Patch 1.0.15
| Statut | Exploitation interrompue |
|---|---|
| Date de sortie | 6 juin 2006 - Février 2009† |
| Genre | Jeu de rôle, fantastique, médiéval |
| Abonnement | 9,99 € / mois |
| Classific. PEGI |
|
- Plus d'infos : Dark and Light sur MMOpédia
Mots-clefs de Dark and Light
Le serveur de Dark and Light est fermé depuis quelques heures et ré-ouvrira en version 1.0.15 à 15h GMT+2.
Le patchnote à la suite.
Gameplay optimization:
The Permanent Market evolves and welcomes some new craft houses, banks and salesmen for ingredients and resources. Players can use the teleport to the Permanent Market as soon as they are in the kingdom of Al Drifa.
* Autofight settings:
o The avatar stops at the correct radius when it is under « Stick » mode; the character doesn’t appear on the NPC as the fighting starts anymore.
o A first hit is handed out as soon as the player reaches the NPC.
o No minimum distance to use range weapons; the player can use a crossbow even if he is next to the enemy.
o The autofight cannot be launched if the player is too far away from his target; the player will run toward the enemy and then start the autofight function.
* New glider, parachute and snowboard models.
Display and tools:
* Shortcut bars:
o The pet shortcut bar automatically opens as soon as a player has a pet or catapult spell available.
o Details about the next level of a spell are not displayed anymore; the information window is smaller.
* Addition of a new button called « Reset All Tips » in the Settings window; the button activates all the hints and tips again.
* The spell recast duration is now displayed in the pets shortcut bar.
* Visual distinction between Standard, Roleplay (RP) or Epic quests icons :
EpicExclamation
RPExclamation
StdExclamation
EpicQuestion
RPQuestion
StdQuestion
* Answering options in the quest windows have been modified; icons showing « Accept » or « Refuse » have been added
* New display options window for the compass.
* New ergonomics for « Checkbox »; the player can now click on the name of the « CheckBox »
Balancing :
* Weapon durability has been enhanced: starting weapons are almost impossible to destroy, other weapons are 2,5 times more durable compared from before patch
* Attack distance of catapults has been changed
* Upgrades in the management of fortress towers
Client and server optimization:
* The latest BigWorld version has been applied;
o Enhances the server stability
o Corrects the disconnection issues when entering the game, and at other times.
* Client disconnection while a fort was attacked has been fixed.
* Most ATI bugs are fixed; you can now update the ATI drivers to the newest version.
* « Multi-thread » loading system enhancement:
o Objects appear faster
o The program sets in stand-by mode when there is nothing to do .
* « LinkObjects » management optimisation: the FPS is enhanced when numerous characters appear on screen wearing armor.
Other corrections:
* Class choice window has been enhanced
* The power of fortress spells has been modified
* Disconnection bug that happened sometimes as the player entered the game or during the game session has been solved.
* Name display of villages is inactive by default
* The shortcut bar management system has been optimized
Bugs fixed :
* The bug that prevented the spells from recasting if the shortcut was not displayed is fixed
* The bug that gave the feeling that a spell was recasting faster when some shortcuts were displayed is fixed
* The bug that was corrupting the shortcut bar icons is fixed
Vos réactions
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ombrelune
|
Le 6/10/2006 à 18:10:47
Citation de The Night Stalker : Ce qu'il faut comprendre (à mon avis), c'est qu'ils n'en sont plus à ce niveau, savoir si ce qu'ils appellent DNL correspond bien à ce qu'ils ont promis au début de ce jeu n'est plus d'actualité... Aujourd'hui il faut rentabiliser ce qui n'est plus qu'un gouffre financier (quelque soit la richesse des investisseurs, aucun n'aiment perdre de l'argent )
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Eto Demerzel
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Le 6/10/2006 à 19:29:32
Citation de Brinbrin :Heu, on parle bien d'un jeu qui est en release depuis plusieurs mois ? |
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Shigure
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Le 7/10/2006 à 09:46:26
nan mais c'est la faute de gary gygax, il est trop long à sortir des quêtes...... ... ou pas? Enfin bon, lol@DnL as usual |
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Gwaely
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Le 10/10/2006 à 01:40:57
Prends la voix de Lynch :- C'est de votre faute, vos ondes négatives et votre propagande ont perturbés la matrice, mais "soon" tout rentra dans l'ordre car nous vaincrons les mécréants et ferons triompher la vérité, la seule et l'unique : la nôtre ! N'oubliez pas d'acheter votre collector à prix d'ami, vaseline offerte aux 100 premiers souscripteurs !! |
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Maître rêveur
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Le 10/10/2006 à 11:02:02
Citation de Gwaely :Précise que la vaseline est envoyé par courrier "soon". En tout cas, même s'il est pas terrible ce patch, c'est quand même le meilleur depuis 5 mois (avant c'était beta). |




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