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Des nouvelles de Fallen Earth

22/9/2004 à 23:08:36 | Par Asgin | 8 réactions

Après un silence de mort, Fallen Earth, le MMOG s'inspirant essentiellement de la série des Fallout, refait parler de lui.

Tout d'abord, le site GamerGod a pu s'entretenir avec James Hettinger, président de Icarus Studios, sur les différents aspects du jeu, du choix de la race au moteur graphique en passant par l'artisanat et le système économique.

Cette interview, accompagnée de quelques images inédites, est disponible, en anglais, sur le site GamerGod.

La deuxième information concerne la newsletter qui amène avec elle un nouveau trailer d'une trentaine de secondes, mis en ligne par l'intermédiaire de GameMethod.

Bonne lecture et bon visionnage!

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Vos réactions

judgement_six
Avatar de judgement_six
Le 22/9/2004 à 02:55:43
Mouais, ca me fait penser a Anarchy Online en plus laid
Zeet aka Biquette
Avatar de Zeet aka Biquette
Le 22/9/2004 à 03:08:40
Citation de judgement_six :
Mouais, ca me fait penser a Anarchy Online en plus laid
mauvaise foi


Sinon perso ça m'a l'air plutôt beau, même si la vidéo est pas de super qualité, l'ambiance post apo m'a l'air assez bien respectée, hormis le fait qu'il y ait apparemment de la magie, après il faut voir comment ça s'insère dans le BG du jeu
Oukisontlesnelfes
Avatar de Oukisontlesnelfes
Le 22/9/2004 à 07:41:25
Et voici le mail envoyé qui accompagnait la vidéo :

Dear Friends of Fallen Earth™,

Thank you for your continued interest in our game.

As we told you earlier, we prefer to be quiet and focus on developing our game. We are building the MMOG that we think you will want to play and we are building it piece by piece, until we think we are ready to release the game for testing. If it seems like we’re being stingy with our information updates, it’s because we’re focusing our energy on building the game.

So… where are we?




First, let us start by saying that 90% of the technology used in Fallen Earth™ has been developed in-house over the last few years.

At the start of the project, we evaluated many technology solutions and we felt that none of these solutions offered us the degree of control that suited the type of game we set out to develop. Consequently, we have devoted a large portion of our development cycle to creating the technology to run the game. Creating the tools that will enable us to implement the amount of content that we will need in a game as complex as ours has also been a challenge, but we are far into that process currently.

We have now reached a stage in the production schedule where we have nearly all of our tools and technology completed. Our engine is currently achieving great results even without being fully optimized...; the environment and terrain you will discover will set a new standard in ultra-realistic online games.

Content creation is well underway… the rough and tumble world of Fallen Earth™ is unfolding and taking form. Missions are being developed to satisfy the styles of many different players… from perilous exploration across vast expanses, to recon and clear and sweep missions.

We are currently concentrating much of our effort in the area of Artificial Intelligence for the creatures and characters that players will encounter in the game. We’ve felt that creature and NPC AI have been an area lacking in many current MMOG designs. The characters are the heart of an MMOG, and we want creature and NPC AI to be a major distinguishing feature of the game.

The world we’re producing is a game with a unique feel and atmosphere, and as we pointed out in our first newsletter, a game with a message. We are thankful to all of you, as you take our vision and message and make it your own.

"The world is a dangerous place to live; not because of the people who are evil, but because of the people who don't do anything about it." -- Albert Einstein

As a special bonus to thank you for your patience and support,
CLICK HERE TO DOWNLOAD AN EXCLUSIVE NEW VIDEO




Prepare to play and reclaim the FALLEN EARTH!

- The Editors




--------------------------------------------------------------------------------

If you feel uneducated and think we are full of it, feel free to visit the following sites for some interesting statements about the direction and vision of today’s research.

www.tgen.org
www.genentech.com
www.salk.edu
Arcadion
Avatar de Arcadion
Le 22/9/2004 à 07:56:21
We are currently concentrating much of our effort in the area of Artificial Intelligence for the creatures and characters that players will encounter in the game. We’ve felt that creature and NPC AI have been an area lacking in many current MMOG designs. The characters are the heart of an MMOG, and we want creature and NPC AI to be a major distinguishing feature of the game.
Ca peut être intéressant, je suis curieux de voir ça
judgement_six
Avatar de judgement_six
Le 22/9/2004 à 10:46:57
Citation de Zog :
mauvaise foi

Hein?