26. Forced transformation type skills, (such as the Sorcerer and Spiritmaster “Sleep” and “Fear “) are now not affected by the cast time
a. Sorcerer (Sleep, Tranquilizing Cloud, Sleeping Storm, Curse of Roots)
b. Spiritmaster (Fear, Fear Shriek, Curse of Fire, Curse of Water)
On peut m'expliquer?
La 1.5 voit arriver une nouvelle stat: le speed cast, qui réduit le temps de cast des sorts. Ceci dit que cette stat ne s'applique pas aux sorts de CC, donc leurs temps de cast ne pourront pas être diminué via cette nouvelle stat.
Citation :
Publié par Easier
La 1.5 voit arriver une nouvelle stat: le speed cast, qui réduit le temps de cast des sorts. Ceci dit que cette stat ne s'applique pas aux sorts de CC, donc leurs temps de cast ne pourront pas être diminué via cette nouvelle stat.

Ah merde pas cool ca...
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